Exemplo n.º 1
0
        public void SecondGameRequest(Task task)
        {
            Task   first_Request = null;
            string gameName      = task.GetDetails();

            foreach (Task t in pending_requests)
            {
                if (t.GetDetails() == gameName)
                {
                    first_Request = t;
                    break;
                }
            }
            if (first_Request != null)
            {
                MultiplayArgs args = new MultiplayArgs(first_Request, task, gameName);
                current_games.Add(args);
                MultiplayReady(this, args);
            }
            pending_requests.Remove(first_Request);
            pending_requests.Remove(task);

            //first_Request.Finished (first_Request, first_Request.Get_Task_Info ().GetJson ());
            //task.Finished (task, task.Get_Task_Info ().GetJson ());
        }
Exemplo n.º 2
0
        public void MultiplayReady(object source, MultiplayArgs a)
        {
            MultiplayManager manag = (MultiplayManager)source;

            if (a.t1 == this || a.t2 == this)
            {
                manag.MultiplayReady -= this.MultiplayReady;
                string json = info.GetJson();
                FinishedTaskEventArgs finalInfo = new FinishedTaskEventArgs(json, false);
                Finished(this, finalInfo);
            }
        }
Exemplo n.º 3
0
        public void EndGame(object source, MultiplayArgs a)
        {
            MultiplayManager manag = (MultiplayManager)source;

            if (a.t1 == this || a.t2 == this)
            {
                manag.PlayerMoved -= this.PlayerMoved;
                manag.EndGame     -= this.EndGame;
                FinishedTaskEventArgs info = new FinishedTaskEventArgs("", true);
                Finished(this, info);
            }
        }
Exemplo n.º 4
0
        public void CloseRequest(Task task)
        {
            string        gameName = task.Get_Task_Info().GetGameName();
            MultiplayArgs args     = null;

            foreach (MultiplayArgs mult in current_games)
            {
                if (gameName == mult.t1.Get_Task_Info().GetGameName())
                {
                    args = mult;
                    current_games.Remove(mult);
                    break;
                }
            }
            if (args != null)
            {
                EndGame(this, args);
            }
        }