Exemplo n.º 1
0
 public void OpenTextureInFile(string name)
 {
     textureforOpening = new Texture2D(AssetsPrefix + name,false);
     tInfor = new TextureInfo(textureforOpening);
     sprite = new SpriteUV(tInfor);
     spriteList = new Sce.PlayStation.HighLevel.GameEngine2D.SpriteList(tInfor);
     spriteList.AddChild(sprite);
 }
Exemplo n.º 2
0
        public MapTestScene()
        {
            this.ScheduleUpdate ();

            animation = new Animation(0, 3, 0.1f, true);

            _random = new Random();
            //	bgm1 = new Bgm("/Application/assets/music1.mp3");
            //bgm2 = new Bgm("/Application/assets/root.mp3");
            //	player = bgm1.CreatePlayer();
            //player.Play ();
            SceneCamera = (Camera2D)Camera;
            var texInfo = new TextureInfo(AssetManager.GetTexture ("spritesheet"),new Vector2i(2,2), TRS.Quad0_1);
            _ground = new SpriteList(texInfo);
             _sprite = new SpriteTile(texInfo);

            _ground.AddChild(_sprite);
            _sprite.Quad.S = texInfo.TextureSizef;

            _sprite.CenterSprite();
            _sprite.TileIndex2D = new Vector2i(0,0);
            GenerateMap();
            AddChild(_ground);
        }
Exemplo n.º 3
0
        public GamePlayScene()
        {
            this.ScheduleUpdate ();
            _garnishTimer = new Timer();
            _groundTimer = new Timer();
            _waterLevel = 272;
            _groundLevel = 120;
            _random = new Random();
            _garnishDelay = _random.Next(0,5);

            Vector2 ideal_screen_size = new Vector2(960.0f, 544.0f);
            SceneCamera = (Camera2D)Camera;

            SceneCamera.SetViewFromHeightAndCenter(ideal_screen_size.Y, ideal_screen_size / 2.0f);

            _groundGarnish = new Layer(SceneCamera);
            _mainLayer = new Layer(SceneCamera);
            _playerCreature = new PlayerCreature ();
            _playerCreature.sprite.Position = Camera.CalcBounds ().Center;
            _mainLayer.AddChild (_playerCreature.sprite);

            _backgroundLayer = new Layer(SceneCamera, 0, 0);
            var background = new SpriteTile(new TextureInfo(AssetManager.GetTexture("background_paper")));
            _backgroundLayer.AddChild(background);
            background.Quad.S = background.TextureInfo.TextureSizef;
            background.CenterSprite();
            background.Position = SceneCamera.CalcBounds().Center;

            _water = new SpriteTile(new TextureInfo(AssetManager.GetTexture("water")));
            _water.Quad.S = _water.TextureInfo.TextureSizef;
            _water.CenterSprite();
            _water.Position = SceneCamera.CalcBounds().Center + new Vector2(0, -244);

             _waterTop = new WaterTile(new TextureInfo(AssetManager.GetTexture("waveline")));
            _waterTop.Quad.S = _waterTop.TextureInfo.TextureSizef;
            _waterTop.CenterSprite();
            _waterTop.Position = _water.Position + new Vector2(0 ,_water.TextureInfo.TextureSizef.Y /2 );
            _waterTop.Position = SceneCamera.CalcBounds().Center + new Vector2(0, -244 + _water.TextureInfo.TextureSizef.Y/2f);

            _groundLayer = new Layer(SceneCamera, 1, 1);
            _groundGarnish = new Layer(SceneCamera, 1, 1);

            var texInfo = new TextureInfo(AssetManager.GetTexture ("ground_tile"));
            _ground = new SpriteList(texInfo);
            _sprite = new SpriteTile(texInfo);
            _ground.AddChild(_sprite);
            _sprite.Quad.S = texInfo.TextureSizef;
            _sprite.CenterSprite();
            _sprite.TileIndex2D = new Vector2i(0,0);

            GenerateMap();

            _enemies = new List<Enemy>();
            _bullets = new List<Bullet>();
            /*
            // enemy sprite test code
            var fish0 = new FishEnemy (new Vector2 (30.0f, 30.0f), _playerCreature);
            var fish1 = new FishEnemy (new Vector2 (15.0f, 15.0f), _playerCreature);
            var fish2 = new FishEnemy (new Vector2 (100.0f, 70.0f), _playerCreature);

            _enemies.Add (fish0);
            _enemies.Add (fish1);
            _enemies.Add (fish2);
            */
            var dummyFish = new FishEnemy (new Vector2 (-25.0f, -25.0f), _playerCreature);
            dummyFish.sprite.UnscheduleAll();
            _mainLayer.AddChild (FishEnemy.spriteList);

            var dummyBullet = new Bullet(new Vector2(-25.0f,-25.0f));
            dummyBullet.sprite.UnscheduleAll();
            //dummyBullet.sprite.Visible = false;
            _mainLayer.AddChild(Bullet.spriteList);

            _waterLayer = new Layer(SceneCamera);
            _waterLayer.AddChild(_water);
            _waterLayer.AddChild(_waterTop);

            _musicPlayer = AssetManager.GetBGM("gameplaymusic").CreatePlayer();
            _musicPlayer.Loop = true;
            _musicPlayer.Play();

            AddChild (_backgroundLayer);

            AddChild (_mainLayer);
            AddChild(_groundLayer);
            AddChild(_groundGarnish);
            AddChild(_waterLayer);

            _eventManager = new EventManager(_mainLayer,_playerCreature);
        }