private void userListUpdate(object sender, UserListUpdateEventArgs e) { // If the window is open, refresh it. if (m_userListWindow != null) m_userListWindow.RefreshUserList(); }
private void userListUpdate(object sender, UserListUpdateEventArgs e) { if (e != null) { if (m_userListForm.InvokeRequired) { m_userListForm.Invoke(new NoParamDelegate(UserListFormUpdate)); } else { UserListFormUpdate(); } } }
public void HandleUserListUpdate(object sender, UserListUpdateEventArgs e) { if (e == null) return; // Update the user list in the model. // If this is not a delta, then we're being given a complete list of users in "addList". if (e.Delta == false) { m_userList = new UserList(e.AddList); } else { // This can happen if the UI never requests the userlist prior to // other server events happening. if (m_userList == null) m_userList = new UserList(null); // Otherwise, this IS a delta, so update the list appropriately. if (e.RemoveList != null && e.RemoveList.Count > 0) { IEnumerable<User> removes = e.RemoveList; LocalChatMessage(m_userList.FormatUserLeaveMsg(removes)); m_userList.RemoveUsers(removes); m_soundController.PlaySound(SoundEffect.UserPart); } if (e.AddList != null && e.AddList.Count > 0) { IEnumerable<User> adds = e.AddList; LocalChatMessage(m_userList.FormatUserChangeMsg(adds)); m_userList.AddUsers(adds); m_soundController.PlaySound(SoundEffect.UserJoin); } } // Raise the event. OnUserListUpdate(e); }
protected virtual void OnUserListUpdate(UserListUpdateEventArgs e) { if (UserListUpdate != null) UserListUpdate(this, e); }
private void Event_UserListUpdate(object sender, UserListUpdateEventArgs e) { // Don't do anything in the case of a delta because the controller // already analyzes the changes and reports them as local chat text. if (e.Delta == true) return; // Dump complete userlist, because this non-delta response only arrives // in response to a "/who" command. if (e.AddList != null) { m_screen.WriteLine("---------------------"); m_screen.WriteLine("User List:"); foreach (User user in e.AddList) { m_screen.WriteLine(String.Format(" {0}", user.ToString())); } m_screen.WriteLine("---------------------"); } }