Exemplo n.º 1
0
        public void OnTarget( Mobile from, Map map, Point3D start, Point3D end, object state )
        {
            try
            {
                object[] states = (object[]) state;
                BaseCommand command = (BaseCommand) states[0];
                string[] args = (string[]) states[1];

                ObjectConditional cond = ObjectConditional.Parse( from, ref args );

                Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 );

                bool items, mobiles;

                if ( !CheckObjectTypes( command, cond, out items, out mobiles ) )
                {
                    return;
                }

                IEnumerable<object> eable;

                if ( items && mobiles )
                {
                    eable = map.GetObjectsInBounds( rect );
                }
                else if ( items )
                {
                    eable = map.GetItemsInBounds( rect );
                }
                else if ( mobiles )
                {
                    eable = map.GetMobilesInBounds( rect );
                }
                else
                {
                    return;
                }

                ArrayList objs = new ArrayList();

                foreach ( object obj in eable )
                {
                    if ( mobiles && obj is Mobile && !BaseCommand.IsAccessible( from, obj ) )
                    {
                        continue;
                    }

                    if ( cond.CheckCondition( obj ) )
                    {
                        objs.Add( obj );
                    }
                }

                RunCommand( from, objs, command, args );
            }
            catch ( Exception ex )
            {
                from.SendMessage( ex.Message );
            }
        }
Exemplo n.º 2
0
        public static void DoWipe( Mobile from, Map map, Point3D start, Point3D end, WipeType type )
        {
            CommandLogging.WriteLine( from, "{0} {1} wiping from {2} to {3} in {5} ({4})", from.AccessLevel, CommandLogging.Format( from ), start, end, type, map );

            bool mobiles = ( ( type & WipeType.Mobiles ) != 0 );
            bool multis = ( ( type & WipeType.Multis ) != 0 );
            bool items = ( ( type & WipeType.Items ) != 0 );

            ArrayList toDelete = new ArrayList();

            Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 );

            IEnumerable<object> eable;

            if ( ( items || multis ) && mobiles )
            {
                eable = map.GetObjectsInBounds( rect );
            }
            else if ( items || multis )
            {
                eable = map.GetItemsInBounds( rect );
            }
            else if ( mobiles )
            {
                eable = map.GetMobilesInBounds( rect );
            }
            else
            {
                return;
            }

            foreach ( object obj in eable )
            {
                if ( items && ( obj is Item ) && !( ( obj is BaseMulti ) || ( obj is HouseSign ) ) )
                {
                    toDelete.Add( obj );
                }
                else if ( multis && ( obj is BaseMulti ) )
                {
                    toDelete.Add( obj );
                }
                else if ( mobiles && ( obj is Mobile ) && !( (Mobile) obj ).IsPlayer )
                {
                    toDelete.Add( obj );
                }
            }

            for ( int i = 0; i < toDelete.Count; ++i )
            {
                if ( toDelete[i] is Item )
                {
                    ( (Item) toDelete[i] ).Delete();
                }
                else if ( toDelete[i] is Mobile )
                {
                    ( (Mobile) toDelete[i] ).Delete();
                }
            }
        }
		public void OnTarget( Mobile from, Map map, Point3D start, Point3D end, object state )
		{
			try
			{
                if ( from.AccessLevel < MaxLengthOverride && Math.Max(end.X - start.X, end.Y - start.Y) > MaxLength )
                {
                    from.SendMessage("Maximum bounding box size exceeded.");
                    return;
                }

                object[] states = (object[])state;
				BaseCommand command = (BaseCommand)states[0];
				string[] args = (string[])states[1];

				Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 );

				Extensions ext = Extensions.Parse( from, ref args );

				bool items, mobiles;

				if ( !CheckObjectTypes( from, command, ext, out items, out mobiles ) )
					return;

				IPooledEnumerable eable;

				if ( items && mobiles )
					eable = map.GetObjectsInBounds( rect );
				else if ( items )
					eable = map.GetItemsInBounds( rect );
				else if ( mobiles )
					eable = map.GetMobilesInBounds( rect );
				else
					return;

				ArrayList objs = new ArrayList();

				foreach ( object obj in eable )
				{
					if ( mobiles && obj is Mobile && !BaseCommand.IsAccessible( from, obj ) )
						continue;

					if ( ext.IsValid( obj ) )
						objs.Add( obj );
				}

				eable.Free();

				ext.Filter( objs );

				RunCommand( from, objs, command, args );
			}
			catch ( Exception ex )
			{
				from.SendMessage( ex.Message );
			}
		}
		public void OnTarget( Mobile from, Map map, Point3D start, Point3D end, object state )
		{
			try
			{
                if (from.AccessLevel < MIN_MAX_EDGE_OVERRIDE_ACCESS_LEVEL &&
                    Math.Max(end.X - start.X, end.Y - start.Y) > MAX_EDGE_LENGTH)
                {
                    from.SendMessage("Maximum bounding box size exceeded.");
                    return;
                }

                object[] states = (object[])state;
				BaseCommand command = (BaseCommand)states[0];
				string[] args = (string[])states[1];

				ObjectConditional cond = ObjectConditional.Parse( from, ref args );

				Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 );

				bool items, mobiles;

				if ( !CheckObjectTypes( command, cond, out items, out mobiles ) )
					return;

				IPooledEnumerable eable;

				if ( items && mobiles )
					eable = map.GetObjectsInBounds( rect );
				else if ( items )
					eable = map.GetItemsInBounds( rect );
				else if ( mobiles )
					eable = map.GetMobilesInBounds( rect );
				else
					return;

				ArrayList objs = new ArrayList();

				foreach ( object obj in eable )
				{
					if ( mobiles && obj is Mobile && !BaseCommand.IsAccessible( from, obj ) )
						continue;

					if ( cond.CheckCondition( obj ) )
						objs.Add( obj );
				}

				eable.Free();

				RunCommand( from, objs, command, args );
			}
			catch ( Exception ex )
			{
				from.SendMessage( ex.Message );
			}
		}
Exemplo n.º 5
0
		public static void DoWipe( Mobile from, Map map, Point3D start, Point3D end, WipeType type )
		{
			CommandLogging.WriteLine( from, "{0} {1} wiping from {2} to {3} in {5} ({4})", from.AccessLevel, CommandLogging.Format( from ), start, end, type, map );

			bool mobiles = ( (type & WipeType.Mobiles) != 0 );
			bool multis = ( (type & WipeType.Multis) != 0 );
			bool items = ( (type & WipeType.Items) != 0 );

			List<IEntity> toDelete = new List<IEntity>();

			Rectangle2D rect = new Rectangle2D( start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1 );

			IPooledEnumerable eable;

			if ( (items || multis) && mobiles )
				eable = map.GetObjectsInBounds( rect );
			else if ( items || multis )
				eable = map.GetItemsInBounds( rect );
			else if ( mobiles )
				eable = map.GetMobilesInBounds( rect );
			else
				return;

			foreach ( IEntity obj in eable )
			{
				if ( items && (obj is Item) && ((Item)obj).CommandDelete && !((obj is BaseMulti) || (obj is HouseSign)) )
					toDelete.Add( obj );
				else if ( multis && (obj is BaseMulti) )
					toDelete.Add( obj );
				else if ( mobiles && (obj is Mobile) && !((Mobile)obj).Player )
					toDelete.Add( obj );
			}

			eable.Free();

			foreach (IEntity d in toDelete)
				d.Delete();
		}
Exemplo n.º 6
0
		public static void CollectionBox_Callback(Mobile from, Map map, Point3D start, Point3D end, object state)
		{

			// Create rec and retrieve items within from bounding box callback
			// result
			Rectangle2D rect = new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1);
			IPooledEnumerable eable = map.GetObjectsInBounds(rect);
			Archive archive = state as Archive;

			if (archive == null || archive.Deleted)
				return;

			// temp list for the items & Mobules we want to archive
			ArrayList temp = new ArrayList();

			// Loop through and add objects returned
			foreach (object obj in eable)
			{
				Item item = obj as Item;
				Mobile mobile = obj as Mobile;
				if (item == null && mobile == null)
					continue;

				// no deleted items
				if (item != null && (item.Deleted))
					continue;

				// no deleted items or players
				if (mobile != null && (mobile.Deleted || mobile is Server.Mobiles.PlayerMobile))
					continue;

				// add the item to the temp storage
				temp.Add(obj);
			}
			eable.Free();

			// items this pass
			int mCount = 0, iCount = 0;

			foreach (object obj in temp)
			{
				Item item = obj as Item;
				Mobile mobile = obj as Mobile;

				if (item != null)
				{	// move the item to the internal map at the original location
					item.MoveItemToIntStorage(true);
					// add the item to the archive
					archive.AddItem(item);
					iCount++;
				}

				else if (mobile != null)
				{	// move the mobile to the internal map at the original location
					mobile.MoveMobileToIntStorage(true);
					// add the item to the archive
					archive.AddMobile(mobile);
					mCount++;
				}
			}

			from.SendMessage("{0} items and {1} mobiles added to this archive.", iCount, mCount);
			from.SendMessage("Archive now contains {0} objects total.", archive.ObjectCount);
		}