Exemplo n.º 1
0
        public static void Generate(Faction faction)
        {
            Map facet = Faction.Facet;

            List <Town> towns = Town.Towns;

            StrongholdDefinition stronghold = faction.Definition.Stronghold;

            if (!CheckExistance(stronghold.JoinStone, facet, typeof(JoinStone)))
            {
                JoinStone join = new JoinStone(faction);
                WeakEntityCollection.Add("factions", join);
                join.MoveToWorld(stronghold.JoinStone, facet);
            }

            if (!CheckExistance(stronghold.FactionStone, facet, typeof(FactionStone)))
            {
                FactionStone stone = new FactionStone(faction);
                WeakEntityCollection.Add("factions", stone);
                stone.MoveToWorld(stronghold.FactionStone, facet);
            }

            for (int i = 0; i < stronghold.Monoliths.Length; ++i)
            {
                Point3D monolith = stronghold.Monoliths[i];

                if (!CheckExistance(monolith, facet, typeof(StrongholdMonolith)))
                {
                    StrongholdMonolith mono = new StrongholdMonolith(towns[i], faction);
                    WeakEntityCollection.Add("factions", mono);
                    mono.MoveToWorld(monolith, facet);
                }
            }

            if (Core.ML && !CheckExistance(stronghold.FactionStone, facet, typeof(FactionCollectionBox)))
            {
                FactionCollectionBox box = new FactionCollectionBox(faction);
                WeakEntityCollection.Add("factions", box);
                box.MoveToWorld(stronghold.CollectionBox, facet);
            }
        }
Exemplo n.º 2
0
        public FactionState(GenericReader reader)
        {
            int version = reader.ReadEncodedInt();

            switch (version)
            {
            case 6:
            case 5:
            {
                m_LastAtrophy = reader.ReadDateTime();
                goto case 4;
            }

            case 4:
            {
                int count = reader.ReadEncodedInt();

                for (int i = 0; i < count; ++i)
                {
                    DateTime time = reader.ReadDateTime();

                    if (i < m_LastBroadcasts.Length)
                    {
                        m_LastBroadcasts[i] = time;
                    }
                }

                goto case 3;
            }

            case 3:
            case 2:
            case 1:
            {
                Election ele = new Election(reader);

                if (Settings.Enabled)
                {
                    m_Election = ele;
                }
                else
                {
                    m_Election = new Election(m_Faction);
                }

                goto case 0;
            }

            case 0:
            {
                m_Faction = Faction.ReadReference(reader);

                if (m_Election.Faction == null)
                {
                    m_Election.Faction = m_Faction;
                }

                m_Commander = reader.ReadMobile();

                if (version < 5)
                {
                    m_LastAtrophy = DateTime.UtcNow;
                }

                if (version < 4)
                {
                    DateTime time = reader.ReadDateTime();

                    if (m_LastBroadcasts.Length > 0)
                    {
                        m_LastBroadcasts[0] = time;
                    }
                }

                m_Tithe  = reader.ReadEncodedInt();
                m_Silver = reader.ReadEncodedInt();

                int memberCount = reader.ReadEncodedInt();

                m_Members = new List <PlayerState>();

                for (int i = 0; i < memberCount; ++i)
                {
                    PlayerState pl = new PlayerState(reader, m_Faction, m_Members);

                    if (pl.Mobile != null)
                    {
                        if (Settings.Enabled)
                        {
                            m_Members.Add(pl);
                        }
                        else
                        {
                            Settings.AddDisabledNotice(pl.Mobile);
                        }
                    }
                }

                m_Faction.State = this;

                m_Faction.ZeroRankOffset = m_Members.Count;
                m_Members.Sort();

                for (int i = m_Members.Count - 1; i >= 0; i--)
                {
                    PlayerState player = m_Members[i];

                    if (player.KillPoints <= 0)
                    {
                        m_Faction.ZeroRankOffset = i;
                    }
                    else
                    {
                        player.RankIndex = i;
                    }
                }

                m_FactionItems = new List <FactionItem>();

                if (version >= 2)
                {
                    int factionItemCount = reader.ReadEncodedInt();

                    for (int i = 0; i < factionItemCount; ++i)
                    {
                        FactionItem factionItem = new FactionItem(reader, m_Faction);

                        if (Settings.Enabled)
                        {
                            Timer.DelayCall(TimeSpan.Zero, new TimerCallback(factionItem.CheckAttach));         // sandbox attachment
                        }
                    }
                }

                m_FactionTraps = new List <BaseFactionTrap>();

                if (version >= 3)
                {
                    int factionTrapCount = reader.ReadEncodedInt();

                    for (int i = 0; i < factionTrapCount; ++i)
                    {
                        BaseFactionTrap trap = reader.ReadItem() as BaseFactionTrap;

                        if (trap != null && !trap.CheckDecay())
                        {
                            if (Settings.Enabled)
                            {
                                m_FactionTraps.Add(trap);
                            }
                            else
                            {
                                trap.Delete();
                            }
                        }
                    }
                }

                break;
            }
            }

            if (version < 6 && Settings.Enabled && Core.ML)
            {
                FactionCollectionBox box = new FactionCollectionBox(m_Faction);
                WeakEntityCollection.Add("factions", box);
                box.MoveToWorld(m_Faction.Definition.Stronghold.CollectionBox, Faction.Facet);
            }

            if (version < 1)
            {
                m_Election = new Election(m_Faction);
            }
        }