Inheritance: BaseAxe
Exemplo n.º 1
0
        public override void IncreaseTier()
        {
            base.IncreaseTier();

            List <object> list = new List <object>();
            Item          c;

            switch (Tier)
            {
            case 1:
                // dishing stump
                c = new Static(0x1865);
                c.MoveToWorld(new Point3D(1417, 1590, 30), Map);
                list.Add(c);

                // pickaxe
                c = new Pickaxe();
                c.MoveToWorld(new Point3D(1414, 1588, 47), Map);
                c.Movable = false;
                list.Add(c);

                // sewing kit
                c = new SewingKit();
                c.MoveToWorld(new Point3D(1414, 1592, 42), Map);
                c.Movable = false;
                list.Add(c);

                // empty tool box
                c = new Static(0x1EB7);
                c.MoveToWorld(new Point3D(1415, 1588, 47), Map);
                list.Add(c);

                // silver wire
                c = new Static(0x1EB7)
                {
                    Weight = 5.0
                };
                c.MoveToWorld(new Point3D(1417, 1592, 46), Map);
                list.Add(c);

                // gold wire
                c = new Static(0x1EB7)
                {
                    Weight = 5.0
                };
                c.MoveToWorld(new Point3D(1417, 1592, 47), Map);
                list.Add(c);

                // silver ingots
                c = new Static(0x1BF6);
                c.MoveToWorld(new Point3D(1416, 1592, 44), Map);
                list.Add(c);
                break;
            }

            if (list.Count > 0)
            {
                Tiers.Add(list);
            }
        }
Exemplo n.º 2
0
        public Miner()
            : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8)
        {
            Female = Utility.RandomBool();
            Body = Female ? 401 : 400;
            Title = "the miner";
            Name = NameList.RandomName( Female ? "female" : "male" );
            Hue = Utility.RandomSkinHue();
            SetStr( 66, 80 );
            SetDex( 51, 65 );
            SetInt( 41, 55 );
            Karma = Utility.RandomMinMax( 13, -45 );

            SetSkill( SkillName.Mining, 45, 67.5 );
            SetSkill( SkillName.Tactics, 35, 57.5 );
            SetSkill( SkillName.MagicResist, 35, 57.5 );
            SetSkill( SkillName.Parry, 35, 57.5 );
            SetSkill( SkillName.Swords, 15, 37.5 );
            SetSkill( SkillName.Macing, 15, 37.5 );
            SetSkill( SkillName.Fencing, 15, 37.5 );
            SetSkill( SkillName.Wrestling, 15, 37.5 );

            Item item = null;
            if ( !Female )
            {
                item = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item = AddRandomFacialHair( item.Hue );
                item = new Shirt();
                item.Hue = 946;
                AddItem( item );
                item = new ShortPants();
                item.Hue = Utility.RandomBlueHue();
                AddItem( item );
                item = Utility.RandomBool() ? (Item)new Boots() : (Item)new ThighBoots();
                item.Hue = 443;
                AddItem( item );
                item = new Pickaxe();
                AddItem( item );
                LootPack.Meager.Generate( this );
            } else {
                item = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item = new Shirt();
                item.Hue = 946;
                AddItem( item );
                item = new Skirt();
                item.Hue = Utility.RandomBlueHue();
                AddItem( item );
                item = Utility.RandomBool() ? (Item)new Boots() : (Item)new ThighBoots();
                item.Hue = 443;
                AddItem( item );
                item = new Pickaxe();
                AddItem( item );
                LootPack.Meager.Generate( this );
            }
        }
        public GraveDigger()
            : base(AIType.AI_Necro, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = NameList.RandomName( "male" );
            Body = 400;
            Hue = 777;

            SetStr( 500, 515 );
            SetDex( 66, 85 );
            SetInt( 226, 350 );

            SetHits( 446, 499 );

            SetDamage( 14, 18 );

            SetDamageType( ResistanceType.Physical, 30 );
            SetDamageType( ResistanceType.Poison, 50 );
            SetDamageType( ResistanceType.Energy, 20 );

            SetResistance( ResistanceType.Physical, 50, 60 );
            SetResistance( ResistanceType.Fire, 50, 60 );
            SetResistance( ResistanceType.Cold, 50, 60 );
            SetResistance( ResistanceType.Poison, 50, 60 );
            SetResistance( ResistanceType.Energy, 45, 50 );

            SetSkill( SkillName.SpiritSpeak, 95.1, 100.0 );
            SetSkill( SkillName.Necromancy, 95.1, 100.0 );
            SetSkill( SkillName.Meditation, 60.4, 90.0 );
            SetSkill( SkillName.MagicResist, 90.1, 95.0 );
            SetSkill( SkillName.Tactics, 90.1, 100.0 );
            SetSkill( SkillName.Swords, 90.1, 110.0 );

            Fame = 12500;
            Karma = -12500;

            VirtualArmor = 60;

            AddItem( new ShortPants() );

            Pickaxe weapon = new Pickaxe();

            weapon.Movable = false;
            weapon.Attributes.WeaponDamage = 20;
            weapon.Attributes.AttackChance = 10;
            weapon.WeaponAttributes.HitDispel = 100;

            AddItem( weapon );
        }
        public TerathanIslandTreasureChest() : base(0x2DF1)
        {
            Name    = "a treasure chest -30-";
            Movable = true;
            Hue     = 285;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 30;
            LockLevel     = 30;
            MaxLockLevel  = 35;

            // Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(45, 450)));
            }

/////////////////////////////////////// Books

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new TamersHandbookVol1());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new TamersHandbookVol2());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new TamersHandbookVol3());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new TamersHandbookVol4());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new TamersHandbookVol5());
            }

/////////////////////////////////////// Meats

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bacon());
            }
            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Sausage());
            }

/////////////////////////////////////// Eating Utensils

            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new KnifeLeft());
            }
            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new KnifeRight());
            }
            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new PewterMug());
            }
            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new Plate());
            }
            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new SpoonLeft());
            }
            if (Utility.RandomDouble() < 0.08)
            {
                DropItem(new SpoonRight());
            }

/////////////////////////////////////// Jewelry

            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Agate());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Beryl());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new ChromeDiopside());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new FireOpal());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new MoonstoneCustom());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Onyx());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Opal());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Pearl());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new TurquoiseCustom());
            }

            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Bloodstone());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Citrine());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Demantoid());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Jasper());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Lolite());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Lupis());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Peridot());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Tsavorite());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Zircon());
            }


/////////////////////////////////////// Supplies

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Arrow(Utility.Random(17, 22)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bolt(Utility.Random(17, 22)));
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.Random(17, 22);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bandage(Utility.Random(17, 22)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bedroll());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bottle(Utility.Random(17, 22)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Lockpick(Utility.Random(17, 22)));
            }

            Item PotionLoot = Loot.RandomPotion();

            DropItem(PotionLoot);

            if (Utility.RandomDouble() < 0.20)
            {
                DropItem(new LesserPoisonPotion());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new PoisonPotion());
            }

/////////////////////////////////////// Tools

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new FishingPole());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Shovel());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Skillet());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(38))
                {
                case 0: weapon = new Hatchet(); break;

                case 1: weapon = new Bow(); break;

                case 2: weapon = new Crossbow(); break;

                case 3: weapon = new Club(); break;

                case 4: weapon = new Mace(); break;

                case 5: weapon = new Maul(); break;

                case 6: weapon = new Pitchfork(); break;

                case 7: weapon = new ShortSpear(); break;

                case 8: weapon = new GnarledStaff(); break;

                case 9: weapon = new ShepherdsCrook(); break;

                case 10: weapon = new Cutlass(); break;

                case 11: weapon = new Katana(); break;

                case 12: weapon = new Kryss(); break;

                case 13: weapon = new Scimitar(); break;

                case 14: weapon = new AssassinSpike(); break;

                case 15: weapon = new DiamondMace(); break;

                case 16: weapon = new Leafblade(); break;

                case 17: weapon = new MagicalShortbow(); break;

                case 18: weapon = new RadiantScimitar(); break;

                case 19: weapon = new WildStaff(); break;

                case 20: weapon = new Axe(); break;

                case 21: weapon = new ExecutionersAxe(); break;

                case 22: weapon = new Pickaxe(); break;

                case 23: weapon = new TwoHandedAxe(); break;

                case 24: weapon = new WarAxe(); break;

                case 25: weapon = new HeavyCrossbow(); break;

                case 26: weapon = new HammerPick(); break;

                case 27: weapon = new WarMace(); break;

                case 28: weapon = new Spear(); break;

                case 29: weapon = new WarFork(); break;

                case 30: weapon = new BlackStaff(); break;

                case 31: weapon = new QuarterStaff(); break;

                case 32: weapon = new Longsword(); break;

                case 33: weapon = new ElvenCompositeLongbow(); break;

                case 34: weapon = new ElvenMachete(); break;

                case 35: weapon = new ElvenSpellblade(); break;

                case 36: weapon = new RuneBlade(); break;

                default: weapon = new Dagger(); break;
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 2, 22, 25);
                weapon.Hue = 285;

                weapon.WeaponAttributes.HitLeechStam = 5;
                weapon.Attributes.BonusHits          = 10;

                DropItem(weapon);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(13))
                {
                case 0: armor = new FemaleStuddedChest(); break;

                case 1: armor = new StuddedArms(); break;

                case 2: armor = new StuddedBustierArms(); break;

                case 3: armor = new StuddedGloves(); break;

                case 4: armor = new StuddedGorget(); break;

                case 5: armor = new ChainCoif(); break;

                case 6: armor = new ChainChest(); break;

                case 7: armor = new ChainLegs(); break;

                case 8: armor = new RingmailArms(); break;

                case 9: armor = new RingmailChest(); break;

                case 10: armor = new RingmailGloves(); break;

                case 11: armor = new RingmailLegs(); break;

                default: armor = new StuddedChest(); break;
                }

                BaseRunicTool.ApplyAttributesTo(armor, 3, 22, 25);
                armor.Hue = 285;

                armor.Attributes.WeaponDamage = 3;

                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseHat hat = Loot.RandomHat(true);
                switch (Utility.Random(5))
                {
                case 0: hat = new BearMask(); break;

                case 1: hat = new DeerMask(); break;

                case 2: hat = new FeatheredHat(); break;

                case 3: hat = new WizardsHat(); break;

                default: hat = new TribalMask(); break;
                }

                BaseRunicTool.ApplyAttributesTo(hat, 3, 22, 25);
                hat.Hue = 285;

                hat.Attributes.BonusHits   = 10;
                hat.Attributes.SpellDamage = 5;
                hat.Resistances.Energy     = 10;

                DropItem(hat);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 3, 22, 25);
                clothing.Hue = 285;

                clothing.Attributes.BonusHits    = 5;
                clothing.Attributes.DefendChance = 3;
                clothing.Resistances.Physical    = 5;

                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseShield shield = new WoodenKiteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield, 3, 22, 25);
                }
                shield.Hue = 285;

                shield.Attributes.BonusHits = 10;

                DropItem(shield);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel bracelet = new GoldBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 3, 22, 25);
                }
                bracelet.Hue = 285;

                bracelet.Attributes.WeaponDamage = 5;
                bracelet.Attributes.DefendChance = 2;
                bracelet.Resistances.Fire        = 5;

                DropItem(bracelet);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 3, 22, 25);
                }
                earrings.Hue = 285;

                earrings.Attributes.WeaponDamage = 5;
                earrings.Attributes.DefendChance = 3;
                earrings.Resistances.Cold        = 5;

                DropItem(earrings);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel necklace = new GoldNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 3, 22, 25);
                }
                necklace.Hue = 285;

                necklace.Attributes.WeaponDamage = 5;
                necklace.Attributes.DefendChance = 5;
                necklace.Resistances.Energy      = 5;

                DropItem(necklace);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 3, 22, 25);
                }
                ring.Hue = 285;

                ring.Attributes.WeaponDamage = 5;
                ring.Attributes.DefendChance = 2;
                ring.Resistances.Poison      = 5;

                DropItem(ring);
            }
        }
Exemplo n.º 5
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            if (m_Player == null)
            {
                return;
            }

            bool closeGump = true;

            CaptchaPersistance.CheckAndCreateCaptchaAccountEntry(m_Player);

            CaptchaAccountData captchaData = m_Player.m_CaptchaAccountData;

            switch (info.ButtonID)
            {
            //Guide
            case 1:
                closeGump = false;
                break;

            //Confirm
            case 2:
                if (captchaData.m_ConfirmPrompt)
                {
                    bool correct = false;

                    if (captchaData.m_Row1CorrectIndex == captchaData.m_SelectedRow1Index && captchaData.m_Row2CorrectIndex == captchaData.m_SelectedRow2Index && captchaData.m_Row3CorrectIndex == captchaData.m_SelectedRow3Index)
                    {
                        correct = true;
                    }

                    if (correct)
                    {
                        captchaData.m_NextCaptchaTime = DateTime.UtcNow + TimeSpan.FromMinutes((double)Utility.RandomMinMax(CaptchaAccountData.MinimumCaptchaDelay, CaptchaAccountData.MaximumCaptchaDelay));
                        captchaData.m_CaptchaRequired = false;
                        captchaData.m_CaptchaAttempt  = 0;
                        captchaData.m_ConfirmPrompt   = false;

                        m_Player.SendSound(0x5B6);

                        m_Player.SendMessage("Captcha successful.");

                        switch (captchaData.m_CaptchaSourceType)
                        {
                        case CaptchaSourceType.Fishing:
                            FishingPole fishingPole = m_Player.FindItemOnLayer(Layer.TwoHanded) as FishingPole;

                            if (fishingPole != null)
                            {
                                Fishing.System.StartHarvesting(m_Player, fishingPole, null, true);
                            }
                            break;

                        case CaptchaSourceType.Lumberjacking:
                            Hatchet hatchet = m_Player.FindItemOnLayer(Layer.TwoHanded) as Hatchet;

                            if (hatchet != null)
                            {
                                Lumberjacking.System.StartHarvesting(m_Player, hatchet, null, true);
                            }
                            break;

                        case CaptchaSourceType.Mining:
                            Pickaxe pickaxe = m_Player.FindItemOnLayer(Layer.OneHanded) as Pickaxe;

                            if (pickaxe != null)
                            {
                                Mining.System.StartHarvesting(m_Player, pickaxe, null, true);
                            }
                            break;

                        case CaptchaSourceType.DungeonChest:
                            Lockpick lockpick = (Lockpick)m_Player.Backpack.FindItemByType(typeof(Lockpick));

                            //TEST
                            if (lockpick != null)
                            {
                                lockpick.OnDoubleClick(m_Player);
                            }
                            break;
                        }

                        return;
                    }

                    else
                    {
                        captchaData.m_CaptchaAttempt++;

                        if (captchaData.m_CaptchaAttempt == 3)
                        {
                            string responseMessage = "";

                            if (captchaData.m_PreviousPenalty != CaptchaAccountData.PenaltyLevelType.None && captchaData.m_PenaltyProbationExpiration > DateTime.UtcNow)
                            {
                                switch (captchaData.m_PreviousPenalty)
                                {
                                case CaptchaAccountData.PenaltyLevelType.None:
                                    captchaData.m_CurrentPenalty           = CaptchaAccountData.PenaltyLevelType.Minor;
                                    captchaData.m_CurrentPenaltyExpiration = DateTime.UtcNow + CaptchaAccountData.GetPenaltyDuration(captchaData.m_CurrentPenalty);

                                    captchaData.m_PreviousPenalty            = captchaData.m_CurrentPenalty;
                                    captchaData.m_PenaltyProbationExpiration = DateTime.UtcNow + CaptchaAccountData.GetPenaltyProbationDuration(captchaData.m_PreviousPenalty);

                                    responseMessage  = "You have failed a captcha response and your account will now be prevented from gathering resources for ";
                                    responseMessage += Utility.CreateTimeRemainingString(DateTime.UtcNow, captchaData.m_CurrentPenaltyExpiration, false, true, true, true, false) + ".";

                                    m_Player.SendMessage(2115, responseMessage);
                                    break;

                                case CaptchaAccountData.PenaltyLevelType.Minor:
                                    captchaData.m_CurrentPenalty           = CaptchaAccountData.PenaltyLevelType.Major;
                                    captchaData.m_CurrentPenaltyExpiration = DateTime.UtcNow + CaptchaAccountData.GetPenaltyDuration(captchaData.m_CurrentPenalty);

                                    captchaData.m_PreviousPenalty            = captchaData.m_CurrentPenalty;
                                    captchaData.m_PenaltyProbationExpiration = DateTime.UtcNow + CaptchaAccountData.GetPenaltyProbationDuration(captchaData.m_PreviousPenalty);

                                    responseMessage  = "You have failed a second captcha response within one day, and your account will now be prevented from gathering resources for ";
                                    responseMessage += Utility.CreateTimeRemainingString(DateTime.UtcNow, captchaData.m_CurrentPenaltyExpiration, false, true, true, true, false) + ".";

                                    m_Player.SendMessage(2115, responseMessage);
                                    break;

                                case CaptchaAccountData.PenaltyLevelType.Major:
                                    captchaData.m_CurrentPenalty           = CaptchaAccountData.PenaltyLevelType.Epic;
                                    captchaData.m_CurrentPenaltyExpiration = DateTime.UtcNow + CaptchaAccountData.GetPenaltyDuration(captchaData.m_CurrentPenalty);

                                    captchaData.m_PreviousPenalty            = captchaData.m_CurrentPenalty;
                                    captchaData.m_PenaltyProbationExpiration = DateTime.UtcNow + CaptchaAccountData.GetPenaltyProbationDuration(captchaData.m_PreviousPenalty);

                                    responseMessage  = "You have failed a third captcha response within one week, and your account will now be prevented from gathering resources for ";
                                    responseMessage += Utility.CreateTimeRemainingString(DateTime.UtcNow, captchaData.m_CurrentPenaltyExpiration, false, true, true, true, false) + ".";

                                    m_Player.SendMessage(2115, responseMessage);
                                    break;

                                case CaptchaAccountData.PenaltyLevelType.Epic:
                                    captchaData.m_CurrentPenalty           = CaptchaAccountData.PenaltyLevelType.Permanent;
                                    captchaData.m_CurrentPenaltyExpiration = DateTime.UtcNow + CaptchaAccountData.GetPenaltyDuration(captchaData.m_CurrentPenalty);

                                    captchaData.m_PreviousPenalty            = captchaData.m_CurrentPenalty;
                                    captchaData.m_PenaltyProbationExpiration = DateTime.UtcNow + CaptchaAccountData.GetPenaltyProbationDuration(captchaData.m_PreviousPenalty);

                                    responseMessage = "You have failed a fourth captcha response within one month, and your account will now be permanently prevented from gathering resources.";

                                    m_Player.SendMessage(2115, responseMessage);
                                    break;

                                case CaptchaAccountData.PenaltyLevelType.Permanent:
                                    captchaData.m_CurrentPenalty           = CaptchaAccountData.PenaltyLevelType.Permanent;
                                    captchaData.m_CurrentPenaltyExpiration = DateTime.UtcNow + CaptchaAccountData.GetPenaltyDuration(captchaData.m_CurrentPenalty);

                                    captchaData.m_PreviousPenalty            = captchaData.m_CurrentPenalty;
                                    captchaData.m_PenaltyProbationExpiration = DateTime.UtcNow + CaptchaAccountData.GetPenaltyProbationDuration(captchaData.m_PreviousPenalty);

                                    responseMessage = "You have failed a fourth captcha response within one month, and your account will now be permanently prevented from gathering resources.";

                                    m_Player.SendMessage(2115, responseMessage);
                                    break;
                                }
                            }

                            else
                            {
                                captchaData.m_CurrentPenalty           = CaptchaAccountData.PenaltyLevelType.Minor;
                                captchaData.m_CurrentPenaltyExpiration = DateTime.UtcNow + CaptchaAccountData.GetPenaltyDuration(captchaData.m_CurrentPenalty);

                                captchaData.m_PreviousPenalty            = captchaData.m_CurrentPenalty;
                                captchaData.m_PenaltyProbationExpiration = DateTime.UtcNow + CaptchaAccountData.GetPenaltyProbationDuration(captchaData.m_PreviousPenalty);

                                responseMessage = "You have failed a captcha response and your account will now be blocked from gathering resources for " + Utility.CreateTimeRemainingString(DateTime.UtcNow, captchaData.m_CurrentPenaltyExpiration, false, true, true, true, false) + ".";

                                m_Player.SendMessage(2115, responseMessage);
                            }

                            captchaData.m_NextCaptchaTime = DateTime.UtcNow + TimeSpan.FromMinutes((double)Utility.RandomMinMax(CaptchaAccountData.MinimumCaptchaDelay, CaptchaAccountData.MaximumCaptchaDelay));
                            captchaData.m_CaptchaRequired = false;
                            captchaData.m_CaptchaAttempt  = 0;
                            captchaData.m_ConfirmPrompt   = false;

                            m_Player.SendSound(0x5B3);

                            return;
                        }

                        else
                        {
                            switch (captchaData.m_CaptchaAttempt)
                            {
                            case 1: m_Player.SendMessage(55, "Captcha response incorrect. You have two more attempts."); break;

                            case 2: m_Player.SendMessage(1256, "Captcha response incorrect. You have one more attempt."); break;
                            }

                            captchaData.m_NextCaptchaTime = DateTime.UtcNow + TimeSpan.FromMinutes((double)Utility.RandomMinMax(CaptchaAccountData.MinimumCaptchaDelay, CaptchaAccountData.MaximumCaptchaDelay));
                            captchaData.GenerateIDs();
                            captchaData.m_ConfirmPrompt = false;
                        }
                    }
                }

                else
                {
                    captchaData.m_ConfirmPrompt = true;
                }

                closeGump = false;
                break;

            //Row 1 Previous
            case 3:
                captchaData.m_SelectedRow1Index--;

                if (captchaData.m_SelectedRow1Index < 0)
                {
                    captchaData.m_SelectedRow1Index = CaptchaAccountData.ItemsPerRow - 1;
                }

                captchaData.m_ConfirmPrompt = false;

                m_Player.SendSound(SelectionSound);

                closeGump = false;
                break;

            //Row 1 Next
            case 4:
                captchaData.m_SelectedRow1Index++;

                if (captchaData.m_SelectedRow1Index >= CaptchaAccountData.ItemsPerRow)
                {
                    captchaData.m_SelectedRow1Index = 0;
                }

                captchaData.m_ConfirmPrompt = false;

                m_Player.SendSound(SelectionSound);

                closeGump = false;
                break;

            //Row 2 Previous
            case 5:
                captchaData.m_SelectedRow2Index--;

                if (captchaData.m_SelectedRow2Index < 0)
                {
                    captchaData.m_SelectedRow2Index = CaptchaAccountData.ItemsPerRow - 1;
                }

                captchaData.m_ConfirmPrompt = false;

                m_Player.SendSound(SelectionSound);

                closeGump = false;
                break;

            //Row 2 Next
            case 6:
                captchaData.m_SelectedRow2Index++;

                if (captchaData.m_SelectedRow2Index >= CaptchaAccountData.ItemsPerRow)
                {
                    captchaData.m_SelectedRow2Index = 0;
                }

                captchaData.m_ConfirmPrompt = false;

                m_Player.SendSound(SelectionSound);

                closeGump = false;
                break;

            //Row 3 Previous
            case 7:
                captchaData.m_SelectedRow3Index--;

                if (captchaData.m_SelectedRow3Index < 0)
                {
                    captchaData.m_SelectedRow3Index = CaptchaAccountData.ItemsPerRow - 1;
                }

                captchaData.m_ConfirmPrompt = false;

                m_Player.SendSound(SelectionSound);

                closeGump = false;
                break;

            //Row 3 Next
            case 8:
                captchaData.m_SelectedRow3Index++;

                if (captchaData.m_SelectedRow3Index >= CaptchaAccountData.ItemsPerRow)
                {
                    captchaData.m_SelectedRow3Index = 0;
                }

                captchaData.m_ConfirmPrompt = false;

                m_Player.SendSound(SelectionSound);

                closeGump = false;
                break;
            }

            if (!closeGump)
            {
                m_Player.CloseGump(typeof(CaptchaGump));
                m_Player.SendGump(new CaptchaGump(m_Player));
            }

            else
            {
                m_Player.SendSound(CloseGumpSound);
            }
        }
Exemplo n.º 6
0
        public FortressCalcifinaTreasureChest1() : base(0xE43)
        {
            Name    = "a treasure chest -25-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 25;
            LockLevel     = 25;
            MaxLockLevel  = 30;

            // Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(40, 400)));
            }

/////////////////////////////////////// Supplies

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Arrow(Utility.Random(15, 20)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bolt(Utility.Random(15, 20)));
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.Random(15, 20);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bandage(Utility.Random(15, 20)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bedroll());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bottle(Utility.Random(15, 20)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Lockpick(Utility.Random(15, 20)));
            }

            Item PotionLoot = Loot.RandomPotion();

            DropItem(PotionLoot);

/////////////////////////////////////// Tools

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new FishingPole());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Shovel());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Skillet());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(38))
                {
                case 0: weapon = new Hatchet(); break;

                case 1: weapon = new Bow(); break;

                case 2: weapon = new Crossbow(); break;

                case 3: weapon = new Club(); break;

                case 4: weapon = new Mace(); break;

                case 5: weapon = new Maul(); break;

                case 6: weapon = new Pitchfork(); break;

                case 7: weapon = new ShortSpear(); break;

                case 8: weapon = new GnarledStaff(); break;

                case 9: weapon = new ShepherdsCrook(); break;

                case 10: weapon = new Cutlass(); break;

                case 11: weapon = new Katana(); break;

                case 12: weapon = new Kryss(); break;

                case 13: weapon = new Scimitar(); break;

                case 14: weapon = new AssassinSpike(); break;

                case 15: weapon = new DiamondMace(); break;

                case 16: weapon = new Leafblade(); break;

                case 17: weapon = new MagicalShortbow(); break;

                case 18: weapon = new RadiantScimitar(); break;

                case 19: weapon = new WildStaff(); break;

                case 20: weapon = new Axe(); break;

                case 21: weapon = new ExecutionersAxe(); break;

                case 22: weapon = new Pickaxe(); break;

                case 23: weapon = new TwoHandedAxe(); break;

                case 24: weapon = new WarAxe(); break;

                case 25: weapon = new HeavyCrossbow(); break;

                case 26: weapon = new HammerPick(); break;

                case 27: weapon = new WarMace(); break;

                case 28: weapon = new Spear(); break;

                case 29: weapon = new WarFork(); break;

                case 30: weapon = new BlackStaff(); break;

                case 31: weapon = new QuarterStaff(); break;

                case 32: weapon = new Longsword(); break;

                case 33: weapon = new ElvenCompositeLongbow(); break;

                case 34: weapon = new ElvenMachete(); break;

                case 35: weapon = new ElvenSpellblade(); break;

                case 36: weapon = new RuneBlade(); break;

                default: weapon = new Dagger(); break;
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 4, 18, 22);

                DropItem(weapon);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(13))
                {
                case 0: armor = new FemaleStuddedChest(); break;

                case 1: armor = new StuddedArms(); break;

                case 2: armor = new StuddedBustierArms(); break;

                case 3: armor = new StuddedGloves(); break;

                case 4: armor = new StuddedGorget(); break;

                case 5: armor = new ChainCoif(); break;

                case 6: armor = new ChainChest(); break;

                case 7: armor = new ChainLegs(); break;

                case 8: armor = new RingmailArms(); break;

                case 9: armor = new RingmailChest(); break;

                case 10: armor = new RingmailGloves(); break;

                case 11: armor = new RingmailLegs(); break;

                default: armor = new StuddedChest(); break;
                }

                BaseRunicTool.ApplyAttributesTo(armor, 4, 18, 22);

                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseHat hat = Loot.RandomHat(true);
                switch (Utility.Random(5))
                {
                case 0: hat = new BearMask(); break;

                case 1: hat = new DeerMask(); break;

                case 2: hat = new FeatheredHat(); break;

                case 3: hat = new WizardsHat(); break;

                default: hat = new TribalMask(); break;
                }

                BaseRunicTool.ApplyAttributesTo(hat, 4, 18, 22);

                DropItem(hat);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 4, 18, 22);

                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseShield shield = new MetalKiteShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield, 4, 18, 22);
                }

                DropItem(shield);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel bracelet = new GoldBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 4, 18, 22);
                }

                DropItem(bracelet);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 4, 18, 22);
                }

                DropItem(earrings);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel necklace = new GoldNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 4, 18, 22);
                }

                DropItem(necklace);
            }

            if (Utility.RandomDouble() < 0.15)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 4, 18, 22);
                }

                DropItem(ring);
            }
        }
Exemplo n.º 7
0
        public RatmenFortressBossChest() : base(0x2DF2)
        {
            Name    = "a boss treasure chest -25-";
            Movable = true;
            Weight  = 1000.0;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 25;
            LockLevel     = 25;
            MaxLockLevel  = 30;

            // Gold
            if (Utility.RandomDouble() < 0.50)
            {
                DropItem(new Gold(Utility.Random(250, 400)));
            }

/////////////////////////////////////// Jewelry

            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Agate());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Beryl());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new ChromeDiopside());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new FireOpal());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new MoonstoneCustom());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Onyx());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Opal());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new Pearl());
            }
            if (Utility.RandomDouble() < 0.04)
            {
                DropItem(new TurquoiseCustom());
            }

            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Bloodstone());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Citrine());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Demantoid());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Jasper());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Lolite());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Lupis());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Peridot());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Tsavorite());
            }
            if (Utility.RandomDouble() < 0.03)
            {
                DropItem(new Zircon());
            }

            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Amber());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Amethyst());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Andalusite());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Chrysoberyl());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Garnet());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Jade());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Mandarin());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Morganite());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Paraiba());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new TigerEye());
            }
            if (Utility.RandomDouble() < 0.02)
            {
                DropItem(new Tourmaline());
            }

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Alexandrite());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Ametrine());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Kunzite());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Ruby());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Sapphire());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Tanzanite());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Topaz());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Zultanite());
            }

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Diamond());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new Emerald());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new PinkQuartz());
            }
            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new StarSapphire());
            }

/////////////////////////////////////// Supplies

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Arrow(Utility.Random(35, 50)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bolt(Utility.Random(35, 50)));
            }

            Item ReagentLoot = Loot.RandomReagent();

            ReagentLoot.Amount = Utility.Random(35, 40);
            DropItem(ReagentLoot);

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bandage(Utility.Random(25, 40)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bedroll());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Bottle(Utility.Random(15, 25)));
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Lockpick(Utility.Random(15, 25)));
            }

            Item PotionLoot1 = Loot.RandomPotion();

            DropItem(PotionLoot1);

            Item PotionLoot2 = Loot.RandomPotion();

            DropItem(PotionLoot2);

            Item PotionLoot3 = Loot.RandomPotion();

            DropItem(PotionLoot3);

/////////////////////////////////////// Tools

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new FishingPole());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Shovel());
            }

            if (Utility.RandomDouble() < 0.15)
            {
                DropItem(new Skillet());
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.01)
            {
                DropItem(new DyeTub());
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(38))
                {
                case 0: weapon = new Hatchet(); break;

                case 1: weapon = new Bow(); break;

                case 2: weapon = new Crossbow(); break;

                case 3: weapon = new Club(); break;

                case 4: weapon = new Mace(); break;

                case 5: weapon = new Maul(); break;

                case 6: weapon = new Pitchfork(); break;

                case 7: weapon = new ShortSpear(); break;

                case 8: weapon = new GnarledStaff(); break;

                case 9: weapon = new ShepherdsCrook(); break;

                case 10: weapon = new Cutlass(); break;

                case 11: weapon = new Katana(); break;

                case 12: weapon = new Kryss(); break;

                case 13: weapon = new Scimitar(); break;

                case 14: weapon = new AssassinSpike(); break;

                case 15: weapon = new DiamondMace(); break;

                case 16: weapon = new Leafblade(); break;

                case 17: weapon = new MagicalShortbow(); break;

                case 18: weapon = new RadiantScimitar(); break;

                case 19: weapon = new WildStaff(); break;

                case 20: weapon = new Axe(); break;

                case 21: weapon = new ExecutionersAxe(); break;

                case 22: weapon = new Pickaxe(); break;

                case 23: weapon = new TwoHandedAxe(); break;

                case 24: weapon = new WarAxe(); break;

                case 25: weapon = new HeavyCrossbow(); break;

                case 26: weapon = new HammerPick(); break;

                case 27: weapon = new WarMace(); break;

                case 28: weapon = new Spear(); break;

                case 29: weapon = new WarFork(); break;

                case 30: weapon = new BlackStaff(); break;

                case 31: weapon = new QuarterStaff(); break;

                case 32: weapon = new Longsword(); break;

                case 33: weapon = new ElvenCompositeLongbow(); break;

                case 34: weapon = new ElvenMachete(); break;

                case 35: weapon = new ElvenSpellblade(); break;

                case 36: weapon = new RuneBlade(); break;

                default: weapon = new Dagger(); break;
                }

                BaseRunicTool.ApplyAttributesTo(weapon, 5, 15, 20);

                DropItem(weapon);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseArmor armor = Loot.RandomArmor(true);
                switch (Utility.Random(13))
                {
                case 0: armor = new FemaleStuddedChest(); break;

                case 1: armor = new StuddedArms(); break;

                case 2: armor = new StuddedBustierArms(); break;

                case 3: armor = new StuddedGloves(); break;

                case 4: armor = new StuddedGorget(); break;

                case 5: armor = new ChainCoif(); break;

                case 6: armor = new ChainChest(); break;

                case 7: armor = new ChainLegs(); break;

                case 8: armor = new RingmailArms(); break;

                case 9: armor = new RingmailChest(); break;

                case 10: armor = new RingmailGloves(); break;

                case 11: armor = new RingmailLegs(); break;

                default: armor = new StuddedChest(); break;
                }

                BaseRunicTool.ApplyAttributesTo(armor, 5, 15, 20);

                DropItem(armor);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseHat hat = Loot.RandomHat(true);
                switch (Utility.Random(5))
                {
                case 0: hat = new BearMask(); break;

                case 1: hat = new DeerMask(); break;

                case 2: hat = new FeatheredHat(); break;

                case 3: hat = new WizardsHat(); break;

                default: hat = new TribalMask(); break;
                }

                BaseRunicTool.ApplyAttributesTo(hat, 5, 15, 20);

                DropItem(hat);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseClothing clothing = Loot.RandomClothing(true);
                BaseRunicTool.ApplyAttributesTo(clothing, 5, 15, 20);

                DropItem(clothing);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseShield shield = new HeaterShield();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(shield, 5, 15, 20);
                }

                DropItem(shield);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseJewel bracelet = new SilverBracelet();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(bracelet, 5, 15, 20);
                }

                DropItem(bracelet);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseJewel earrings = new SilverEarrings();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(earrings, 5, 15, 20);
                }

                DropItem(earrings);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseJewel necklace = new SilverNecklace();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(necklace, 5, 15, 20);
                }

                DropItem(necklace);
            }

            if (Utility.RandomDouble() < 0.20)
            {
                BaseJewel ring = new SilverRing();
                if (Core.AOS)
                {
                    BaseRunicTool.ApplyAttributesTo(ring, 5, 15, 20);
                }

                DropItem(ring);
            }
        }
Exemplo n.º 8
0
        public static string MakeThisTask()
        {
            string task = null;

            switch (Utility.RandomMinMax(1, 10))
            {
            case 1: task = "Repair"; break;

            case 2: task = "Fix"; break;

            case 3: task = "Buff"; break;

            case 4: task = "Modify"; break;

            case 5: task = "Polish"; break;

            case 6: task = "Engrave"; break;

            case 7: task = "Adjust"; break;

            case 8: task = "Improve"; break;

            case 9: task = "Smooth the dents from"; break;

            case 10: task = "Remove the dents from"; break;
            }

            Item item = null;

            switch (Utility.RandomMinMax(1, 79))
            {
            case 1: item = new AssassinSpike(); break;

            case 2: item = new Axe(); break;

            case 3: item = new Bardiche(); break;

            case 4: item = new Bascinet(); break;

            case 5: item = new BattleAxe(); break;

            case 6: item = new BoneHarvester(); break;

            case 7: item = new Broadsword(); break;

            case 8: item = new BronzeShield(); break;

            case 9: item = new Buckler(); break;

            case 10: item = new ButcherKnife(); break;

            case 11: item = new ChainChest(); break;

            case 12: item = new ChainCoif(); break;

            case 13: item = new ChainLegs(); break;

            case 14: item = new ChampionShield(); break;

            case 15: item = new Cleaver(); break;

            case 16: item = new CloseHelm(); break;

            case 17: item = new CloseHelm(); break;

            case 18: item = new CrescentBlade(); break;

            case 19: item = new CrestedShield(); break;

            case 20: item = new Cutlass(); break;

            case 21: item = new Dagger(); break;

            case 22: item = new DarkShield(); break;

            case 23: item = new DiamondMace(); break;

            case 24: item = new DoubleAxe(); break;

            case 25: item = new DoubleBladedStaff(); break;

            case 26: item = new DreadHelm(); break;

            case 27: item = new ElvenMachete(); break;

            case 28: item = new ElvenShield(); break;

            case 29: item = new ElvenSpellblade(); break;

            case 30: item = new ExecutionersAxe(); break;

            case 31: item = new FemalePlateChest(); break;

            case 32: item = new GuardsmanShield(); break;

            case 33: item = new Halberd(); break;

            case 34: item = new HammerPick(); break;

            case 35: item = new HeaterShield(); break;

            case 36: item = new Helmet(); break;

            case 37: item = new Helmet(); break;

            case 38: item = new JeweledShield(); break;

            case 39: item = new Katana(); break;

            case 40: item = new Kryss(); break;

            case 41: item = new Lance(); break;

            case 42: item = new LargeBattleAxe(); break;

            case 43: item = new Leafblade(); break;

            case 44: item = new Longsword(); break;

            case 45: item = new Mace(); break;

            case 46: item = new Maul(); break;

            case 47: item = new MetalKiteShield(); break;

            case 48: item = new MetalShield(); break;

            case 49: item = new NorseHelm(); break;

            case 50: item = new NorseHelm(); break;

            case 51: item = new OrnateAxe(); break;

            case 52: item = new Pickaxe(); break;

            case 53: item = new Pike(); break;

            case 54: item = new Pitchfork(); break;

            case 55: item = new PlateArms(); break;

            case 56: item = new PlateChest(); break;

            case 57: item = new PlateGloves(); break;

            case 58: item = new PlateGorget(); break;

            case 59: item = new PlateHelm(); break;

            case 60: item = new PlateHelm(); break;

            case 61: item = new PlateLegs(); break;

            case 62: item = new RadiantScimitar(); break;

            case 63: item = new RingmailArms(); break;

            case 64: item = new RingmailChest(); break;

            case 65: item = new RingmailGloves(); break;

            case 66: item = new RingmailLegs(); break;

            case 67: item = new RuneBlade(); break;

            case 68: item = new Scimitar(); break;

            case 69: item = new Scythe(); break;

            case 70: item = new ShortSpear(); break;

            case 71: item = new SkinningKnife(); break;

            case 72: item = new Spear(); break;

            case 73: item = new ThinLongsword(); break;

            case 74: item = new TwoHandedAxe(); break;

            case 75: item = new VikingSword(); break;

            case 76: item = new WarAxe(); break;

            case 77: item = new WarCleaver(); break;

            case 78: item = new WarHammer(); break;

            case 79: item = new WarMace(); break;
            }

            if (Utility.RandomMinMax(1, 5) == 1)
            {
                bool evil   = false;
                bool orient = false;

                switch (Utility.RandomMinMax(1, 8))
                {
                case 1: evil = true; break;

                case 2: orient = true; break;
                }

                string sAdjective = "unusual";
                string eAdjective = "might";

                sAdjective = Server.LootPackEntry.MagicItemAdj("start", orient, evil, item.ItemID);
                eAdjective = Server.LootPackEntry.MagicItemAdj("end", orient, evil, item.ItemID);

                string name  = "item";
                string xName = ContainerFunctions.GetOwner("property");

                if (item.Name != null && item.Name != "")
                {
                    name = item.Name.ToLower();
                }
                if (name == "item")
                {
                    name = MorphingItem.AddSpacesToSentence((item.GetType()).Name).ToLower();
                }

                switch (Utility.RandomMinMax(0, 5))
                {
                case 0: name = sAdjective + " " + name + " of " + xName;        break;

                case 1: name = name + " of " + xName;                                           break;

                case 2: name = sAdjective + " " + name;                                         break;

                case 3: name = sAdjective + " " + name + " of " + xName;        break;

                case 4: name = name + " of " + xName;                                           break;

                case 5: name = sAdjective + " " + name;                                         break;
                }

                task = task + " their " + name;
            }
            else
            {
                string[] sMetals = new string[] { "iron ", "dull copper ", "shadow iron ", "copper ", "bronze ", "gold ", "agapite ", "verite ", "valorite ", "nepturite ", "obsidian ", "steel ", "brass ", "mithril ", "xormite ", "dwarven " };
                string   sMetal  = sMetals[Utility.RandomMinMax(0, (sMetals.Length - 1))];

                string name = "item";
                if (item.Name != null && item.Name != "")
                {
                    name = item.Name.ToLower();
                }
                if (name == "item")
                {
                    name = MorphingItem.AddSpacesToSentence((item.GetType()).Name).ToLower();
                }

                task = task + " their " + sMetal + name;
            }

            item.Delete();

            return(task);
        }
Exemplo n.º 9
0
		private void Process( Mobile from )
		{
			Item rewardItem;

            switch( m_Skill.SkillID )
			{
				case 0: // alchemy
					rewardItem = new MortarPestle();
					break;
				case 7: // Blacksmithy
					rewardItem = new GMSmithHammer();
					break;
				case 8: // Bowcraft/fletching
					rewardItem = new Bow();
					break;
				case 11: // Carpentry
                    switch (m_Itemid)
                    {
                        case 4138:
                            rewardItem = new Hammer();
                            break;
                        case 4148:
                            rewardItem = new Saw();
                            break;
                        case 4146:
                            rewardItem = new SmoothingPlane();
                            break;
                        case 4325:
                            rewardItem = new Froe();
                            break;
                        case 4326:
                            rewardItem = new Inshave();
                            break;
                        case 4324:
                            rewardItem = new DrawKnife();
                            break;
                        default:
                            return;
                    }
			        break;
				case 23: // Inscription
					rewardItem = new ScribesPen();
					break;
				case 25: // Magery
					rewardItem = new Spellbook();
					( rewardItem as Spellbook ).Content = ulong.MaxValue;
                    (rewardItem as Spellbook).LootType = LootType.Blessed;
					break;
				case 34: // Tailoring
					rewardItem = new RewardDyeTub();
					break;
				case 35: // Animal Taming
					rewardItem = new ShepherdsCrook();
					break;
                case 44: //Lumberjacking
			        rewardItem = new Hatchet();
			        break;
                case 45: // Mining
                    rewardItem = new Pickaxe();
                    break;
                //Bardic skills
                case 9:
                case 15:
                case 22:
                case 29:
                    switch (m_Itemid)
                    {
                        case 3740:
                            rewardItem = new Drums();
                            break;
                        case 3761:
                            rewardItem = new Harp();
                            break;
                        case 3762:
                            rewardItem = new LapHarp();
                            break;
                        case 3763:
                            rewardItem = new Lute();
                            break;
                        case 3741:
                            rewardItem = new Tambourine();
                            break;
                        case 3742:
                            rewardItem = new TambourineTassel();
                            break;
                        default:
                            return;
                    }
			        break;
                //"Thieving" skills
                case 21:
                case 28:
                case 33:
                case 47:
			        rewardItem = new Cloak();
			        break;
				default:
					return;
			}

			rewardItem.Hue = m_CurrentHue;
			rewardItem.LootType = LootType.Blessed;

			if( m_Name != "" )
				rewardItem.Name = m_Name;

			if( rewardItem is RewardDyeTub )
			{
				var tub = (RewardDyeTub)rewardItem;
				tub.DyedHue = rewardItem.Hue;
                tub.Redyable = false;
                tub.LootType = LootType.Blessed;
                tub.Owner = from;

			}
			else if( rewardItem is GMSmithHammer )
			{
				var hammer = (GMSmithHammer)rewardItem;
				hammer.Owner = from;
			}

			from.AddToBackpack( rewardItem );

			// Log
			RewardLogging.WriteLine( from, m_Skill, m_Name, m_CurrentHue );
		}
Exemplo n.º 10
0
		public override void IncreaseTier()
		{			
			base.IncreaseTier();
			
			List<object> list = new List<object>();
			Item c;
						
			switch ( Tier )
			{				
				case 1:
					// dishing stump
					c = new Static( 0x1865 );
					c.MoveToWorld( new Point3D( 1417, 1590, 30 ), Map );
					list.Add( c );
					
					// pickaxe
					c = new Pickaxe();
					c.MoveToWorld( new Point3D( 1414, 1588, 47 ), Map );
					c.Movable = false;
					list.Add( c );
					
					// sewing kit
					c = new SewingKit();
					c.MoveToWorld( new Point3D( 1414, 1592, 42 ), Map );
					c.Movable = false;
					list.Add( c );
					
					// empty tool box
					c = new Static( 0x1EB7 );
					c.MoveToWorld( new Point3D( 1415, 1588, 47 ), Map );
					list.Add( c );
					
					// silver wire
					c = new Static( 0x1EB7 );
					c.Weight = 5.0;
					c.MoveToWorld( new Point3D( 1417, 1592, 46 ), Map );
					list.Add( c );
					
					// gold wire
					c = new Static( 0x1EB7 );
					c.Weight = 5.0;
					c.MoveToWorld( new Point3D( 1417, 1592, 47 ), Map );
					list.Add( c );
					
					// silver ingots
					c = new Static( 0x1BF6 );
					c.MoveToWorld( new Point3D( 1416, 1592, 44 ), Map );
					list.Add( c );				
					break;				
			}		
			
			if ( list.Count > 0 )
				Tiers.Add( list );
		}
Exemplo n.º 11
0
        public TownChestWeaponsmith() : base(0xE43)
        {
            Name    = "a metal chest -20-";
            Movable = true;
            Weight  = 1000.0;

            Hue = 83;

            TrapPower = 0;
            Locked    = true;

            RequiredSkill = 20;
            LockLevel     = 20;
            MaxLockLevel  = 25;

            // Gold
            if (Utility.RandomDouble() < 0.25)
            {
                DropItem(new Gold(Utility.Random(1, 50)));
            }

            // Supplies

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Axe());
            }

            if (Utility.RandomDouble() < 0.05)
            {
                DropItem(new DoubleAxe());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new LargeBattleAxe());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Mace());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Maul());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new WarMace());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new ShortSpear());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Spear());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Longsword());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Scimitar());
            }

            if (Utility.RandomDouble() < 0.10)
            {
                DropItem(new Arrow(Utility.Random(25, 30)));
            }

/////////////////////////////////////// Rare Items

            if (Utility.RandomDouble() < 0.15)
            {
                BaseWeapon weapon = Loot.RandomWeapon(true);
                switch (Utility.Random(38))
                {
                case 0: weapon = new Hatchet(); break;

                case 1: weapon = new Bow(); break;

                case 2: weapon = new Crossbow(); break;

                case 3: weapon = new Club(); break;

                case 4: weapon = new Mace(); break;

                case 5: weapon = new Maul(); break;

                case 6: weapon = new Pitchfork(); break;

                case 7: weapon = new ShortSpear(); break;

                case 8: weapon = new GnarledStaff(); break;

                case 9: weapon = new ShepherdsCrook(); break;

                case 10: weapon = new Cutlass(); break;

                case 11: weapon = new Katana(); break;

                case 12: weapon = new Kryss(); break;

                case 13: weapon = new Scimitar(); break;

                case 14: weapon = new AssassinSpike(); break;

                case 15: weapon = new DiamondMace(); break;

                case 16: weapon = new Leafblade(); break;

                case 17: weapon = new MagicalShortbow(); break;

                case 18: weapon = new RadiantScimitar(); break;

                case 19: weapon = new WildStaff(); break;

                case 20: weapon = new Axe(); break;

                case 21: weapon = new ExecutionersAxe(); break;

                case 22: weapon = new Pickaxe(); break;

                case 23: weapon = new TwoHandedAxe(); break;

                case 24: weapon = new WarAxe(); break;

                case 25: weapon = new HeavyCrossbow(); break;

                case 26: weapon = new HammerPick(); break;

                case 27: weapon = new WarMace(); break;

                case 28: weapon = new Spear(); break;

                case 29: weapon = new WarFork(); break;

                case 30: weapon = new BlackStaff(); break;

                case 31: weapon = new QuarterStaff(); break;

                case 32: weapon = new Longsword(); break;

                case 33: weapon = new ElvenCompositeLongbow(); break;

                case 34: weapon = new ElvenMachete(); break;

                case 35: weapon = new ElvenSpellblade(); break;

                case 36: weapon = new RuneBlade(); break;

                default: weapon = new Dagger(); break;
                }
                BaseRunicTool.ApplyAttributesTo(weapon, 5, 15, 20);

                DropItem(weapon);
            }
        }