public MotherWolf() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.1, 0.3) { Body = 25; BaseSoundID = 0xE5; SetStr(91, 110); SetDex(76, 95); SetInt(31, 50); SetHits(42, 68); SetMana(0); SetDamage(11, 21); SetSkill(SkillName.MagicResist, 30.6, 45.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 75.0); Fame = 300; Karma = 0; VirtualArmor = 22; Tamable = false; m_Pups = new List <WolfPup>(); Timer m_timer = new WolfFamilyTimer(this); m_timer.Start(); }
public MotherWolf(Serial serial) : base(serial) { m_Pups = new List <WolfPup>(); Timer m_timer = new WolfFamilyTimer(this); m_timer.Start(); }
public MotherWolf(Serial serial) : base(serial) { m_pups = new ArrayList(); Timer m_timer = new WolfFamilyTimer(this); m_timer.Start(); }
public MotherWolf() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.1, 0.3) { Name = "a mother wolf"; Body = 25; BaseSoundID = 0xE5; SetStr(91, 110); SetDex(76, 95); SetInt(31, 50); SetHits(42, 68); SetMana(0); SetDamage(11, 21); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 25); SetResistance(ResistanceType.Fire, 1, 10); SetResistance(ResistanceType.Cold, 20, 25); SetResistance(ResistanceType.Poison, 10, 15); SetResistance(ResistanceType.Energy, 10, 15); SetSkill(SkillName.MagicResist, 30.6, 45.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 75.0); Fame = 300; Karma = 0; VirtualArmor = 22; Tamable = false; m_pups = new ArrayList(); Timer m_timer = new WolfFamilyTimer(this); m_timer.Start(); }
public MotherWolf() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.1, 0.3) { Name = "a mother wolf"; Body = 25; BaseSoundID = 0xE5; SetStr(91, 110); SetDex(76, 95); SetInt(31, 50); SetHits(42, 68); SetMana(0); SetDamage(11, 21); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 15, 25); SetResistance(ResistanceType.Fire, 1, 10); SetResistance(ResistanceType.Cold, 20, 25); SetResistance(ResistanceType.Poison, 10, 15); SetResistance(ResistanceType.Energy, 10, 15); SetSkill(SkillName.MagicResist, 30.6, 45.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 60.1, 75.0); Fame = 300; Karma = 0; VirtualArmor = 22; Tamable = false; m_pups = new ArrayList(); Timer m_timer = new WolfFamilyTimer(this); m_timer.Start(); }
public MotherWolf() : base(AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.1, 0.3) { Body = 25; BaseSoundID = 0xE5; SetStr( 91, 110 ); SetDex( 76, 95 ); SetInt( 31, 50 ); SetHits( 42, 68 ); SetMana( 0 ); SetDamage( 11, 21 ); SetSkill( SkillName.MagicResist, 30.6, 45.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.Wrestling, 60.1, 75.0 ); Fame = 300; Karma = 0; VirtualArmor = 22; Tamable = false; m_Pups = new List<WolfPup>(); Timer m_timer = new WolfFamilyTimer( this ); m_timer.Start(); }
public MotherWolf(Serial serial) : base(serial) { m_pups = new ArrayList(); Timer m_timer = new WolfFamilyTimer( this ); m_timer.Start(); }
public MotherWolf(Serial serial) : base(serial) { m_Pups = new List<WolfPup>(); Timer m_timer = new WolfFamilyTimer( this ); m_timer.Start(); }