public static ApplyAttributesTo ( |
||
armor | ||
isRunicTool | bool | |
luckChance | int | |
attributeCount | int | |
return | void |
public TurqouiseRing() : base() { Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, Utility.RandomMinMax(1, 3), 0, 100); if (Utility.Random(100) < 10) { Attributes.WeaponSpeed += 5; } else { Attributes.WeaponDamage += 15; } }
public DarkSapphireBracelet() : base() { Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, Utility.RandomMinMax(1, 4), 0, 100); if (Utility.Random(100) < 10) { Attributes.RegenMana += 2; } else { Resistances.Cold += 10; } }
public EcruCitrineRing() : base() { Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, Utility.RandomMinMax(2, 3), 0, 100); if (Utility.RandomBool()) { Attributes.EnhancePotions = 75; } else { Attributes.BonusStr += 5; } }
public PerfectEmeraldRing() : base() { Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, Utility.RandomMinMax(2, 4), 0, 100); if (Utility.RandomBool()) { Resistances.Poison += 10; } else { Attributes.SpellDamage += 5; } }
public PerfectEmeraldRing() { Weight = 1.0; BaseRunicTool.ApplyAttributesTo( this, Utility.RandomMinMax( 1, 4 ), 1, 80 ); Resistances.Poison = 0; Attributes.LowerManaCost = 0; if ( Utility.Random( 100 ) < 10 ) { Attributes.LowerManaCost += 5; } else { Resistances.Poison += 10; } }
public FireRubyBracelet() : base() { Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, true, 0, Utility.RandomMinMax(1, 4), 0, 100); if (Utility.Random(100) < 10) { Attributes.RegenHits += 2; } else { Resistances.Fire += 10; } }
public BlueDiamondRing() : base() { Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, Utility.RandomMinMax(2, 4), 0, 100); switch (Utility.Random(4)) { case 0: Attributes.LowerManaCost += 10; break; case 1: Attributes.CastSpeed += 1; break; case 2: Attributes.CastRecovery += 2; break; case 3: Attributes.SpellDamage += 5; break; } }
public BrilliantAmberBracelet() : base() { Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, Utility.RandomMinMax(1, 4), 0, 100); switch (Utility.Random(4)) { case 0: Attributes.LowerRegCost += 10; break; case 1: Attributes.CastSpeed += 1; break; case 2: Attributes.CastRecovery += 2; break; case 3: Attributes.SpellDamage += 5; break; } }
public virtual int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue) { int magery = from.Skills.Magery.BaseFixedPoint; if (magery >= 800) { int[] propertyCounts; if (magery >= 1000) { if (magery >= 1200) { propertyCounts = m_LegendPropertyCounts; } else if (magery >= 1100) { propertyCounts = m_ElderPropertyCounts; } else { propertyCounts = m_GrandPropertyCounts; } } else if (magery >= 900) { propertyCounts = m_MasterPropertyCounts; } else { propertyCounts = m_AdeptPropertyCounts; } int propertyCount = propertyCounts[Utility.Random(propertyCounts.Length)]; BaseRunicTool.ApplyAttributesTo(this, true, 0, propertyCount); } if (makersMark) { Crafter = from; } m_Quality = (BookQuality)(quality - 1); return(quality); }
public ChestOfHeirlooms() : base(0x2811) { Locked = true; LockLevel = 95; MaxLockLevel = 140; RequiredSkill = 95; TrapType = TrapType.ExplosionTrap; TrapLevel = 10; TrapPower = 100; GumpID = 0x10B; for (int i = 0; i < 10; ++i) { Item item = Loot.ChestOfHeirloomsContains(); int attributeCount = Utility.RandomMinMax(1, 5); int min = 20; int max = 80; if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max); } else if (item is BaseHat) { BaseRunicTool.ApplyAttributesTo((BaseHat)item, attributeCount, min, max); } else if (item is BaseJewel) { BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max); } DropItem(item); } }
public FireRubyBracelet() { Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, Utility.RandomMinMax(0, 4), 1, 80); if (Utility.Random(100) < 10) { Attributes.RegenHits += 2; } else { Resistances.Fire += 10; if (Resistances.Fire > 15) { Resistances.Fire = 15; } } }
public void Fill() { Item item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); if (item is BaseArmor) { BaseRunicTool.ApplyAttributesTo((BaseArmor)item, 1, 10, 30); } else if (item is BaseWeapon) { BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, 1, 10, 30); } else if (item is BaseJewel) { BaseRunicTool.ApplyAttributesTo((BaseJewel)item, 1, 10, 30); } DropItem(item); }
public WhitePearlBracelet() : base() { Weight = 1.0; Attributes.NightSight = 1; BaseRunicTool.ApplyAttributesTo(this, Utility.RandomMinMax(3, 5), 0, 100); if (Utility.Random(100) < 50) { switch (Utility.Random(3)) { case 0: Attributes.CastSpeed += 1; break; case 1: Attributes.CastRecovery += 2; break; case 2: Attributes.LowerRegCost += 10; break; } } }
public BrilliantAmberBracelet() { Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, Utility.RandomMinMax(0, 4), 1, 100); switch (Utility.Random(4)) { case 0: Attributes.LowerRegCost += 10; if (Attributes.LowerRegCost > 20) { Attributes.LowerRegCost = 20; } break; case 1: Attributes.CastSpeed += 1; if (Attributes.CastSpeed > 1) { Attributes.CastSpeed = 1; } break; case 2: Attributes.CastRecovery += 2; if (Attributes.CastRecovery > 3) { Attributes.CastRecovery = 3; } break; case 3: Attributes.SpellDamage += 5; if (Attributes.SpellDamage > 12) { Attributes.SpellDamage = 12; } break; } }
public void Fill() { Map map = this.Map; Item item = (map == Map.Tokuno) ? Loot.RandomSEArmorOrShieldOrWeaponOrJewelry() : Loot.RandomArmorOrShieldOrWeaponOrJewelry(); if (item is BaseArmor) { BaseRunicTool.ApplyAttributesTo((BaseArmor)item, 1, 10, 30); } else if (item is BaseWeapon) { BaseRunicTool.ApplyAttributesTo((BaseWeapon)item, 1, 10, 30); } else if (item is BaseJewel) { BaseRunicTool.ApplyAttributesTo((BaseJewel)item, 1, 10, 30); } AddItem(item); }
public WhitePearlBracelet() { Weight = 1.0; Attributes.NightSight = 1; int num_attributes = Utility.RandomMinMax(2, 5); BaseRunicTool.ApplyAttributesTo(this, num_attributes, 1, 100); if (Utility.Random(100) < 50 && num_attributes < 5) { switch (Utility.Random(3)) { case 0: Attributes.CastSpeed += 1; if (Attributes.CastSpeed > 1) { Attributes.CastSpeed = 1; } break; case 1: Attributes.CastRecovery += 2; if (Attributes.CastRecovery > 3) { Attributes.CastRecovery = 3; } break; case 2: Attributes.LowerRegCost += 10; if (Attributes.LowerRegCost > 20) { Attributes.LowerRegCost = 20; } break; } } }
public override int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue) { double magery = from.Skills.Magery.Value - 100; if (magery < 0) { magery = 0; } int count = (int)Math.Round(magery * Utility.RandomDouble() / 5); if (count > 2) { count = 2; } if (Utility.RandomDouble() < 0.5) { count = 0; } else { BaseRunicTool.ApplyAttributesTo(this, false, 0, count, 70, 80); } Attributes.SpellDamage = 25; Attributes.LowerManaCost = 10; Attributes.CastSpeed = 1; Attributes.CastRecovery = 1; if (makersMark) { Crafter = from; } return(quality); }
public EcruCitrineRing() { Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, Utility.RandomMinMax(1, 4), 0, 100); switch (Utility.Random(3)) { case 0: Attributes.EnhancePotions = 5; break; case 1: Attributes.EnhancePotions = (short)50; break; case 2: Attributes.BonusStr += 5; if (Attributes.BonusStr > 8) { Attributes.BonusStr = 8; } break; } }
public TreasureMessageChest(int amount) : base() { Weight = (amount / 100) + 105; switch (Utility.RandomMinMax(1, 10)) { case 1: default: Name = "Chest"; break; case 2: Name = "Metal Chest"; break; case 3: Name = "Paragon Chest"; break; case 4: Name = "Treasure Chest"; break; case 5: Name = "Ingot Box"; break; case 6: Name = "Loot Chest"; break; case 7: Name = "Prize Chest"; break; case 8: Name = "Rare Chest"; break; case 9: Name = "Tool Box"; break; case 10: Name = "Resource Box"; break; } Hue = Utility.RandomMinMax(2366, 2371); switch (Utility.Random(6)) { case 0: default: TrapType = TrapType.None; break; case 1: TrapType = TrapType.PoisonTrap; break; case 2: TrapType = TrapType.DartTrap; break; case 3: TrapType = TrapType.MagicTrap; break; case 4: TrapType = TrapType.ExplosionTrap; break; } TrapPower = (int)(Utility.RandomMinMax(amount / 40, amount / 20)); Locked = true; LockLevel = (int)(Utility.RandomMinMax(amount / 40, amount / 20)); MaxLockLevel = LockLevel + 25; DropItem(new Gold(amount)); int amountloot = Utility.RandomMinMax((int)((amount / 100) + 5), (int)((amount / 100) + 15)); int amountloot2 = (int)((amount / 200)); if (amountloot2 > 10) { amountloot2 = 10; } for (int i = 0; i < amountloot; ++i) { if (Utility.RandomDouble() < .25) { Item item = Loot.RandomGem(); item.Amount = Utility.RandomMinMax(amountloot - 3, amountloot + 5); this.DropItem(item); } if (Utility.RandomDouble() < .25) { Item item = Loot.RandomPossibleReagent(); item.Amount = Utility.RandomMinMax(amountloot - 3, amountloot + 5); this.DropItem(item); } if (Utility.RandomDouble() < .25) { this.DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular)); } if (Utility.RandomDouble() < .10) { Item item; item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); int attributeCount = (int)(amountloot2 / 2); if (attributeCount < 1) { attributeCount = 1; } if (attributeCount > 5) { attributeCount = 5; } int min = amountloot2 * 5; int max = amountloot2 * 10; if (max > 100) { max = 100; } if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max); this.DropItem(item); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max); this.DropItem(item); } else if (item is BaseJewel) { BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max); this.DropItem(item); } else if (item is BaseHat) { BaseRunicTool.ApplyAttributesTo((BaseHat)item, attributeCount, min, max); this.DropItem(item); } else if (item != null) { this.DropItem(item); } } } }
protected override void OnTick() { Item gem = Loot.RandomGem(); Item reg = Loot.RandomPossibleReagent(); Item equip; equip = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); if (m_Item != null) { m_Item.IsDigging = false; } if (equip is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)equip; int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max); } else if (equip is BaseArmor) { BaseArmor armor = (BaseArmor)equip; int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max); } else if (equip is BaseJewel) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo((BaseJewel)equip, attributeCount, min, max); } if (m_From.Skills[SkillName.Mining].Base < 15.0) { if (Utility.Random(100) < 65) { m_From.SendMessage("You fail to dig anything up."); } else { switch (Utility.Random(3)) { case 0: m_From.AddToBackpack(gem); m_From.SendMessage("You dig up a gem."); break; case 1: m_From.AddToBackpack(reg); m_From.SendMessage("You dig up a reagent."); break; case 2: m_From.AddToBackpack(new Bone(Utility.RandomMinMax(2, 10))); m_From.SendMessage("You dig up some bones."); break; } } } else if (m_From.Skills[SkillName.Mining].Base < 35.0) { if (Utility.Random(100) < 55) { m_From.SendMessage("You fail to dig anything up."); } else { gem.Amount = Utility.RandomMinMax(2, 4); reg.Amount = Utility.RandomMinMax(2, 4); switch (Utility.Random(5)) { case 0: m_From.AddToBackpack(gem); m_From.SendMessage("You dig up some gems."); break; case 1: m_From.AddToBackpack(reg); m_From.SendMessage("You dig up some reagents."); break; case 2: m_From.AddToBackpack(new Bone(Utility.RandomMinMax(2, 10))); m_From.SendMessage("You dig up some bones."); break; case 3: m_From.AddToBackpack(Loot.RandomScroll(0, 20, SpellbookType.Regular)); m_From.SendMessage("You dig up a scroll."); break; case 4: m_From.AddToBackpack(Loot.RandomScroll(0, 5, SpellbookType.Necromancer)); m_From.SendMessage("You dig up a scroll."); break; } } } else if (m_From.Skills[SkillName.Mining].Base < 50.0) { if (Utility.Random(100) < 45) { m_From.SendMessage("You fail to dig anything up."); } else { gem.Amount = Utility.RandomMinMax(2, 10); reg.Amount = Utility.RandomMinMax(2, 10); switch (Utility.Random(6)) { case 0: m_From.AddToBackpack(gem); m_From.SendMessage("You dig up some gems."); break; case 1: m_From.AddToBackpack(reg); m_From.SendMessage("You dig up some reagents."); break; case 2: m_From.AddToBackpack(equip); m_From.SendMessage("You dig up some equipment."); break; case 3: m_From.AddToBackpack(Loot.RandomScroll(0, 40, SpellbookType.Regular)); m_From.SendMessage("You dig up a scroll."); break; case 4: m_From.AddToBackpack(Loot.RandomScroll(0, 10, SpellbookType.Necromancer)); m_From.SendMessage("You dig up a scroll."); break; case 5: m_From.AddToBackpack(new Bone(Utility.RandomMinMax(2, 10))); m_From.SendMessage("You dig up some bones."); break; } } } else if (m_From.Skills[SkillName.Mining].Base < 75.0) { if (Utility.Random(100) < 35) { m_From.SendMessage("You fail to dig anything up."); } else { gem.Amount = Utility.RandomMinMax(2, 20); reg.Amount = Utility.RandomMinMax(2, 20); switch (Utility.Random(7)) { case 0: m_From.AddToBackpack(gem); m_From.SendMessage("You dig up some gems."); break; case 1: m_From.AddToBackpack(reg); m_From.SendMessage("You dig up some reagents."); break; case 2: m_From.AddToBackpack(equip); m_From.SendMessage("You dig up some equipment."); break; case 3: m_From.AddToBackpack(Loot.RandomScroll(0, 50, SpellbookType.Regular)); m_From.SendMessage("You dig up a scroll."); break; case 4: m_From.AddToBackpack(Loot.RandomScroll(0, 13, SpellbookType.Necromancer)); m_From.SendMessage("You dig up a scroll."); break; case 5: m_From.AddToBackpack(new Bone(Utility.RandomMinMax(2, 10))); m_From.SendMessage("You dig up some bones."); break; case 6: m_From.AddToBackpack(new Gold(50, 150)); m_From.SendMessage("You dig up some gold."); break; } } } else if (m_From.Skills[SkillName.Mining].Base < 90.0) { if (Utility.Random(100) < 25) { m_From.SendMessage("You fail to dig anything up."); } else { gem.Amount = Utility.RandomMinMax(2, 30); reg.Amount = Utility.RandomMinMax(2, 30); switch (Utility.Random(9)) { case 0: m_From.AddToBackpack(gem); m_From.SendMessage("You dig up some gems."); break; case 1: m_From.AddToBackpack(reg); m_From.SendMessage("You dig up some reagents."); break; case 2: m_From.AddToBackpack(equip); m_From.SendMessage("You dig up some equipment."); break; case 3: m_From.AddToBackpack(Loot.RandomScroll(0, 63, SpellbookType.Regular)); m_From.SendMessage("You dig up a scroll."); break; case 4: m_From.AddToBackpack(Loot.RandomScroll(0, 15, SpellbookType.Necromancer)); m_From.SendMessage("You dig up a scroll."); break; case 5: m_From.AddToBackpack(new Bone(Utility.RandomMinMax(2, 10))); m_From.SendMessage("You dig up some bones."); break; case 6: m_From.AddToBackpack(new Gold(50, 150)); m_From.SendMessage("You dig up some gold."); break; case 7: m_From.AddToBackpack(new GraveItem()); m_From.SendMessage("You dig up an ancient artifact."); break; case 8: m_From.AddToBackpack(new SoulGem()); m_From.SendMessage("You dig up a strange, glowing stone."); break; } } } else if (m_From.Skills[SkillName.Mining].Base < 150.0) { if (Utility.Random(500) < 5) { m_From.SendMessage("You dig up and item of great value."); switch (Utility.Random(5)) { case 0: m_From.AddToBackpack(new ArmoredRobe()); break; case 1: m_From.AddToBackpack(new ButchersResolve()); break; case 2: m_From.AddToBackpack(new FollowerOfTheOldLord()); break; case 3: m_From.AddToBackpack(new SkirtOfTheAmazon()); break; case 4: m_From.AddToBackpack(new HolyHammerOfExorcism()); break; } } else { gem.Amount = Utility.RandomMinMax(2, 40); reg.Amount = Utility.RandomMinMax(2, 40); switch (Utility.Random(9)) { case 0: m_From.AddToBackpack(gem); m_From.SendMessage("You dig up some gems."); break; case 1: m_From.AddToBackpack(reg); m_From.SendMessage("You dig up some reagents."); break; case 2: m_From.AddToBackpack(equip); m_From.SendMessage("You dig up some equipment."); break; case 3: m_From.AddToBackpack(Loot.RandomScroll(0, 63, SpellbookType.Regular)); m_From.SendMessage("You dig up a scroll."); break; case 4: m_From.AddToBackpack(Loot.RandomScroll(0, 15, SpellbookType.Necromancer)); m_From.SendMessage("You dig up a scroll."); break; case 5: m_From.AddToBackpack(new Bone(Utility.RandomMinMax(2, 10))); m_From.SendMessage("You dig up some bones."); break; case 6: m_From.AddToBackpack(new Gold(50, 150)); m_From.SendMessage("You dig up some gold."); break; case 7: m_From.AddToBackpack(new GraveItem()); m_From.SendMessage("You dig up an ancient artifact."); break; case 8: m_From.AddToBackpack(new SoulGem()); m_From.SendMessage("You dig up a strange, glowing stone."); break; } } } else { m_From.SendMessage("You fail to dig anything up."); } Stop(); }
private void Fill(int level) { TrapType = TrapType.ExplosionTrap; TrapPower = level * 25; Locked = true; switch (level) { case 1: RequiredSkill = 36; break; case 2: RequiredSkill = 76; break; case 3: RequiredSkill = 84; break; case 4: RequiredSkill = 92; break; case 5: RequiredSkill = 100; break; } LockLevel = RequiredSkill - 10; MaxLockLevel = RequiredSkill + 40; DropItem(new Gold(level * 200)); for (int i = 0; i < level; ++i) { DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular)); } for (int i = 0; i < level * 2; ++i) { Item item; if (Core.AOS) { item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); } else { item = Loot.RandomArmorOrShieldOrWeapon(); } if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (Core.AOS) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max); } else { weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6); weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6); weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6); } DropItem(item); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (Core.AOS) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max); } else { armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6); armor.Durability = (ArmorDurabilityLevel)Utility.Random(6); } DropItem(item); } else if (item is BaseJewel) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max); DropItem(item); } } for (int i = 0; i < level; i++) { Item item = Loot.RandomPossibleReagent(); item.Amount = Utility.RandomMinMax(40, 60); DropItem(item); } for (int i = 0; i < level; i++) { Item item = Loot.RandomGem(); DropItem(item); } DropItem(new TreasureMap(level + 1, (Utility.RandomBool() ? Map.Felucca : Map.Trammel))); }
public static void Fill(LockableContainer cont, int luck, int level, bool isSos, Map map) { cont.Movable = false; cont.Locked = true; int numberItems; if (level == 0) { cont.LockLevel = 0; // Can't be unlocked cont.DropItem(new Gold(Utility.RandomMinMax(50, 100))); if (Utility.RandomDouble() < 0.75) { cont.DropItem(new TreasureMap(0, Map.Trammel)); } } else { cont.TrapType = TrapType.ExplosionTrap; cont.TrapPower = level * 25; cont.TrapLevel = level; switch (level) { case 1: cont.RequiredSkill = 5; break; case 2: cont.RequiredSkill = 45; break; case 3: cont.RequiredSkill = 65; break; case 4: cont.RequiredSkill = 75; break; case 5: cont.RequiredSkill = 75; break; case 6: cont.RequiredSkill = 80; break; case 7: cont.RequiredSkill = 80; break; } cont.LockLevel = cont.RequiredSkill - 10; cont.MaxLockLevel = cont.RequiredSkill + 40; cont.DropItem(new Gold(level * 5000)); for (int i = 0; i < level * 5; ++i) { cont.DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular)); } double propsScale = 1.0; if (Core.SE) { switch (level) { case 1: numberItems = 32; propsScale = 0.5625; break; case 2: numberItems = 40; propsScale = 0.6875; break; case 3: numberItems = 48; propsScale = 0.875; break; case 4: numberItems = 56; break; case 5: numberItems = 64; break; case 6: numberItems = 72; break; case 7: numberItems = 80; break; default: numberItems = 0; break; } } else { numberItems = level * 6; } for (int i = 0; i < numberItems; ++i) { Item item; if (Core.AOS) { item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); } else { item = Loot.RandomArmorOrShieldOrWeapon(); } if (item != null && Core.HS && RandomItemGenerator.Enabled) { int min, max; GetRandomItemStat(out min, out max, propsScale); RunicReforging.GenerateRandomItem(item, luck, min, max, map); cont.DropItem(item); } else if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (Core.AOS) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max); } else { weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6); weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6); weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6); } cont.DropItem(item); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (Core.AOS) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max); } else { armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6); armor.Durability = (ArmorDurabilityLevel)Utility.Random(6); } cont.DropItem(item); } else if (item is BaseHat) { BaseHat hat = (BaseHat)item; if (Core.AOS) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max); } cont.DropItem(item); } else if (item is BaseJewel) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max); cont.DropItem(item); } } } int reagents; if (level == 0) { reagents = 12; } else { reagents = level + 1; } for (int i = 0; i < reagents; i++) { Item item = Loot.RandomPossibleReagent(); item.Amount = Utility.RandomMinMax(40, 60); cont.DropItem(item); } int gems; if (level == 0) { gems = 2; } else { gems = (level * 3) + 1; } for (int i = 0; i < gems; i++) { Item item = Loot.RandomGem(); cont.DropItem(item); } if (level > 1) { Item item = Loot.Construct(m_ImbuingIngreds[Utility.Random(m_ImbuingIngreds.Length)]); item.Amount = level; cont.DropItem(item); } Item arty = null; Item special = null; if (isSos) { if (0.004 * level > Utility.RandomDouble()) { arty = Loot.Construct(m_SOSArtifacts); } if (0.006 * level > Utility.RandomDouble()) { special = Loot.Construct(m_SOSDecor); } else if (0.009 * level > Utility.RandomDouble()) { special = new TreasureMap(Utility.RandomMinMax(level, Math.Min(7, level + 1)), cont.Map); } } else { if (level >= 7) { if (0.025 > Utility.RandomDouble()) { special = Loot.Construct(m_LevelSevenOnly); } else if (0.10 > Utility.RandomDouble()) { special = Loot.Construct(m_LevelFiveToSeven); } else if (0.25 > Utility.RandomDouble()) { special = GetRandomSpecial(level, cont.Map); } arty = Loot.Construct(m_Artifacts); } else if (level >= 6) { if (0.025 > Utility.RandomDouble()) { special = Loot.Construct(m_LevelFiveToSeven); } else if (0.10 > Utility.RandomDouble()) { special = GetRandomSpecial(level, cont.Map); } arty = Loot.Construct(m_Artifacts); } else if (level >= 5) { if (0.05 > Utility.RandomDouble()) { special = Loot.Construct(m_LevelFiveToSeven); } else if (0.25 > Utility.RandomDouble()) { special = GetRandomSpecial(level, cont.Map); } } else if (.10 > Utility.RandomDouble()) { special = GetRandomSpecial(level, cont.Map); } } if (arty != null) { Container pack = new Backpack(); pack.Hue = 1278; pack.DropItem(arty); cont.DropItem(pack); } if (special != null) { cont.DropItem(special); } if (Core.SA) { int rolls = 2; if (level >= 5) { rolls += level - 2; } RefinementComponent.Roll(cont, rolls, 0.10); } }
public TerathanIslandTreasureChest() : base(0x2DF1) { Name = "a treasure chest -30-"; Movable = true; Hue = 285; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 30; LockLevel = 30; MaxLockLevel = 35; // Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(45, 450))); } /////////////////////////////////////// Books if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol1()); } if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol2()); } if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol3()); } if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol4()); } if (Utility.RandomDouble() < 0.10) { DropItem(new TamersHandbookVol5()); } /////////////////////////////////////// Meats if (Utility.RandomDouble() < 0.15) { DropItem(new Bacon()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Sausage()); } /////////////////////////////////////// Eating Utensils if (Utility.RandomDouble() < 0.08) { DropItem(new KnifeLeft()); } if (Utility.RandomDouble() < 0.08) { DropItem(new KnifeRight()); } if (Utility.RandomDouble() < 0.08) { DropItem(new PewterMug()); } if (Utility.RandomDouble() < 0.08) { DropItem(new Plate()); } if (Utility.RandomDouble() < 0.08) { DropItem(new SpoonLeft()); } if (Utility.RandomDouble() < 0.08) { DropItem(new SpoonRight()); } /////////////////////////////////////// Jewelry if (Utility.RandomDouble() < 0.04) { DropItem(new Agate()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Beryl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new ChromeDiopside()); } if (Utility.RandomDouble() < 0.04) { DropItem(new FireOpal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new MoonstoneCustom()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Onyx()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Opal()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Pearl()); } if (Utility.RandomDouble() < 0.04) { DropItem(new TurquoiseCustom()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Bloodstone()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Citrine()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Demantoid()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Jasper()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lolite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Lupis()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Peridot()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Tsavorite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Zircon()); } /////////////////////////////////////// Supplies if (Utility.RandomDouble() < 0.15) { DropItem(new Arrow(Utility.Random(17, 22))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bolt(Utility.Random(17, 22))); } Item ReagentLoot = Loot.RandomReagent(); ReagentLoot.Amount = Utility.Random(17, 22); DropItem(ReagentLoot); if (Utility.RandomDouble() < 0.15) { DropItem(new Bandage(Utility.Random(17, 22))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bedroll()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Bottle(Utility.Random(17, 22))); } if (Utility.RandomDouble() < 0.15) { DropItem(new Lockpick(Utility.Random(17, 22))); } Item PotionLoot = Loot.RandomPotion(); DropItem(PotionLoot); if (Utility.RandomDouble() < 0.20) { DropItem(new LesserPoisonPotion()); } if (Utility.RandomDouble() < 0.15) { DropItem(new PoisonPotion()); } /////////////////////////////////////// Tools if (Utility.RandomDouble() < 0.15) { DropItem(new FishingPole()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Shovel()); } if (Utility.RandomDouble() < 0.15) { DropItem(new Skillet()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.01) { DropItem(new DyeTub()); } if (Utility.RandomDouble() < 0.15) { BaseWeapon weapon = Loot.RandomWeapon(true); switch (Utility.Random(38)) { case 0: weapon = new Hatchet(); break; case 1: weapon = new Bow(); break; case 2: weapon = new Crossbow(); break; case 3: weapon = new Club(); break; case 4: weapon = new Mace(); break; case 5: weapon = new Maul(); break; case 6: weapon = new Pitchfork(); break; case 7: weapon = new ShortSpear(); break; case 8: weapon = new GnarledStaff(); break; case 9: weapon = new ShepherdsCrook(); break; case 10: weapon = new Cutlass(); break; case 11: weapon = new Katana(); break; case 12: weapon = new Kryss(); break; case 13: weapon = new Scimitar(); break; case 14: weapon = new AssassinSpike(); break; case 15: weapon = new DiamondMace(); break; case 16: weapon = new Leafblade(); break; case 17: weapon = new MagicalShortbow(); break; case 18: weapon = new RadiantScimitar(); break; case 19: weapon = new WildStaff(); break; case 20: weapon = new Axe(); break; case 21: weapon = new ExecutionersAxe(); break; case 22: weapon = new Pickaxe(); break; case 23: weapon = new TwoHandedAxe(); break; case 24: weapon = new WarAxe(); break; case 25: weapon = new HeavyCrossbow(); break; case 26: weapon = new HammerPick(); break; case 27: weapon = new WarMace(); break; case 28: weapon = new Spear(); break; case 29: weapon = new WarFork(); break; case 30: weapon = new BlackStaff(); break; case 31: weapon = new QuarterStaff(); break; case 32: weapon = new Longsword(); break; case 33: weapon = new ElvenCompositeLongbow(); break; case 34: weapon = new ElvenMachete(); break; case 35: weapon = new ElvenSpellblade(); break; case 36: weapon = new RuneBlade(); break; default: weapon = new Dagger(); break; } BaseRunicTool.ApplyAttributesTo(weapon, 2, 22, 25); weapon.Hue = 285; weapon.WeaponAttributes.HitLeechStam = 5; weapon.Attributes.BonusHits = 10; DropItem(weapon); } if (Utility.RandomDouble() < 0.15) { BaseArmor armor = Loot.RandomArmor(true); switch (Utility.Random(13)) { case 0: armor = new FemaleStuddedChest(); break; case 1: armor = new StuddedArms(); break; case 2: armor = new StuddedBustierArms(); break; case 3: armor = new StuddedGloves(); break; case 4: armor = new StuddedGorget(); break; case 5: armor = new ChainCoif(); break; case 6: armor = new ChainChest(); break; case 7: armor = new ChainLegs(); break; case 8: armor = new RingmailArms(); break; case 9: armor = new RingmailChest(); break; case 10: armor = new RingmailGloves(); break; case 11: armor = new RingmailLegs(); break; default: armor = new StuddedChest(); break; } BaseRunicTool.ApplyAttributesTo(armor, 3, 22, 25); armor.Hue = 285; armor.Attributes.WeaponDamage = 3; DropItem(armor); } if (Utility.RandomDouble() < 0.15) { BaseHat hat = Loot.RandomHat(true); switch (Utility.Random(5)) { case 0: hat = new BearMask(); break; case 1: hat = new DeerMask(); break; case 2: hat = new FeatheredHat(); break; case 3: hat = new WizardsHat(); break; default: hat = new TribalMask(); break; } BaseRunicTool.ApplyAttributesTo(hat, 3, 22, 25); hat.Hue = 285; hat.Attributes.BonusHits = 10; hat.Attributes.SpellDamage = 5; hat.Resistances.Energy = 10; DropItem(hat); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing = Loot.RandomClothing(true); BaseRunicTool.ApplyAttributesTo(clothing, 3, 22, 25); clothing.Hue = 285; clothing.Attributes.BonusHits = 5; clothing.Attributes.DefendChance = 3; clothing.Resistances.Physical = 5; DropItem(clothing); } if (Utility.RandomDouble() < 0.15) { BaseShield shield = new WoodenKiteShield(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(shield, 3, 22, 25); } shield.Hue = 285; shield.Attributes.BonusHits = 10; DropItem(shield); } if (Utility.RandomDouble() < 0.15) { BaseJewel bracelet = new GoldBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 3, 22, 25); } bracelet.Hue = 285; bracelet.Attributes.WeaponDamage = 5; bracelet.Attributes.DefendChance = 2; bracelet.Resistances.Fire = 5; DropItem(bracelet); } if (Utility.RandomDouble() < 0.15) { BaseJewel earrings = new SilverEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 3, 22, 25); } earrings.Hue = 285; earrings.Attributes.WeaponDamage = 5; earrings.Attributes.DefendChance = 3; earrings.Resistances.Cold = 5; DropItem(earrings); } if (Utility.RandomDouble() < 0.15) { BaseJewel necklace = new GoldNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 22, 25); } necklace.Hue = 285; necklace.Attributes.WeaponDamage = 5; necklace.Attributes.DefendChance = 5; necklace.Resistances.Energy = 5; DropItem(necklace); } if (Utility.RandomDouble() < 0.15) { BaseJewel ring = new SilverRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 3, 22, 25); } ring.Hue = 285; ring.Attributes.WeaponDamage = 5; ring.Attributes.DefendChance = 2; ring.Resistances.Poison = 5; DropItem(ring); } }
public static void Fill(LockableContainer cont, int level) { cont.Movable = false; cont.Locked = true; int numberItems; if (level == 0) { cont.LockLevel = 0; // Can't be unlocked cont.DropItem(new Gold(Utility.RandomMinMax(50, 100))); if (Utility.RandomDouble() < 0.75) { cont.DropItem(new TreasureMap(0, Map.Felucca)); } } else { cont.TrapType = TrapType.ExplosionTrap; cont.TrapPower = level * 25; cont.TrapLevel = level; switch (level) { case 1: cont.RequiredSkill = 36; break; case 2: cont.RequiredSkill = 76; break; case 3: cont.RequiredSkill = 84; break; case 4: cont.RequiredSkill = 92; break; case 5: cont.RequiredSkill = 100; break; case 6: cont.RequiredSkill = 100; break; } cont.LockLevel = cont.RequiredSkill - 10; cont.MaxLockLevel = cont.RequiredSkill + 40; //Publish 67 gold change //if ( Core.SA ) // cont.DropItem( new Gold( level * 5000 ) ); //else cont.DropItem(new Gold(level * 1000)); for (int i = 0; i < level * 5; ++i) { cont.DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular)); } numberItems = level * 6; for (int i = 0; i < numberItems; ++i) { Item item = Loot.RandomArmorOrShieldOrWeapon(); if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6); weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6); weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6); cont.DropItem(item); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6); armor.Durability = (ArmorDurabilityLevel)Utility.Random(6); cont.DropItem(item); } else if (item is BaseHat) { BaseHat hat = (BaseHat)item; cont.DropItem(item); } else if (item is BaseJewel) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(attributeCount); cont.DropItem(item); } } } int reagents; if (level == 0) { reagents = 12; } else { reagents = level * 3; } for (int i = 0; i < reagents; i++) { Item item = Loot.RandomPossibleReagent(); item.Amount = Utility.RandomMinMax(40, 60); cont.DropItem(item); } int gems; if (level == 0) { gems = 2; } else { gems = level * 3; } for (int i = 0; i < gems; i++) { Item item = Loot.RandomGem(); cont.DropItem(item); } }
public static void Fill(LockableContainer cont, int level) { cont.Movable = false; cont.Locked = true; if (level == 0) { cont.LockLevel = 0; // Can't be unlocked cont.DropItem(new Gold(Utility.RandomMinMax(50, 100))); if (Utility.RandomDouble() < 0.75) { cont.DropItem(new TreasureMap(0, Map.Trammel)); } } else { cont.TrapType = TrapType.ExplosionTrap; cont.TrapPower = level * 25; cont.TrapLevel = level; switch (level) { case 1: cont.RequiredSkill = 36; break; case 2: cont.RequiredSkill = 76; break; case 3: cont.RequiredSkill = 84; break; case 4: cont.RequiredSkill = 92; break; case 5: cont.RequiredSkill = 100; break; case 6: cont.RequiredSkill = 100; break; } cont.LockLevel = cont.RequiredSkill - 10; cont.MaxLockLevel = cont.RequiredSkill + 40; cont.DropItem(new Gold(level * 1000)); for (int i = 0; i < level * 5; ++i) { cont.DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular)); } for (int i = 0; i < level * 6; ++i) { Item item; if (Core.AOS) { item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); } else { item = Loot.RandomArmorOrShieldOrWeapon(); } if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (Core.AOS) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max); } else { weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6); weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6); weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6); } cont.DropItem(item); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; if (Core.AOS) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max); } else { armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6); armor.Durability = (ArmorDurabilityLevel)Utility.Random(6); } cont.DropItem(item); } else if (item is BaseJewel) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max); cont.DropItem(item); } } } int reagents; if (level == 0) { reagents = 12; } else { reagents = level * 3; } for (int i = 0; i < reagents; i++) { Item item = Loot.RandomPossibleReagent(); item.Amount = Utility.RandomMinMax(40, 60); cont.DropItem(item); } int gems; if (level == 0) { gems = 2; } else { gems = level * 3; } for (int i = 0; i < gems; i++) { Item item = Loot.RandomGem(); cont.DropItem(item); } if (level == 6 && Core.AOS) { cont.DropItem((Item)Activator.CreateInstance(m_Artifacts[Utility.Random(m_Artifacts.Length)])); } }
protected override void GenerateTreasure() { DropItem(new Gold(600, 900)); List <Item> gems = new List <Item>(); for (int i = 0; i < 9; i++) { Item gem = Loot.RandomGem(); Type gemType = gem.GetType(); foreach (Item listGem in gems) { if (listGem.GetType() == gemType) { listGem.Amount++; gem.Delete(); break; } } if (!gem.Deleted) { gems.Add(gem); } } foreach (Item gem in gems) { DropItem(gem); } if (0.2 > Utility.RandomDouble()) { DropItem(new BagOfReagents(50)); } for (int i = 0; i < 2; i++) { Item item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max); DropItem(item); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max); DropItem(item); } else if (item is BaseHat) { BaseHat hat = (BaseHat)item; int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max); DropItem(item); } else if (item is BaseJewel) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max); DropItem(item); } } Solution = new PuzzleChestSolution(); }
public TownChestJeweler() : base(0xE43) { Name = "a metal chest -20-"; Movable = true; Weight = 1000.0; Hue = 83; TrapPower = 0; Locked = true; RequiredSkill = 20; LockLevel = 20; MaxLockLevel = 25; // Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(1, 25))); } // Supplies if (Utility.RandomDouble() < 0.10) { DropItem(new GoldRing()); } if (Utility.RandomDouble() < 0.10) { DropItem(new GoldBracelet()); } if (Utility.RandomDouble() < 0.10) { DropItem(new GoldEarrings()); } if (Utility.RandomDouble() < 0.10) { DropItem(new GoldNecklace()); } if (Utility.RandomDouble() < 0.10) { DropItem(new GoldBeadNecklace()); } if (Utility.RandomDouble() < 0.10) { DropItem(new Necklace()); } if (Utility.RandomDouble() < 0.10) { DropItem(new Beads()); } // Gems if (Utility.RandomDouble() < 0.05) { DropItem(new Agate()); } if (Utility.RandomDouble() < 0.05) { DropItem(new Beryl()); } if (Utility.RandomDouble() < 0.05) { DropItem(new ChromeDiopside()); } if (Utility.RandomDouble() < 0.05) { DropItem(new FireOpal()); } if (Utility.RandomDouble() < 0.05) { DropItem(new MoonstoneCustom()); } if (Utility.RandomDouble() < 0.05) { DropItem(new Onyx()); } if (Utility.RandomDouble() < 0.05) { DropItem(new Opal()); } if (Utility.RandomDouble() < 0.05) { DropItem(new Pearl()); } if (Utility.RandomDouble() < 0.05) { DropItem(new TurquoiseCustom()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Bloodstone()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Citrine()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Demantoid()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Jasper()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Lolite()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Lupis()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Peridot()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Tsavorite()); } if (Utility.RandomDouble() < 0.04) { DropItem(new Zircon()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Amber()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Amethyst()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Andalusite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Chrysoberyl()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Garnet()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Jade()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Mandarin()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Morganite()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Paraiba()); } if (Utility.RandomDouble() < 0.03) { DropItem(new TigerEye()); } if (Utility.RandomDouble() < 0.03) { DropItem(new Tourmaline()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Alexandrite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Ametrine()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Kunzite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Ruby()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Sapphire()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Tanzanite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Topaz()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Zultanite()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Diamond()); } if (Utility.RandomDouble() < 0.02) { DropItem(new Emerald()); } if (Utility.RandomDouble() < 0.02) { DropItem(new PinkQuartz()); } if (Utility.RandomDouble() < 0.02) { DropItem(new StarSapphire()); } /////////////////////////////////////// Rare Items if (Utility.RandomDouble() < 0.10) { BaseJewel bracelet = new SilverBracelet(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(bracelet, 3, 15, 20); } DropItem(bracelet); } if (Utility.RandomDouble() < 0.10) { BaseJewel earrings = new SilverEarrings(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(earrings, 3, 15, 20); } DropItem(earrings); } if (Utility.RandomDouble() < 0.10) { BaseJewel necklace = new SilverNecklace(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(necklace, 3, 15, 20); } DropItem(necklace); } if (Utility.RandomDouble() < 0.10) { BaseJewel ring = new SilverRing(); if (Core.AOS) { BaseRunicTool.ApplyAttributesTo(ring, 3, 15, 20); } DropItem(ring); } }
public override void OnDoubleClick(Mobile from) { if (from.Blessed) { from.SendMessage("You cannot look through that while in this state."); } else if (!from.InRange(GetWorldLocation(), 3)) { from.SendMessage("You will have to get closer to it!"); } else if (m_Uses < 5) { m_Uses++; if (Server.Misc.GetPlayerInfo.LuckyPlayer(from.Luck) && Utility.RandomBool()) { m_Uses--; } from.PlaySound(0x2E5); from.SendMessage("You pull something from the treasure hoard!"); Item item = null; switch (Utility.Random(17)) { case 0: item = Loot.RandomArty(); break; case 1: item = DungeonLoot.RandomSlayer(); break; case 2: item = Loot.RandomSArty(); break; case 3: if (Server.Misc.GetPlayerInfo.EvilPlay(from) == true && Utility.RandomMinMax(0, 10) == 10) { item = DungeonLoot.RandomEvil(); } else { item = Loot.RandomRelic(); if (item is DDRelicWeapon && Server.Misc.GetPlayerInfo.OrientalPlay(from) == true) { Server.Items.DDRelicWeapon.MakeOriental(item); } else if (item is DDRelicStatue && Server.Misc.GetPlayerInfo.OrientalPlay(from) == true) { Server.Items.DDRelicStatue.MakeOriental(item); } else if (item is DDRelicBanner && item.ItemID != 0x2886 && item.ItemID != 0x2887 && Server.Misc.GetPlayerInfo.OrientalPlay(from) == true) { Server.Items.DDRelicBanner.MakeOriental(item); } } break; case 4: item = DungeonLoot.RandomRare(); if (item.Stackable == true) { item.Amount = Utility.RandomMinMax(5, 20); } break; case 5: item = DungeonLoot.RandomLoreBooks(); break; case 6: if (Utility.Random(4) != 1) { item = Loot.RandomScroll(0, 7, SpellbookType.Regular); } else { item = Loot.RandomScroll(0, 17, SpellbookType.Necromancer); } break; case 7: int luckMod = from.Luck; if (luckMod > 2000) { luckMod = 2000; } if ((Region.Find(from.Location, from.Map)).IsPartOf("the Ancient Crash Site") || (Region.Find(from.Location, from.Map)).IsPartOf("the Ancient Sky Ship")) { item = new DDXormite((luckMod + Utility.RandomMinMax(333, 666))); } else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Mines of Morinia") { item = new Crystals((luckMod + Utility.RandomMinMax(200, 400))); } else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Underworld") { item = new DDJewels((luckMod + Utility.RandomMinMax(500, 1000))); } else { item = new Gold((luckMod + Utility.RandomMinMax(1000, 2000))); } break; case 8: case 9: case 10: case 11: item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(Server.LootPackEntry.IsInIslesDread(from)); ContainerFunctions.LootMutate(from, Server.LootPack.GetRegularLuckChance(from), item, from.Backpack, Utility.RandomMinMax(5, 10)); break; case 12: item = Loot.RandomInstrument(); int attributeCount; int min, max; Server.Misc.ContainerFunctions.GetRandomAOSStats(out attributeCount, out min, out max, 6); BaseInstrument instr = (BaseInstrument)item; int cHue = 0; int cUse = 0; switch (instr.Resource) { case CraftResource.AshTree: cHue = MaterialInfo.GetMaterialColor("ash", "", 0); cUse = 20; break; case CraftResource.CherryTree: cHue = MaterialInfo.GetMaterialColor("cherry", "", 0); cUse = 40; break; case CraftResource.EbonyTree: cHue = MaterialInfo.GetMaterialColor("ebony", "", 0); cUse = 60; break; case CraftResource.GoldenOakTree: cHue = MaterialInfo.GetMaterialColor("gold", "", 0); cUse = 80; break; case CraftResource.HickoryTree: cHue = MaterialInfo.GetMaterialColor("hickory", "", 0); cUse = 100; break; case CraftResource.MahoganyTree: cHue = MaterialInfo.GetMaterialColor("mahogany", "", 0); cUse = 120; break; case CraftResource.DriftwoodTree: cHue = MaterialInfo.GetMaterialColor("driftwood", "", 0); cUse = 120; break; case CraftResource.OakTree: cHue = MaterialInfo.GetMaterialColor("oak", "", 0); cUse = 140; break; case CraftResource.PineTree: cHue = MaterialInfo.GetMaterialColor("pine", "", 0); cUse = 160; break; case CraftResource.RosewoodTree: cHue = MaterialInfo.GetMaterialColor("rosewood", "", 0); cUse = 180; break; case CraftResource.WalnutTree: cHue = MaterialInfo.GetMaterialColor("walnute", "", 0); cUse = 200; break; } if (!(Server.Misc.Worlds.IsOnSpaceship(from.Location, from.Map))) { if (cHue > 0) { item.Hue = cHue; } else if (Utility.RandomMinMax(1, 4) == 1) { item.Hue = Utility.RandomColor(0); } Server.Misc.MorphingTime.MakeOrientalItem(item, from); item.Name = LootPackEntry.MagicItemName(item, from, Region.Find(from.Location, from.Map)); } else { string newName = "odd alien"; switch (Utility.RandomMinMax(0, 6)) { case 0: newName = "odd"; break; case 1: newName = "unusual"; break; case 2: newName = "bizarre"; break; case 3: newName = "curious"; break; case 4: newName = "peculiar"; break; case 5: newName = "strange"; break; case 6: newName = "weird"; break; } switch (Utility.RandomMinMax(1, 4)) { case 1: item = new Pipes(); item.Name = newName + " " + Server.Misc.RandomThings.GetRandomAlienRace() + " pipes"; break; case 2: item = new Pipes(); item.Name = newName + " " + Server.Misc.RandomThings.GetRandomAlienRace() + " pan flute"; break; case 3: item = new Fiddle(); item.Name = newName + " " + Server.Misc.RandomThings.GetRandomAlienRace() + " violin"; break; case 4: item = new Fiddle(); item.Name = newName + " " + Server.Misc.RandomThings.GetRandomAlienRace() + " fiddle"; break; } BaseInstrument lute = (BaseInstrument)item; lute.Resource = CraftResource.None; item.Hue = Utility.RandomColor(0); } instr.UsesRemaining = instr.UsesRemaining + cUse; BaseRunicTool.ApplyAttributesTo((BaseInstrument)item, attributeCount, min, max); SlayerName slayer = BaseRunicTool.GetRandomSlayer(); instr.Quality = InstrumentQuality.Regular; if (Utility.RandomMinMax(1, 4) == 1) { instr.Quality = InstrumentQuality.Exceptional; } if (Utility.RandomMinMax(1, 4) == 1) { instr.Slayer = slayer; } break; case 13: item = Loot.RandomGem(); break; case 14: item = Loot.RandomPotion(); break; case 15: item = Loot.RandomWand(); Server.Misc.MaterialInfo.ColorMetal(item, 0); string wandOwner = ""; if (Utility.RandomMinMax(1, 3) == 1) { wandOwner = Server.LootPackEntry.MagicWandOwner() + " "; } item.Name = wandOwner + item.Name; break; case 16: m_Uses = 6; // STOP GIVING LOOT WHEN THEY GET A CONTAINER int chestLuck = Server.Misc.GetPlayerInfo.LuckyPlayerArtifacts(from.Luck); if (chestLuck < 3) { chestLuck = 3; } if (chestLuck > 8) { chestLuck = 8; } item = new LootChest(Utility.RandomMinMax(3, chestLuck)); item.ItemID = Utility.RandomList(0x9AB, 0xE40, 0xE41, 0xE7C); item.Hue = Utility.RandomList(0x961, 0x962, 0x963, 0x964, 0x965, 0x966, 0x967, 0x968, 0x969, 0x96A, 0x96B, 0x96C, 0x96D, 0x96E, 0x96F, 0x970, 0x971, 0x972, 0x973, 0x974, 0x975, 0x976, 0x977, 0x978, 0x979, 0x97A, 0x97B, 0x97C, 0x97D, 0x97E, 0x4AA); Region reg = Region.Find(from.Location, from.Map); string box = "hoard chest"; switch (Utility.RandomMinMax(0, 7)) { case 0: box = "hoard chest"; break; case 1: box = "treasure chest"; break; case 2: box = "secret chest"; break; case 3: box = "fabled chest"; break; case 4: box = "legendary chest"; break; case 5: box = "mythical chest"; break; case 6: box = "lost chest"; break; case 7: box = "stolen chest"; break; } if (Server.Misc.Worlds.IsOnSpaceship(from.Location, from.Map)) { Server.Misc.ContainerFunctions.MakeSpaceCrate(((LockableContainer)item)); box = item.Name; } switch (Utility.RandomMinMax(0, 1)) { case 0: item.Name = box + " from " + Server.Misc.Worlds.GetRegionName(from.Map, from.Location); break; case 1: item.Name = box + " of " + HoardName; break; } int xTraCash = Utility.RandomMinMax(5000, 8000); int zone = 0; if (Worlds.IsOnSpaceship(from.Location, from.Map)) { zone = 1; } else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Underworld") { zone = 2; } ContainerFunctions.AddGoldToContainer(xTraCash, (LootChest)item, zone, from); int artychance = GetPlayerInfo.LuckyPlayerArtifacts(from.Luck) + 10; if (Utility.RandomMinMax(0, 100) < artychance) { Item artys = Loot.RandomArty(); ((LootChest)item).DropItem(artys); BaseContainer.DropItemFix(artys, from, ((LootChest)item).ItemID, ((LootChest)item).GumpID); } break; } if (item != null) { if (Worlds.IsOnSpaceship(from.Location, from.Map)) { Server.Misc.MorphingTime.MakeSpaceAceItem(item, from); } if (item is Container) { item.MoveToWorld(from.Location, from.Map); } else { from.AddToBackpack(item); } } else { if (Worlds.IsOnSpaceship(from.Location, from.Map)) { item = new DDXormite((from.Luck + Utility.RandomMinMax(333, 666))); } else if (Worlds.GetMyWorld(from.Map, from.Location, from.X, from.Y) == "the Underworld") { item = new DDJewels((from.Luck + Utility.RandomMinMax(500, 1000))); } else { item = new Gold((from.Luck + Utility.RandomMinMax(1000, 2000))); } if (item != null) { from.AddToBackpack(item); } } } else { from.SendMessage("There is nothing else worth taking from this pile!"); this.Delete(); } }
public ElfCityChestClothier() : base(0x2DF2) { Name = "a metal chest -5-"; Hue = 663; Movable = true; Weight = 1000.0; TrapPower = 0; Locked = true; RequiredSkill = 5; LockLevel = 5; MaxLockLevel = 10; // Gold if (Utility.RandomDouble() < 0.25) { DropItem(new Gold(Utility.Random(1, 25))); } // Supplies if (Utility.RandomDouble() < 0.20) { DropItem(new Cotton(Utility.Random(25, 50))); } if (Utility.RandomDouble() < 0.20) { DropItem(new Wool(Utility.Random(25, 50))); } if (Utility.RandomDouble() < 0.15) { DropItem(new DarkYarn(Utility.Random(25, 50))); } if (Utility.RandomDouble() < 0.15) { DropItem(new LightYarn(Utility.Random(25, 50))); } if (Utility.RandomDouble() < 0.15) { DropItem(new LightYarnUnraveled(Utility.Random(25, 50))); } if (Utility.RandomDouble() < 0.15) { DropItem(new SpoolOfThread(Utility.Random(25, 50))); } if (Utility.RandomDouble() < 0.20) { DropItem(new BoltOfCloth(Utility.Random(20, 45))); } if (Utility.RandomDouble() < 0.10) { DropItem(new Dyes()); } if (Utility.RandomDouble() < 0.25) { DropItem(new Leather(Utility.Random(15, 35))); } if (Utility.RandomDouble() < 0.15) { BaseClothing clothing = Loot.RandomClothing(true); switch (Utility.Random(7)) { case 0: clothing = new ElvenDarkShirt(); break; case 1: clothing = new ElvenPants(); break; case 2: clothing = new ElvenRobe(); break; case 3: clothing = new ElvenShirt(); break; case 4: clothing = new FemaleElvenRobe(); break; case 5: clothing = new WoodlandBelt(); break; default: clothing = new ElvenBoots(); break; } BaseRunicTool.ApplyAttributesTo(clothing, 3, 15, 20); DropItem(clothing); } }
public static void Fill(Mobile from, LockableContainer cont, int level, bool isSos) { var map = from.Map; var luck = from is PlayerMobile ? ((PlayerMobile)from).RealLuck : from.Luck; cont.Movable = false; cont.Locked = true; int count; if (level == 0) { cont.LockLevel = 0; // Can't be unlocked cont.DropItem(new Gold(Utility.RandomMinMax(50, 100))); if (Utility.RandomDouble() < 0.75) { cont.DropItem(new TreasureMap(0, Map.Trammel)); } } else { cont.TrapType = TrapType.ExplosionTrap; cont.TrapPower = level * 25; cont.TrapLevel = level; switch (level) { case 1: cont.RequiredSkill = 5; break; case 2: cont.RequiredSkill = 45; break; case 3: cont.RequiredSkill = 65; break; case 4: cont.RequiredSkill = 75; break; case 5: cont.RequiredSkill = 75; break; case 6: cont.RequiredSkill = 80; break; case 7: cont.RequiredSkill = 80; break; } cont.LockLevel = cont.RequiredSkill - 10; cont.MaxLockLevel = cont.RequiredSkill + 40; #region Gold cont.DropItem(new Gold(isSos ? level * 10000 : level * 5000)); #endregion #region Scrolls if (isSos) { switch (level) { default: count = 20; break; case 0: case 1: count = Utility.RandomMinMax(2, 5); break; case 2: count = Utility.RandomMinMax(10, 15); break; } } else { count = level * 5; } for (int i = 0; i < count; ++i) { cont.DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular)); } #endregion #region Magical Items double propsScale = 1.0; switch (level) { case 1: count = isSos ? Utility.RandomMinMax(2, 6) : 32; propsScale = 0.5625; break; case 2: count = isSos ? Utility.RandomMinMax(10, 15) : 40; propsScale = 0.6875; break; case 3: count = isSos ? Utility.RandomMinMax(15, 20) : 48; propsScale = 0.875; break; case 4: count = isSos ? Utility.RandomMinMax(15, 20) : 56; break; case 5: count = isSos ? Utility.RandomMinMax(15, 20) : 64; break; case 6: count = isSos ? Utility.RandomMinMax(15, 20) : 72; break; case 7: count = isSos ? Utility.RandomMinMax(15, 20) : 80; break; default: count = 0; break; } for (int i = 0; i < count; ++i) { Item item; item = Loot.RandomArmorOrShieldOrWeaponOrJewelry(); if (item != null && RandomItemGenerator.Enabled) { int min, max; GetRandomItemStat(out min, out max, propsScale); RunicReforging.GenerateRandomItem(item, luck, min, max, map); cont.DropItem(item); } else if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max); cont.DropItem(item); } else if (item is BaseArmor) { BaseArmor armor = (BaseArmor)item; int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max); cont.DropItem(item); } else if (item is BaseHat) { BaseHat hat = (BaseHat)item; int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max); cont.DropItem(item); } else if (item is BaseJewel) { int attributeCount; int min, max; GetRandomAOSStats(out attributeCount, out min, out max); BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max); cont.DropItem(item); } } } #endregion #region Reagents if (isSos) { switch (level) { default: count = Utility.RandomMinMax(45, 60); break; case 0: case 1: count = Utility.RandomMinMax(15, 20); break; case 2: count = Utility.RandomMinMax(25, 40); break; } } else { count = level == 0 ? 12 : Utility.RandomMinMax(40, 60) * (level + 1); } for (int i = 0; i < count; i++) { cont.DropItemStacked(Loot.RandomPossibleReagent()); } #endregion #region Gems if (level == 0) { count = 2; } else { count = (level * 3) + 1; } for (int i = 0; i < count; i++) { cont.DropItem(Loot.RandomGem()); } #endregion #region Imbuing Ingreds if (level > 1) { Item item = Loot.Construct(m_ImbuingIngreds[Utility.Random(m_ImbuingIngreds.Length)]); item.Amount = level; cont.DropItem(item); } #endregion Item arty = null; Item special = null; if (isSos) { if (0.004 * level > Utility.RandomDouble()) { arty = Loot.Construct(m_SOSArtifacts); } if (0.006 * level > Utility.RandomDouble()) { special = Loot.Construct(m_SOSDecor); } else if (0.009 * level > Utility.RandomDouble()) { special = new TreasureMap(Utility.RandomMinMax(level, Math.Min(7, level + 1)), cont.Map); } } else { if (level >= 7) { if (0.025 > Utility.RandomDouble()) { special = Loot.Construct(m_LevelSevenOnly); } else if (0.10 > Utility.RandomDouble()) { special = Loot.Construct(m_LevelFiveToSeven); } else if (0.25 > Utility.RandomDouble()) { special = GetRandomSpecial(level, cont.Map); } arty = Loot.Construct(m_Artifacts); } else if (level >= 6) { if (0.025 > Utility.RandomDouble()) { special = Loot.Construct(m_LevelFiveToSeven); } else if (0.20 > Utility.RandomDouble()) { special = GetRandomSpecial(level, cont.Map); } arty = Loot.Construct(m_Artifacts); } else if (level >= 5) { if (0.005 > Utility.RandomDouble()) { special = Loot.Construct(m_LevelFiveToSeven); } else if (0.15 > Utility.RandomDouble()) { special = GetRandomSpecial(level, cont.Map); } } else if (.10 > Utility.RandomDouble()) { special = GetRandomSpecial(level, cont.Map); } } if (arty != null) { Container pack = new Backpack(); pack.Hue = 1278; pack.DropItem(arty); cont.DropItem(pack); } if (special != null) { cont.DropItem(special); } int rolls = 2; if (level >= 5) { rolls += level - 2; } RefinementComponent.Roll(cont, rolls, 0.10); }