private void Start()
        {
            _inventoryBehaviour = GameObject.Find("Inventory").GetComponent <InventoryBehaviour>();

            _itemPickerObject = GameObject.Find("ItemPicker").gameObject;
            _inventoryInformationPanelBehaviour = GetComponentInChildren <InventoryInformationPanelBehaviour>();

            _playerObject = GameObject.Find("Player");
        }
        private void Start()
        {
            _slots = GetComponentsInChildren <InventorySlotBehaviour>();

            _nearbyItems = new List <ItemBehaviour>();

            _inventorySlotIndicatorBehaviour = GetComponentInChildren <InventorySlotIndicatorBehaviour>();

            _inventoryInformationPanelBehaviour = GetComponentInChildren <InventoryInformationPanelBehaviour>();
            _inventoryInformationPanelBehaviour.Hide();

            _inventoryInformationPanelBehaviour.transform.position      =
                _inventoryInformationPanelBehaviour.transform.position += new Vector3(0.0f, 5.0f, 0.0f);

            _player = GameObject.Find("Player");
        }