AddDetail() public method

Add application specific details as key-value-data-items. See Details for what can be used as values.
public AddDetail ( string key, object value ) : void
key string
value object
return void
        public void Serialize_Scenario_Name_Description_And_Status()
        {
            // arrange
            var scenario = new Scenario
                               {
                                   Name = TestContext.CurrentContext.Test.Name,
                                   Description = "Serialize a scenario name, description and status",
                                   Status = "success",
                               };

            // act
            scenario.AddDetail("userRole", "customer");
            writer.SaveScenario(SerializationUseCase, scenario);
            writer.Flush();

            // assert
            var scenarioXml = File.ReadAllText(docuFiles.GetScenarioFile(BranchName, BuildName, SerializationUseCase, TestContext.CurrentContext.Test.Name));

            StringAssert.Contains(string.Format("<name>{0}</name>", scenario.Name), scenarioXml);
            StringAssert.Contains(string.Format("<description>{0}</description>", scenario.Description), scenarioXml);
            StringAssert.Contains("<status>success</status>", scenarioXml);
        }
        public void Serilazed_Details_Object_With_ObjectTreeNode_Exists()
        {
            // arrange
            var scenario = new Scenario { Name = ScenarioName, Description = "a scenario for testing trees in details", Status = "failed" };

            // A tree containing most important item types that need to be supported
            // (same types are allowed for items in tree nodes as for values in Details --> reuse code from
            // SerializableDictionary!).

            // Root node with string as item
            var rootNode = new ObjectTreeNode<object> { Item = "Root" };
            rootNode.AddDetail(
                "detailKey",
                "Tree nodes can have again details, use same serialization as already tested!");

            // node one with object description as item
            var childWithObject = new ObjectTreeNode<object>();
            var objDescription = new ObjectDescription("serviceCall", "AddressWebService.getAdress");
            objDescription.AddDetail("justADetail", "just an example");
            childWithObject.Item = objDescription;
            rootNode.AddChild(childWithObject);

            // node two with object reference as item
            var childWithObjectRef = new ObjectTreeNode<object>();
            var objRef = new ObjectReference("serviceCall", "AddressWebService.getAdress");
            childWithObjectRef.Item = objRef;
            rootNode.AddChild(childWithObjectRef);

            // node three with List of Strings as item
            var childWithList = new ObjectTreeNode<IObjectTreeNode<object>>();
            var list = new ObjectList<object> { "item1", "item2", "item3" };
            childWithList.Item = list;
            rootNode.AddChild(childWithList);

            // node four with details as item
            var childWithDetails = new ObjectTreeNode<object>();
            var detailsMap = new Details();
            detailsMap.AddDetail("key1", "value1");
            detailsMap.AddDetail("key2", "value2");
            detailsMap.AddDetail("anyGenericObjectReference", new ObjectReference("serviceCall", "MainDB.getUsers"));
            detailsMap.AddDetail(
                "anyGenericObject",
                new ObjectDescription("configuration", "my_dummy_mocks_configuration.properties"));
            childWithDetails.Item = detailsMap;
            rootNode.AddChild(childWithDetails);

            scenario.AddDetail("exampleTree", rootNode);

            // act
            writer.SaveScenario(SerializationUseCase, scenario);
            writer.Flush();

            // assert
            Assert.IsTrue(File.Exists(docuFiles.GetScenarioFile(BranchName, BuildName, SerializationUseCase, ScenarioName)));

            scenario.Status = "success";
            writer.SaveScenario(SerializationUseCase, scenario);
        }
        public void Serialized_Details_Object_With_ObjectList_Exists()
        {
            // arrange
            var scenario = new Scenario
                               {
                                   Name = TestContext.CurrentContext.Test.Name,
                                   Description = "a scenario for testing collectionps in details"
                               };

            // act
            var detailsMap = new Details();
            detailsMap.AddDetail("anyGenericObjectReference", new ObjectReference("serviceCall", "MainDB.getUsers"));
            detailsMap.AddDetail(
                "anyGenericObject",
                new ObjectDescription("configuration", "my_dummy_mocks_configuration.properties"));
            detailsMap.AddDetail("key1", "value1");
            detailsMap.AddDetail("key2", "value2");

            scenario.AddDetail("map", detailsMap);

            var objList = new ObjectList<string> { "item1", "item2", "item3" };
            scenario.Details.AddDetail("list", objList);
            writer.SaveScenario(SerializationUseCase, scenario);
            writer.Flush();

            // assert (there is no way to deserialize the details atm :()
            Assert.IsTrue(File.Exists(docuFiles.GetScenarioFile(BranchName, BuildName, SerializationUseCase, TestContext.CurrentContext.Test.Name)));

            scenario.Status = "success";
            writer.SaveScenario(SerializationUseCase, scenario);
        }