Exemplo n.º 1
0
        private CostumeAnimation LoadAnimation(ScummBinaryReader reader, string resourceId, int animationIndex, long startOffset, ushort[] animationOffsets, ushort[] limbOffsets, ushort animationCommandOffset, byte[] palette, Color[] roomPalette, bool containsRedirection, bool mirror)
        {
            if (animationOffsets[animationIndex] == 0)
            {
                return(null);
            }

            reader.BaseStream.Position = startOffset + animationOffsets[animationIndex];

            var costumeAnimation = new CostumeAnimation();

            costumeAnimation.IsMirrored = mirror;

            var currentFrameIndex      = 0;
            var framesCount            = 0;
            var startAnimationPosition = reader.BaseStream.Position;

            while (currentFrameIndex < framesCount || currentFrameIndex == 0)
            {
                var mask = reader.ReadUInt16();

                var costumeFrame = new CostumeFrame();
                var imageData    = new LayeredImageData();

                var i = 0;

                do
                {
                    if ((mask & 0x8000) != 0)
                    {
                        var startAnimationCommandOffset = reader.ReadUInt16();

                        if (startAnimationCommandOffset != 0xFFFF)
                        {
                            var flags = reader.ReadByte();

                            var loop     = flags & 0x8000;
                            var endFrame = flags & 0x7F;

                            if (currentFrameIndex == 0 && framesCount == 0)
                            {
                                framesCount = Math.Max(framesCount, endFrame) + 1;
                            }

                            var oldStreamPosition = reader.BaseStream.Position;
                            reader.BaseStream.Position = startOffset + animationCommandOffset + startAnimationCommandOffset + Math.Min(currentFrameIndex, endFrame);

                            var animationCommandValue = reader.ReadByte();

                            if (animationCommandValue == 0x71)
                            {
                                // TODO: Handle special commands (sounds, etc.)
                            }

                            else if (animationCommandValue == 0x7A)
                            {
                                // TODO: Implement start command
                            }

                            else if (animationCommandValue == 0x79)
                            {
                                // TODO: Implement stopped command
                            }

                            else
                            {
                                reader.BaseStream.Position = startOffset + limbOffsets[i] + animationCommandValue * 2;
                                var pictOffset = reader.ReadUInt16();

                                reader.BaseStream.Position = startOffset + pictOffset;

                                var width     = reader.ReadUInt16();
                                var height    = reader.ReadUInt16();
                                var relativeX = reader.ReadInt16();
                                var relativeY = reader.ReadInt16();
                                var movementX = reader.ReadInt16();
                                var movementY = reader.ReadInt16();

                                if (containsRedirection)
                                {
                                    var redirectionLimb = reader.ReadByte();
                                    var redirectionPict = reader.ReadByte();
                                }

                                imageData.CreateLayer(width, height, new Vector2(relativeX, relativeY));

                                DecodeImageData(reader, imageData, width, height, palette, roomPalette);
                            }

                            reader.BaseStream.Position = oldStreamPosition;
                        }
                    }

                    mask = (ushort)(mask << 1);
                    i++;
                } while ((mask & 0xFFFF) != 0);

                costumeFrame.FrameType = CostumeFrameType.Frame;

                // TODO: Fill offset and movement vector

                var textureData = imageData.GetBytes();
                costumeFrame.Data = new Microsoft.Xna.Framework.Graphics.Texture2D(this.graphicsDevice, imageData.Width, imageData.Height, false, Microsoft.Xna.Framework.Graphics.SurfaceFormat.Color);
                costumeFrame.Data.SetData(textureData);

                costumeAnimation.Frames.Add(costumeFrame);

                if (!Directory.Exists("DebugAnims\\" + resourceId))
                {
                    Directory.CreateDirectory("DebugAnims\\" + resourceId);
                }
                costumeFrame.Data.SaveAsPng(File.Create(string.Format("DebugAnims\\" + resourceId + "\\Anim{0}_{1}.png", animationIndex, currentFrameIndex)), costumeFrame.Data.Width, costumeFrame.Data.Height);

                reader.BaseStream.Position = startAnimationPosition;
                currentFrameIndex++;
            }

            return(costumeAnimation);
        }
Exemplo n.º 2
0
        private void DecodeImageData(ScummBinaryReader reader, LayeredImageData imageData, int width, int height, byte[] palette, Color[] roomPalette)
        {
            byte shift;
            byte mask;

            if (palette.Length == 16)
            {
                shift = 4;
                mask  = 0xF;
            }
            else
            {
                shift = 3;
                mask  = 0x7;
            }

            int x = 0;
            int y = 0;

            bool end = false;

            while (end == false)
            {
                var   rep = reader.ReadByte();
                var   colorPaletteIndex = (byte)(rep >> shift);
                Color color             = Color.Black;

                var roomColor = roomPalette[palette[colorPaletteIndex]];
                color.R = roomColor.R;
                color.G = roomColor.G;
                color.B = roomColor.B;

                rep &= mask;

                if (rep == 0)
                {
                    rep = reader.ReadByte();
                }

                while (rep > 0)
                {
                    if (colorPaletteIndex != 0)
                    {
                        imageData.SetPixel(x, y, color);
                    }

                    rep--;
                    y++;

                    if (y >= height)
                    {
                        y = 0;
                        x++;

                        if (x >= width)
                        {
                            end = true;
                        }
                    }
                }
            }
        }