Exemplo n.º 1
0
        /**
         * Focuses the League client, if it exists.
         */
        public void Focus()
        {
            Console.WriteLine("Focusing league");
            if (!connected)
            {
                return;
            }

            LeagueUtils.FocusWindow(processInfo.Item1);
        }
Exemplo n.º 2
0
        /**
         * Tries to connect to a currently running league process. Called
         * by the connection timer every 5 seconds.
         */
        private void TryConnect(object sender, EventArgs args)
        {
            // We're already connected.
            if (connected)
            {
                return;
            }

            // Check league status, abort if league is not running.
            var status = LeagueUtils.GetLeagueStatus();

            if (status == null)
            {
                return;
            }

            // Update local state.
            leaguePollTimer.Stop();
            processInfo = status;
            connected   = true;

            // Set the password and base address for our httpclient so we don't have to specify it every time.
            var byteArray = Encoding.ASCII.GetBytes("riot:" + status.Item2);

            HTTP_CLIENT.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue("Basic", Convert.ToBase64String(byteArray));

            // Connect to our websocket.
            socketConnection = new WebSocket("wss://127.0.0.1:" + status.Item3 + "/", "wamp");
            socketConnection.SetCredentials("riot", status.Item2, true);
            socketConnection.SslConfiguration.EnabledSslProtocols = SslProtocols.Tls12;
            socketConnection.SslConfiguration.ServerCertificateValidationCallback = (a, b, c, d) => true;
            socketConnection.OnMessage += HandleMessage;
            socketConnection.OnClose   += HandleDisconnect;
            socketConnection.Connect();

            // Subscribe to Json API events from the LCU.
            socketConnection.Send("[5,\"OnJsonApiEvent\"]");

            // Emit our events.
            OnConnected?.Invoke();
        }