Exemplo n.º 1
0
        protected override bool init(DisposableI parent, string fileName, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, bool isRenderTarget, Loader.LoadedCallbackMethod loadedCallback)
        {
            if (!base.init(parent, fileName, width, height, false, multiSampleType, surfaceFormat, renderTargetUsage, usage, true, loadedCallback))
            {
                return(false);
            }

            try
            {
                if (usage == BufferUsages.Write)
                {
                    Debug.ThrowError("RenderTarget", "Only Textures may be writable");
                }

                frameBuffer = new G.FrameBuffer();
                frameBuffer.SetColorTarget(texture, 0);
            }
            catch (Exception e)
            {
                FailedToLoad = true;
                Loader.AddLoadableException(e);
                Dispose();
                if (loadedCallback != null)
                {
                    loadedCallback(this, false);
                }
                return(false);
            }

            Loaded = true;
            if (loadedCallback != null)
            {
                loadedCallback(this, true);
            }
            return(true);
        }
Exemplo n.º 2
0
        protected override bool init(DisposableI parent, string fileName, int width, int height, bool generateMipmaps, MultiSampleTypes multiSampleType, SurfaceFormats surfaceFormat, RenderTargetUsage renderTargetUsage, BufferUsages usage, bool isRenderTarget, Loader.LoadedCallbackMethod loadedCallback)
        {
            if (!base.init(parent, fileName, width, height, false, multiSampleType, surfaceFormat, renderTargetUsage, usage, true, loadedCallback)) return false;

            try
            {
                if (usage == BufferUsages.Write) Debug.ThrowError("RenderTarget", "Only Textures may be writable");

                frameBuffer = new G.FrameBuffer();
                frameBuffer.SetColorTarget(texture, 0);
            }
            catch (Exception e)
            {
                FailedToLoad = true;
                Loader.AddLoadableException(e);
                Dispose();
                if (loadedCallback != null) loadedCallback(this, false);
                return false;
            }

            Loaded = true;
            if (loadedCallback != null) loadedCallback(this, true);
            return true;
        }