void Awake() { GameManager GM = GameObject.Find("GameManager").GetComponent <GameManager>(); Instantiator i = GameObject.Find("God").GetComponent <Instantiator>(); GM.sendMessageToChat(i.messageFromPlayer, Message.MessageType.playerMessage); Destroy(this); }
void Awake() { Instantiator i = GameObject.Find("God").GetComponent <Instantiator>(); i.hero.GetComponent <HeroController>().heroMove(GameManager.Board.getNodeWithRank(i.newpos)); i.hero = null; i.newpos = 0; Destroy(this); }
void Awake() { Instantiator i = GameObject.Find("God").GetComponent <Instantiator>(); GameManager GM = GameObject.Find("GameManager").GetComponent <GameManager>(); GameObject hero = GameObject.Find(GM.GetHeroByPID(i.heroDrop)); hero.GetComponent <HeroController>().dropFarmer(); i.heroDrop = -1; Destroy(this); }
void Awake() { Instantiator i = GameObject.Find("God").GetComponent <Instantiator>(); GameManager GM = GameObject.Find("GameManager").GetComponent <GameManager>(); GameObject hero = GameObject.Find(GM.GetHeroByPID(i.heroDrinkerID)); hero.GetComponent <HeroController>().useWell(); i.heroDrinkerID = -1; Destroy(this); }
void Awake() { Instantiator i = GameObject.Find("God").GetComponent <Instantiator>(); GameManager GM = GameObject.Find("GameManager").GetComponent <GameManager>(); GameObject hero = GameObject.Find(GM.GetHeroByPID(i.heroEndid)); hero.GetComponent <HeroController>().hasEndedDay = true; GM.nextTurnOrder.Add(i.heroEndid); i.heroEndid = -1; Destroy(this); }
void Start() { PV = GetComponent <PhotonView>(); God = GameObject.Find("God").GetComponent <Instantiator>(); instance = this; }
void Start() { PV = GetComponent <PhotonView>(); GM = GameObject.Find("GameManager").GetComponent <GameManager>(); instantiator = GameObject.Find("God").GetComponent <Instantiator>(); if (PV.IsMine) { int pid = HeroSelection.HS.mySelectedCharacter; PV.RPC("SetUpPlayer", RpcTarget.All, pid); if (id == 0) { hero = PhotonNetwork.Instantiate(Path.Combine("Heroes", "Archer"), new Vector3(0, 0, 0), Quaternion.identity); ttHero = PhotonNetwork.Instantiate(Path.Combine("TimeTrack", "ArcherTimetrack"), new Vector3(0, 0, 0), Quaternion.identity); } else if (id == 1) { hero = PhotonNetwork.Instantiate(Path.Combine("Heroes", "Dwarf"), new Vector3(0, 0, 0), Quaternion.identity); ttHero = PhotonNetwork.Instantiate(Path.Combine("TimeTrack", "DwarfTimetrack"), new Vector3(0, 0, 0), Quaternion.identity); } else if (id == 2) { hero = PhotonNetwork.Instantiate(Path.Combine("Heroes", "Warrior"), new Vector3(0, 0, 0), Quaternion.identity); ttHero = PhotonNetwork.Instantiate(Path.Combine("TimeTrack", "WarriorTimetrack"), new Vector3(0, 0, 0), Quaternion.identity); } else { hero = PhotonNetwork.Instantiate(Path.Combine("Heroes", "Wizard"), new Vector3(0, 0, 0), Quaternion.identity); ttHero = PhotonNetwork.Instantiate(Path.Combine("TimeTrack", "WizardTimetrack"), new Vector3(0, 0, 0), Quaternion.identity); } if (id == 0) { hero1 = new Hero(GameManager.game, HeroKind.Archer, hero.GetComponent <HeroController>()); } else if (id == 1) { hero1 = new Hero(GameManager.game, HeroKind.Dwarf, hero.GetComponent <HeroController>()); } else if (id == 2) { hero1 = new Hero(GameManager.game, HeroKind.Warrior, hero.GetComponent <HeroController>()); } else { hero1 = new Hero(GameManager.game, HeroKind.Wizard, hero.GetComponent <HeroController>()); } hero1.setupHero(); hero.GetComponent <HeroController>().setCurrentPosition(GameManager.Board.getNodeWithRank(hero1.getRank())); hero.GetComponent <HeroController>().setBoard(GameManager.Board); hero.GetComponent <HeroController>().setHero(hero1); hero.GetComponent <HeroController>().setTimeTrack(ttHero.GetComponent <TimeTrackController>()); hero.GetComponent <HeroController>().nameUI = GameObject.Find("HeroNameText"); hero.GetComponent <HeroController>().wpUI = GameObject.Find("WillpowerValueText"); hero.GetComponent <HeroController>().spUI = GameObject.Find("StrengthPointValueText"); hero.GetComponent <HeroController>().goldUI = GameObject.Find("GoldValueText"); hero.GetComponent <HeroController>().farmerUI = GameObject.Find("FarmerValueText"); hero.GetComponent <HeroController>().psu = this.GetComponent <PlayerSetUp>(); ttHero.GetComponent <TimeTrackController>().setTTM(GM.gameObject.GetComponent <TimeTrackManager>()); hero.GetComponent <HeroController>().items.Add(GameObject.Find("ItemIcon").GetComponent <ItemIcon>()); hero.GetComponent <HeroController>().items.Add(GameObject.Find("ItemIcon (1)").GetComponent <ItemIcon>()); hero.GetComponent <HeroController>().items.Add(GameObject.Find("ItemIcon (2)").GetComponent <ItemIcon>()); hero.GetComponent <HeroController>().items.Add(GameObject.Find("ItemIcon (3)").GetComponent <ItemIcon>()); hero.GetComponent <HeroController>().items.Add(GameObject.Find("ItemIcon (4)").GetComponent <ItemIcon>()); //ttHero.GetComponent<TimeTrackController>().ResetTurn(); MoveBtn = GameObject.Find("MoveBtn"); FightBtn = GameObject.Find("FightButton"); EndTurnBtn = GameObject.Find("EndTurnbtn"); pickUpFarmerBtn = GameObject.Find("PickUpFarmer"); dropFarmerBtn = GameObject.Find("DropFarmer"); endDayBtn = GameObject.Find("EndDayBtn"); WellDrinkBtn = GameObject.Find("EndTurnbtn"); MoveBtn.SetActive(false); FightBtn.SetActive(false); EndTurnBtn.SetActive(false); pickUpFarmerBtn.SetActive(false); dropFarmerBtn.SetActive(false); endDayBtn.SetActive(false); GM.HeroList.Add(hero); GM.HeroTTList.Add(ttHero); } else { hero = GameObject.Find(GM.GetHeroByPID(id)); ttHero = GameObject.Find(GM.GetHeroTTByPID(id)); if (id == 0) { hero1 = new Hero(GameManager.game, HeroKind.Archer, hero.GetComponent <HeroController>()); } else if (id == 1) { hero1 = new Hero(GameManager.game, HeroKind.Dwarf, hero.GetComponent <HeroController>()); } else if (id == 2) { hero1 = new Hero(GameManager.game, HeroKind.Warrior, hero.GetComponent <HeroController>()); } else { hero1 = new Hero(GameManager.game, HeroKind.Wizard, hero.GetComponent <HeroController>()); } hero1.setupHero(); hero.GetComponent <HeroController>().setCurrentPosition(GameManager.Board.getNodeWithRank(hero1.getRank())); hero.GetComponent <HeroController>().setBoard(GameManager.Board); hero.GetComponent <HeroController>().setHero(hero1); hero.GetComponent <HeroController>().psu = this.GetComponent <PlayerSetUp>(); hero.GetComponent <HeroController>().setTimeTrack(ttHero.GetComponent <TimeTrackController>()); ttHero.GetComponent <TimeTrackController>().setTTM(GM.gameObject.GetComponent <TimeTrackManager>()); //ttHero.GetComponent<TimeTrackController>().ResetTurn(); GM.HeroList.Add(hero); } if (GM.HeroList.Count == RoomCustomMatch.room.playersInRoom) { GM.SetTurnOrder(); } }
// Start is called before the first frame update void Start() { GM = GetComponent <GameManager>(); Board = GetComponent <BoardManager>(); PV = GetComponent <PhotonView>(); username = PlayerPrefs.GetString("MyUsername"); instantiator = GameObject.Find("God").GetComponent <Instantiator>(); state = gameState.NEWGAME; Game newGame = new Game(Legend.Legend2); newGame.initializeLegend(); game = newGame; difficulty = game.getDifficulty(); NewGame(); //machine will update gameState in a while loop //and switch case /* * while(true){ * * switch(state){ * case gameState.NEWGAME: * newGame(); * break; * case gameState.NEWDAY: * newDay(); * break; * case gameState.PLAYING: * playing; * break; * case gameState.GAMEOVER: * gameOver(); * break; * case gameState.VICTORY: * victory(); * break; * } * } */ // below for test, reveal all the fogs /* * foreach (GameObject fogObject in FogList) * { * fogObject.GetComponent<FogController>().getFog().reveal(); * } */ foreach (EventKind eventkind in System.Enum.GetValues(typeof(EventKind))) { if (eventkind != EventKind.EventNull) { //Debug.Log(eventkind); Event newEvent = new Event(eventkind); EventCards.Add(newEvent); } } // shuffle EventCards shuffleEventCards(); GameObject.Find("Narrator").GetComponent <NarratorController>().show(false); }