Exemplo n.º 1
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        }

        PlayScreenModes Mode = PlayScreenModes.Init;
        // Sprites on the screen
        public ShipSprite ship;
        MissileSprite missile;
        List<AlienMissileSprite> alienMissiles = new List<AlienMissileSprite>();
        UfoSprite ufo;
        BarrierSprite barrier1;
        BarrierSprite barrier2;
        BarrierSprite barrier3;
        BarrierSprite barrier4;
        //LineSprite line;
        List<AlienSprite> aliens = new List<AlienSprite>();
        List<LivesSprite> lifesprites = new List<LivesSprite>();
        float MoveWaitSeconds;
        float AlienMoveXStep = 10;
        float AlienMoveYStep = 10;
        float AlienHitBottomY = -70;
        float MoveWaitPercent = 0.97f;
        int level;
        int alienMoveSound = 1;
        int AlienCount;
        public int ActivePlayer;
        public int Lives = 3;
        AlienDirections alienDirection;
        // Text on the screen
        Text shipStatusText;
        Text DebugText;
Exemplo n.º 2
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 /// <summary>
 /// Set the costume for this sprite
 /// </summary>
 /// <param name="costume">costume to switch to</param>
 public void SetCostume(Costume costume)
 {
     this.Costume = costume;
     this.costumeNumber = null;
 }
Exemplo n.º 3
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        /// <summary>
        /// Begin creating a custom costume by copying the current costume
        /// </summary>
        public Costume Copy(string name)
        {
            Costume newCostume = new Costume
            {
                Name = name,
                xCenter = this.xCenter,
                yCenter = this.yCenter,
            };
            newCostume.frameSeconds = this.frameSeconds;

            newCostume.textures = new List<Texture2D>();
            int prevCurrentFrameNumber = currentFrameNumber;
            for (int i = 0 ; i < textures.Count() ; i++)
            {
                newCostume.pixels.Add(null);
                CurrentFrameNumber = i + 1;
                var newTexture = new Texture2D(ScratchyXnaGame.ScratchyGame.GraphicsDevice, this.Width, this.Height);
                Color[] newPixels = new Color[this.Width * this.Height];
                this.textures[i].GetData(newPixels);
                newTexture.SetData(newPixels);
                newCostume.textures.Add(newTexture);
            }
            currentFrameNumber = prevCurrentFrameNumber;

            newCostume.CalculateCenter();
            return newCostume;
        }
Exemplo n.º 4
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        /// <summary>
        /// Get a costume ready to use
        /// </summary>
        /// <param name="costume">Costume to add to this sprite</param>
        public Costume AddCostume(Costume costume)
        {
            // Keep a local list of sprite specific costumes
            Costumes.Add(costume);

            if (Costume == null)
            {
                Costume = costume;
            }
            return costume;
        }
Exemplo n.º 5
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        public override void Load()
        {
            YCenter = VerticalAlignments.Bottom;
            AddSound("Helicopter sounds/heli");
            ChopperLeft = AddCostume("Chopper/ChopperMove1")
                .AddFrame("Chopper/ChopperMove2")
                .AddFrame("Chopper/ChopperMove3")
                .StartAnimation();
            ChopperRight = AddCostume(ChopperLeft.Copy().FlipX())
                .StartAnimation(); ;
            ChopperFront = AddCostume("Chopper/ChopperForward")
                .AddFrame("Chopper/ChopperForward2")
                .AddFrame("Chopper/ChopperForward3")
                .StartAnimation();

            AnimationSpeed = .25f;

            SpriteColor = Color.Red;
            Layer = 1.7f;
            Lives = 3;
            Scale = 0.5f;
            X = 50;
            Y = -50;
            state = ChopperStates.Alive;
            fire1 = Scene.AddSprite<Fire>();
            fire2 = Scene.AddSprite<Fire>();
            fire1.Hide();
            fire2.Hide();
            if (playScene != null)
            {
                fire2.BackgroundLayer = playScene.GroundLayer;
                fire1.BackgroundLayer = playScene.GroundLayer;
            }
            if (Scene is PlayScene)
            {
                PlaySound("Helicopter sounds/heli", true);
            }
        }