Exemplo n.º 1
0
            public override void OnClick()
            {
                if (m_From.InRange(m_Fountain.GetWorldLocation(), 4))
                {
                    if (m_From.Backpack.ConsumeTotal(typeof(Gold), 1))
                    {
                        m_Fountain.Jackpot++;

                        switch (m_Fountain.MessageNum)
                        {
                        case MagicFountainAddon.FountainMessage.Cool: {
                            if (0.001 > Utility.RandomDouble())
                            {
                                Gold gold = new Gold();
                                gold.Amount = m_Fountain.Jackpot;                                         // no need to test, it's always at least 1

                                if (!m_From.AddToBackpack(gold))
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    gold.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!");
                                    m_Fountain.Jackpot = 0;
                                }
                            }
                            else if (0.001 > Utility.RandomDouble())
                            {
                                Gold gold = new Gold();
                                gold.Amount = m_Fountain.Jackpot;                                         // no need to test, it's always at least 1

                                if (!m_From.AddToBackpack(gold))
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    gold.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!");
                                    m_Fountain.Jackpot = 0;
                                }
                            }
                            else
                            {
                                m_From.SendMessage("You toss a coin in ... but nothing happens.");
                            }

                            break;
                        }


                        case MagicFountainAddon.FountainMessage.Warm: {
                            if (0.01 > Utility.RandomDouble())
                            {
                                Item item = null;

                                switch (Utility.RandomMinMax(1, 10))
                                {
                                case 1:  item = new TinkerTools();                              break;

                                case 2:  item = new Lockpick(3);                                break;

                                case 3:  item = new Pitchfork();                                break;

                                case 4:  item = new Dagger();                                   break;

                                case 5:  item = new Emerald();                                  break;

                                case 6:  item = new Ruby();                                     break;

                                case 7:  item = new Amber();                                    break;

                                case 8:  item = new Server.Engines.Mahjong.MahjongGame();       break;

                                case 9:  item = new SewingKit();                                break;

                                case 10: item = new SmithHammer();                              break;
                                }

                                if (!m_From.AddToBackpack(item))
                                {
                                    m_From.SendMessage("You toss a coin in ... and an item appears! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    item.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and an item appears!");

                                    if (m_Fountain.Jackpot > 10)
                                    {
                                        m_Fountain.Jackpot = m_Fountain.Jackpot - 5;
                                    }
                                }
                            }
                            else if (0.001 > Utility.RandomDouble())
                            {
                                Gold gold = new Gold();
                                gold.Amount = m_Fountain.Jackpot;                                         // no need to test, it's always at least 1

                                if (!m_From.AddToBackpack(gold))
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    gold.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!");
                                    m_Fountain.Jackpot = 0;
                                }
                            }
                            else
                            {
                                m_From.SendMessage("You toss a coin in ... but nothing happens.");
                            }

                            break;
                        }


                        case MagicFountainAddon.FountainMessage.Clean: {
                            if (0.05 > Utility.RandomDouble())
                            {
                                Item food = null;

                                switch (Utility.RandomMinMax(1, 10))
                                {
                                case 1:  food = new Bacon();            break;

                                case 2:  food = new CookedBird();       break;

                                case 3:  food = new Ham();                      break;

                                case 4:  food = new Ribs();                     break;

                                case 5:  food = new Sausage();          break;

                                case 6:  food = new Cookies();          break;

                                case 7:  food = new Muffins(3);         break;

                                case 8:  food = new ApplePie();         break;

                                case 9:  food = new PeachCobbler();             break;

                                case 10: food = new Lime();             break;
                                }

                                if (!m_From.AddToBackpack(food))
                                {
                                    m_From.SendMessage("You toss a coin in ... and food appears! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    food.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and food appears!");

                                    if (m_Fountain.Jackpot > 10)
                                    {
                                        m_Fountain.Jackpot = m_Fountain.Jackpot - 5;
                                    }
                                }
                            }
                            else if (0.001 > Utility.RandomDouble())
                            {
                                Gold gold = new Gold();
                                gold.Amount = m_Fountain.Jackpot;                                         // no need to test, it's always at least 1

                                if (!m_From.AddToBackpack(gold))
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    gold.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!");
                                    m_Fountain.Jackpot = 0;
                                }
                            }
                            else
                            {
                                m_From.SendMessage("You toss a coin in ... but nothing happens.");
                            }

                            break;
                        }

                        case MagicFountainAddon.FountainMessage.Calm: {
                            if (0.005 > Utility.RandomDouble())
                            {
                                Horse horse = new Horse();

                                horse.Map      = m_From.Map;
                                horse.Location = m_From.Location;

                                if ((m_From.Followers + horse.ControlSlots) <= m_From.FollowersMax)
                                {
                                    // set up the horse... =P
                                    horse.Controlled    = true;
                                    horse.ControlMaster = m_From;

                                    horse.OwnerAbandonTime = DateTime.MinValue;
                                    horse.BondingBegin     = DateTime.MinValue;

                                    horse.ControlOrder  = OrderType.Follow;
                                    horse.ControlTarget = m_From;
                                    horse.Owners.Add(m_From);                                                // seems to be new in 2.0
                                    // horse.Loyalty = PetLoyalty.WonderfullyHappy;  // doesn't work in 2.0 but seems unnecessary

                                    m_From.SendMessage("You toss a coin in ... and a horse appears!");
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a horse appears! But you have too many pets to control this one too. The horse runs off!");
                                    horse.Delete();
                                }

                                if (m_Fountain.Jackpot > 20)
                                {
                                    m_Fountain.Jackpot = m_Fountain.Jackpot - 10;
                                }
                            }
                            else if (0.001 > Utility.RandomDouble())
                            {
                                Gold gold = new Gold();
                                gold.Amount = m_Fountain.Jackpot;                                         // no need to test, it's always at least 1

                                if (!m_From.AddToBackpack(gold))
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    gold.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!");
                                    m_Fountain.Jackpot = 0;
                                }
                            }
                            else
                            {
                                m_From.SendMessage("You toss a coin in ... but nothing happens.");
                            }

                            break;
                        }


                        case MagicFountainAddon.FountainMessage.Fruit: {
                            if (0.05 > Utility.RandomDouble())
                            {
                                Item fruit = null;

                                switch (Utility.RandomMinMax(1, 10))
                                {
                                case 1:  fruit = new Watermelon();      break;

                                case 2:  fruit = new Apple();           break;

                                case 3:  fruit = new Pear();            break;

                                case 4:  fruit = new Peach();           break;

                                case 5:  fruit = new Lime();            break;

                                case 6:  fruit = new Lemon();           break;

                                case 7:  fruit = new Coconut();         break;

                                case 8:  fruit = new Grapes();          break;

                                case 9:  fruit = new Bananas();         break;

                                case 10: fruit = new Cantaloupe();      break;
                                }

                                if (!m_From.AddToBackpack(fruit))
                                {
                                    m_From.SendMessage("You toss a coin in ... and fruit appears! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    fruit.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and fruit appears!");

                                    if (m_Fountain.Jackpot > 10)
                                    {
                                        m_Fountain.Jackpot = m_Fountain.Jackpot - 5;
                                    }
                                    else
                                    {
                                        m_Fountain.Jackpot = 0;
                                    }
                                }
                            }
                            else if (0.001 > Utility.RandomDouble())
                            {
                                Gold gold = new Gold();
                                gold.Amount = m_Fountain.Jackpot;                                         // no need to test, it's always at least 1

                                if (!m_From.AddToBackpack(gold))
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain! But you can't hold it! You accidentally drop it back in the fountain, where it vanishes.");
                                    gold.Delete();
                                }
                                else
                                {
                                    m_From.SendMessage("You toss a coin in ... and a shower of gold leaps back out of the fountain!");
                                    m_Fountain.Jackpot = 0;
                                }
                            }
                            else
                            {
                                m_From.SendMessage("You toss a coin in ... but nothing happens.");
                            }

                            break;
                        }
                        }
                    }
                    else
                    {
                        m_From.SendMessage("You don't have a coin to toss in.");
                    }
                }
                else
                {
                    m_From.SendMessage("Get closer.");
                }
            }
Exemplo n.º 2
0
		public override bool OnDragDrop( Mobile from, Item dropped )
		{
			BankBox box = from.BankBox;
			if ( box == null )
				return false;

			if ( dropped is HolidayDeed )
			{
				if(message != null)
					SayTo(from, message);
				Item random = null;
				int randomitem = Utility.RandomMinMax(0, 3);

                if (randomitem == 0)
                {
                    random = new Snowman();
                    random.Name = "snowman";
                }

				if(randomitem == 1)
					random = new SnowPile();

				if(randomitem == 2)
					random = new EternalEmbers();

				if(randomitem == 3)
				{
					if(Utility.RandomBool() )
						random = new RedPoinsettia();
					else
						random = new WhitePoinsettia();

                    random.Name = "poinsettia";
				}

				Item roast = new RoastPig();
                roast.Name = "roast pig";

				Item candle = new CandleLong();
                candle.Name = "candle";
				candle.Hue = Utility.RandomList(0, 3343, 72, 7, 1274, 53);

				Item cookie = new Cookies();
                cookie.Name = "Christmas cookies";

				GiftBox Giftbox = new GiftBox();

                string year = DateTime.Now.Year.ToString();
                string Signature = "Christmas " + year;

                Giftbox.Name = Signature;

                roast.Name += " - " + Signature;
				Giftbox.DropItem(roast);
                candle.Name += " - " + Signature;
				Giftbox.DropItem(candle);
                random.Name += " - " + Signature;
				Giftbox.DropItem(random);
                cookie.Name += " - " + Signature;
				Giftbox.DropItem(cookie);

				//drop it all to bank
				// Adam: This method fails if the bank is full!
				// box.TryDropItem( from, Giftbox, false );
				// this one won't 
				box.AddItem( Giftbox );

				//delete deed.
				dropped.Delete();
				return true;
			}
			else //if not a holiday deed dont accept anything
				return false;
		}