// Start is called before the first frame update
 private void Start()
 {
     mCollider.gameObject.AddComponent <Rigidbody>();
     CreateRigidbody(mCollider.gameObject.GetComponent <Rigidbody>());
     core         = FindObjectOfType <Core>();
     scoreManager = (ScoreManager.ScoreManager)core.pluginManager.Find("score_manager");
 }