Interaction logic for Encoder.xaml
Inheritance: System.Windows.Window
Exemplo n.º 1
0
        private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e)
        {
            //TODO: Check for memmory leaks.

            foreach (CancellationTokenSource tokenSource in CancellationTokenList)
            {
                tokenSource.Cancel();
            }

            _encoder = null;
            GC.Collect();
        }
Exemplo n.º 2
0
        /// <summary>
        /// Shows the Encoder window.
        /// </summary>
        /// <param name="scale">Screen scale.</param>
        public static void Start(double scale)
        {
            #region If already started

            if (_encoder != null)
            {
                if (_encoder.WindowState == WindowState.Minimized)
                {
                    Restore();
                }

                return;
            }

            #endregion

            _encoder = new Encoder();

            var screen = GetScreen(_encoder);

            //Lower Right corner.
            _encoder.Left = (screen.WorkingArea.Width / scale - _encoder.Width) ;
            _encoder.Top = (screen.WorkingArea.Height / scale - _encoder.Height);

            _encoder.Show();
        }
Exemplo n.º 3
0
        /// <summary>
        /// Shows the Encoder window.
        /// </summary>
        public static void Start()
        {
            if (_encoder != null)
            {
                if (_encoder.WindowState == WindowState.Minimized)
                {
                    Restore();
                }
            }

            _encoder = new Encoder();

            var screen = GetScreen(_encoder);

            //Lower Right corner.
            _encoder.Left = screen.WorkingArea.Width - _encoder.Width;
            _encoder.Top = screen.WorkingArea.Height - _encoder.Height;

            _encoder.Show();
        }