private bool checkTool(NubiaPlayer from, Item tool) { if (NubiaInfoRessource.GetRessourceType(Ressource) == NubiaRessourceType.Metal && tool is Pickaxe) { if (((Pickaxe)tool).UsesRemaining > 0) { return(true); } } else if (NubiaInfoRessource.GetRessourceType(Ressource) == NubiaRessourceType.Bois && tool is BaseAxe) { if (((BaseAxe)tool).UsesRemaining > 0) { return(true); } } from.SendMessage("Votre outil semble inadapté"); return(false); }
public override bool checkRessource(NubiaRessource res) { return(NubiaInfoRessource.GetRessourceType(res) == NubiaRessourceType.Bois); }
private void FinishSpecialHarvest(NubiaPlayer from, Item tool) { doHarvestEffect(from, tool); NubiaInfoRessource infos = NubiaInfoRessource.GetInfoRessource(Ressource); CompType comp = CompType.Minage; if (NubiaInfoRessource.GetRessourceType(Ressource) == NubiaRessourceType.Bois) { comp = CompType.Buchage; } bool check = from.Competences[comp].roll(infos.Diff); if (tool is IUsesRemaining) { IUsesRemaining utool = tool as IUsesRemaining; utool.UsesRemaining--; if (utool.UsesRemaining <= 0) { tool.Consume(); } } if (check) { if (from.Competences[comp].roll(infos.Diff - 5)) { RessourceConsume(); from.SendMessage("Vous exploitez la ressource avec succès"); Item special = BaseRessource.getRessource(Ressource); if (special != null) { if (from.Backpack != null) { from.Backpack.AddItem(special); } else { special.MoveToWorld(from.Location, from.Map); } } else { from.SendMessage("BUG: la ressource n'a pas de class correspondante. Contactez l'équipe"); } } else { from.SendMessage("Vous n'arrivez pas à extraire la ressource spéciale"); Item normal = null; if (NubiaInfoRessource.GetRessourceType(Ressource) == NubiaRessourceType.Bois) { normal = new BoisNormal(); } else { normal = new MetalFer(); } if (from.Backpack != null) { from.Backpack.AddItem(normal); } else { normal.MoveToWorld(from.Location, from.Map); } } } else { if (!from.Competences[comp].roll(infos.Diff - 5)) { RessourceConsume(); from.SendMessage("Une partie de la ressource est saccagée"); from.Emote("*Saccage*"); } from.SendMessage("Vous n'arrivez pas à exploiter correctement la ressource"); } }