private void CreateButtons() { //Show votable beneficiaries and a button.. m_BeneficiaryButtons = new ButtonSet ( m_Gump, GetBeneficiaryNames(), 2, 135, 25, 1153, 1150, 270, 115, 10, //Anon methods GO! delegate(int id) { return id == m_State.GetValue<int>("VotedFor"); }, //Get Status delegate(int id) { if( m_CanVote ) m_State.SetValue("VotedFor", id); }, //Click delegate(int id) { if( id.Equals(m_State.GetValue<int>("VotedFor") )) return 271; else return 1359; }//Get label colour ); }
void ICommitGumpEntity.Create() { if (GuardPost.Owner == null) return; m_Gump.AddPage(0); m_Gump.AddImage(486, 28, 2623); m_Gump.AddImage(36, 1, 10861); m_Gump.AddImage(6, 33, 2623); m_Gump.AddImage(6, 242, 2623); m_Gump.AddImage(6, 15, 2620); m_Gump.AddImage(219, 14, 2621); m_Gump.AddImage(140, 33, 2623); m_Gump.AddImage(139, 242, 2623); m_Gump.AddImage(6, 452, 2626); m_Gump.AddImage(213, 462, 2621); m_Gump.AddImage(469, 451, 2628); m_Gump.AddImage(470, 14, 2622); m_Gump.AddImage(486, 41, 2623); m_Gump.AddImage(485, 243, 2623); m_Gump.AddImage(26, 14, 2621); m_Gump.AddImage(23, 462, 2621); m_Gump.AddAlphaRegion(493, 14, 22, 463); m_Gump.AddBackground(16, 25, 470, 440, 9270); m_Gump.AddAlphaRegion(8, 473, 499, 8); m_Gump.AddButton(401, 417, 247, 248, (int)Buttons.btnMenuMainOK, GumpButtonType.Reply, 0); m_Gump.AddHtml(45, 46, 412, 19, @"<basefont color=#FFCC00><center>Guard Post Customisation</basefont></center>", (bool)false, (bool)false); m_Gump.AddHtml(60, 76, 205, 314, "<basefont color=white><center>Guard Type</center></basefont>", (bool)false, (bool)false); m_Gump.AddHtml(286, 76, 199, 314, "<basefont color=white><center>Hire Rate</center></basefont>", (bool)false, (bool)false); //For the guards we could just use the enum directly but in this case i want to sort the guards by their cost type first. //And also possibly exclude guard types from this particular Kin. m_Types = KinSystem.GetEligibleGuardTypes(GuardPost.Owner.IOBRealAlignment); m_Types.Sort(delegate(KinFactionGuardTypes x, KinFactionGuardTypes y) //Sort by cost type so they are grouped { int costA = (int)KinSystem.GetGuardCostType(x); int costB = (int)KinSystem.GetGuardCostType(y); if (costA < costB) return 1; else if (costA == costB) return 0; else return -1; } ); List<string> guardTypeStrings = new List<string>(); foreach( KinFactionGuardTypes t in m_Types ) guardTypeStrings.Add(KinSystem.GetEnumTypeDescription<KinFactionGuardTypes>(t)); //Add complete button set of possible guards, in two columns. Hook response methods up. m_GuardTypeButtons = new ButtonSet ( m_Gump, guardTypeStrings, 2, 135, 25, 1153, 1150, 41, 115, 1000, //Anon methods GO! delegate(int id) { return m_State.GetValue<KinFactionGuardTypes>("Type").Equals(m_Types[id]); }, //Get Status delegate(int id) { SetGuardType(m_Types[id]); }, //Click delegate(int id) { return GetGuardTextColour(m_Types[id]); } //Get label colour ); m_Gump.AddHtml(75, 310, 230, 314, string.Format(m_MAINT, GetNextMaintTimeMinutes()) , (bool)false, (bool)false); m_Gump.AddHtml(75, 335, 230, 314, string.Format(m_SLOTS, GetSlotTextColour(), m_State.GetValue<int>("Slots")), (bool)false, (bool)false); m_Gump.AddHtml(75, 360, 230, 314, string.Format(m_SILVER, GetSilverTextColour(), GuardPost.Silver), (bool)false, (bool)false); //Defrag creatures and show next hire time if there is no guard currently spawned. GuardPost.Defrag(); if( GuardPost.Creatures.Count == 0 ) m_Gump.AddHtml(75, 385, 230, 314, string.Format(m_HIRE, GetNextHireTimeMinutes()), (bool)false, (bool)false); //Add button set for the FightMode subset we are interested in. m_SpeedButtons = new ButtonSet ( m_Gump, typeof(KinGuardPost.HireSpeeds), 1, 0, 25, 1153, 1150, 340, 115, 2000, //Anon methods GO! delegate(int id) { return ((int)m_State.GetValue<KinGuardPost.HireSpeeds>("Speed")).Equals(id); }, delegate(int id) { m_State.SetValue("Speed", (KinGuardPost.HireSpeeds)id); }, delegate(int id) { return 1359; } ); m_Gump.AddHtml(286, 200, 199, 314, "<basefont color=white><center>Target Priority</center></basefont>", (bool)false, (bool)false); //Add button set for the FightMode subset we are interested in. m_TargetButtons = new ButtonSet ( m_Gump, typeof(FightModeButtons) , 1, 0, 25, 1153, 1150, 340, 230, 3000, //note: these are flags so we give them the highest offset //Anon methods GO! delegate(int id) { return (((int)m_State.GetValue<FightMode>("Target")) & id) != 0; }, delegate(int id) { SetTarget((FightMode)id); }, delegate(int id) { return 1359; } ); /* m_Gump.AddHtml(286, 310, 199, 314, "<basefont color=white><center>Fight Style</center></basefont>", (bool)false, (bool)false); spacer = 315; m_Gump.AddLabel(380, spacer += 25, 1359, @"Melee"); m_Gump.AddButton(340, spacer, 1150, 1153, (int)Buttons.btnStyleMelee, GumpButtonType.Reply, 0); m_Gump.AddLabel(380, spacer += 25, 1359, @"Magic"); m_Gump.AddButton(340, spacer, 1150, 1153, (int)Buttons.btnStyleMagic, GumpButtonType.Reply, 0); */ if( m_State.IsValueDirty<KinFactionGuardTypes>("Type") || m_State.IsValueDirty<int>("Slots") || m_State.IsValueDirty<KinGuardPost.HireSpeeds>("Speed") || m_State.IsValueDirty<FightMode>("Target") ) m_Gump.AddHtml(10, 415, 412, 136, m_OK, (bool)false, (bool)false); }