Exemplo n.º 1
0
        private void Replace()
        {
            var trophy = new HuntTrophy(m_Owner, Index, m_Measurement, m_DateKilled, m_Location);

            if (Parent is Container)
            {
                ((Container)Parent).DropItem(trophy);
            }
            else
            {
                BaseHouse house = BaseHouse.FindHouseAt(this);
                trophy.MoveToWorld(GetWorldLocation(), Map);

                trophy.IsLockedDown = IsLockedDown;
                trophy.IsSecure     = IsSecure;
                trophy.Movable      = Movable;

                if (house != null && house.LockDowns.ContainsKey(this))
                {
                    house.LockDowns.Remove(this);
                    house.LockDowns.Add(trophy, house.Owner);
                }
                else if (house != null && house.IsSecure(this))
                {
                    house.ReleaseSecure(house.Owner, this);
                    house.AddSecure(house.Owner, trophy);
                }
            }

            Delete();
        }
Exemplo n.º 2
0
        public override void OnDoubleClick(Mobile from)
        {
            if (IsChildOf(from.Backpack))
            {
                BaseHouse house = BaseHouse.FindHouseAt(from);

                if (house != null && house.IsCoOwner(from))
                {
                    bool northWall = BaseAddon.IsWall(from.X, from.Y - 1, from.Z, from.Map);
                    bool westWall  = BaseAddon.IsWall(from.X - 1, from.Y, from.Z, from.Map);

                    if (northWall && westWall)
                    {
                        switch (from.Direction & Direction.Mask)
                        {
                        case Direction.North:
                        case Direction.South: northWall = true; westWall = false; break;

                        case Direction.East:
                        case Direction.West: northWall = false; westWall = true; break;

                        default: from.SendMessage("Turn to face the wall on which to hang this trophy."); return;
                        }
                    }

                    int itemID = 0;

                    if (northWall)
                    {
                        itemID = m_SouthID;
                    }
                    else if (westWall)
                    {
                        itemID = EastID;
                    }
                    else
                    {
                        from.SendLocalizedMessage(1042626); // The trophy must be placed next to a wall.
                    }
                    if (itemID > 0)
                    {
                        Item trophy = new HuntTrophy(m_Owner, m_MeasuredBy, m_Measurement, m_SouthID, m_DateKilled, m_Location, m_Species);
                        trophy.ItemID = itemID;

                        trophy.MoveToWorld(from.Location, from.Map);

                        house.Addons[trophy] = from;
                        Delete();
                    }
                }
                else
                {
                    from.SendLocalizedMessage(502092); // You must be in your house to do this.
                }
            }
            else
            {
                from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
            }
        }
Exemplo n.º 3
0
        public override void OnDoubleClick(Mobile from)
        {
            if (IsChildOf(from.Backpack))
            {
                BaseHouse house = BaseHouse.FindHouseAt(from);

                if (house != null && house.IsCoOwner(from))
                {
                    bool northWall = BaseAddon.IsWall(from.X, from.Y - 1, from.Z, from.Map);
                    bool westWall = BaseAddon.IsWall(from.X - 1, from.Y, from.Z, from.Map);

                    if (northWall && westWall)
                    {
                        switch (from.Direction & Direction.Mask)
                        {
                            case Direction.North:
                            case Direction.South: northWall = true; westWall = false; break;

                            case Direction.East:
                            case Direction.West: northWall = false; westWall = true; break;

                            default: from.SendMessage("Turn to face the wall on which to hang this trophy."); return;
                        }
                    }

                    int itemID = 0;

                    if (northWall)
                        itemID = m_SouthID;
                    else if (westWall)
                        itemID = EastID;
                    else
                        from.SendLocalizedMessage(1042626); // The trophy must be placed next to a wall.

                    if (itemID > 0)
                    {
                        Item trophy = new HuntTrophy(m_Owner, m_MeasuredBy, m_Measurement, m_SouthID, m_DateKilled, m_Location, m_Species);
                        trophy.ItemID = itemID;

                        trophy.MoveToWorld(from.Location, from.Map);

                        house.Addons.Add(trophy);
                        Delete();
                    }
                }
                else
                {
                    from.SendLocalizedMessage(502092); // You must be in your house to do this.
                }
            }
            else
            {
                from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
            }
        }