public SimPlayerTurnContext( SimBaseRoundState state, Card trumpCard, int cardsLeftInDeck, int firstPlayerRoundPoints, int secondPlayerRoundPoints) { this.State = state; this.TrumpCard = trumpCard; this.CardsLeftInDeck = cardsLeftInDeck; this.FirstPlayerRoundPoints = firstPlayerRoundPoints; this.SecondPlayerRoundPoints = secondPlayerRoundPoints; }
public static bool CanChangeTrump(bool isThePlayerFirst, SimBaseRoundState state, Card trumpCard, ICollection<Card> playerCards) { if (!isThePlayerFirst) { return false; } if (!state.CanChangeTrump) { return false; } return playerCards.Contains(new Card(trumpCard.Suit, CardType.Nine)); }
public static bool CanChangeTrump(bool isThePlayerFirst, SimBaseRoundState state, Card trumpCard, ICollection <Card> playerCards) { if (!isThePlayerFirst) { return(false); } if (!state.CanChangeTrump) { return(false); } return(playerCards.Contains(new Card(trumpCard.Suit, CardType.Nine))); }