Exemplo n.º 1
0
        public GUISprite(Point2f pos, Size2f size)
        {
            vertices=	new Point3f[4];
            texcoords=	new TexCoord[4];
            colors=	new Color[4];
            faces=	new ushort[6];

            vertices[0]=	new Point3f(pos.x, pos.y, 0f);
            vertices[1]=	new Point3f(pos.x, pos.y+size.height, 0f);
            vertices[2]=	new Point3f(pos.x+size.width, pos.y+size.height, 0f);
            vertices[3]=	new Point3f(pos.x+size.width, pos.y, 0f);

            texcoords[0]=	new TexCoord(0f, 0f);
            texcoords[1]=	new TexCoord(0f, 1f);
            texcoords[2]=	new TexCoord(1f, 1f);
            texcoords[3]=	new TexCoord(1f, 0f);

            applyColor(new Color(255, 255, 255, 255));

            faces[0]=	0;	faces[1]=	1;	faces[2]=	3;
            faces[3]=	1;	faces[4]=	2;	faces[5]=	3;

            bvolume=	new BVRectangle(pos, pos+size);
            comp=	null;
            tb=	new Rectangle(0f, 0f, 1f, 1f);
        }
Exemplo n.º 2
0
        public GUIButton(GUISprite sprite)
            : base(sprite)
        {
            pText=	"BUTTON";
            pHoverTexture=	pTexture;
            pPressedTexture=	pTexture;
            pDisabledTexture=	pTexture;
            pHoverColor=	new Color(255, 128, 0);
            pPressedColor=	new Color(0, 128, 255);
            if(pSprite!= null)
            {
                pTexBounds=	pSprite.textureBounds;
                pHoverTexBounds=	pSprite.textureBounds;
                pPressedTexBounds=	pSprite.textureBounds;
                pDisabledTexBounds=	pSprite.textureBounds;
            }
            else
            {
                pTexBounds=	new Rectangle(0f, 0f, 1f, 1f);
                pHoverTexBounds=	new Rectangle(0f, 0f, 1f, 1f);
                pPressedTexBounds=	new Rectangle(0f, 0f, 1f, 1f);
                pDisabledTexBounds=	new Rectangle(0f, 0f, 1f, 1f);
            }

            bEText=	false;
            bETexHover=	false;
            bETexPressed=	false;
            bETexDisabled=	false;
            bEFgColor=	false;
            bEHoverColor=	false;
            bEPressedColor=	false;
            bEHoverTexBounds=	false;
            bEPressedTexBounds=	false;
            bEDisabledTexBounds=	false;

            e_text=	null;
            e_texHover=	null;
            e_texPressed=	null;
            e_texDisabled=	null;
            e_fgColor=	null;
            e_hoverColor=	null;
            e_pressedColor=	null;
            e_hoverTexBounds=	null;
            e_pressedTexBounds=	null;
            e_disabledTexBounds=	null;
        }
Exemplo n.º 3
0
 // Sets the texture bounds for rendering without calling the event
 internal void setTextureBounds(Rectangle rect)
 {
     tb=	rect;
     if(texture.WIDTH!= 0 && texture.HEIGHT!= 0)
     {
         texcoords[0]=	new TexCoord(rect.x, rect.y, texture);
         texcoords[1]=	new TexCoord(rect.x, rect.y+rect.height, texture);
         texcoords[2]=	new TexCoord(rect.x+rect.width, rect.y+rect.height, texture);
         texcoords[3]=	new TexCoord(rect.x+rect.width, rect.y, texture);
     }
 }
Exemplo n.º 4
0
 // Sets the bounds for rendering without calling the event
 internal void setBounds(Rectangle rect)
 {
     vertices[0]=	new Point3f(rect.x, rect.y, 0f);
     vertices[1]=	new Point3f(rect.x, rect.y+rect.height, 0f);
     vertices[2]=	new Point3f(rect.x+rect.width, rect.y+rect.height, 0f);
     vertices[3]=	new Point3f(rect.x+rect.width, rect.y, 0f);
     bvolume=	new BVRectangle(rect.x, rect.y, rect.width, rect.height);
 }
Exemplo n.º 5
0
 // Sets all the texture bounds to the given rectangle bounds
 public void setAllTextureBounds(Rectangle rect)
 {
     texBounds=	rect;
     hoverTextureBounds=	rect;
     pressedTextureBounds=	rect;
     disabledTextureBounds=	rect;
 }