AcquireAdditionalSkill() public method

public AcquireAdditionalSkill ( ISkill skill, Sanguosha.Core.Heroes.Hero tag, bool undeletable = false ) : void
skill ISkill
tag Sanguosha.Core.Heroes.Hero
undeletable bool
return void
Exemplo n.º 1
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 void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs)
 {
     Game.CurrentGame.RegisterTrigger(GameEvent.PlayerJudgeDone, new GetJudgeCardTrigger(Owner) { Priority = int.MinValue });
     var result = Game.CurrentGame.Judge(Owner, this);
     ISkill skill = new ShuangXiongCardTransformSkill(result.SuitColor);
     Owner.AcquireAdditionalSkill(skill);
     Game.CurrentGame.RegisterTrigger(GameEvent.PhasePostEnd, new TriggerRemoval(Owner, skill));
     Game.CurrentGame.CurrentPhaseEventIndex++;
     throw new TriggerResultException(TriggerResult.End);
 }
Exemplo n.º 2
0
Arquivo: WeiDi.cs Projeto: maplegh/sgs
 protected override void InstallTriggers(Player owner)
 {
     theSkill = new List<ISkill>();
     foreach (var p in Game.CurrentGame.AlivePlayers)
     {
         if (p.Role == Role.Ruler)
         {
             foreach (var sk in p.Hero.Skills)
             {
                 if (sk.IsRulerOnly)
                 {
                     var toAdd = Activator.CreateInstance(sk.GetType()) as ISkill;
                     owner.AcquireAdditionalSkill(toAdd);
                     theSkill.Add(toAdd);
                 }
             }
         }
     }
 }
Exemplo n.º 3
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 public void PlayerAcquireSkill(Player p, ISkill skill, bool undeletable = false)
 {
     if (p.IsDead) return;
     p.AcquireAdditionalSkill(skill, undeletable);
     SkillSetChangedEventArgs args = new SkillSetChangedEventArgs();
     args.Source = p;
     args.Skills.Add(skill);
     args.IsLosingSkill = false;
     Emit(GameEvent.PlayerSkillSetChanged, args);
     _ResetCards(p);
 }
Exemplo n.º 4
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 public void PlayerAcquireSkill(Player p, ISkill skill, bool undeletable = false)
 {
     p.AcquireAdditionalSkill(skill, undeletable);
     GameEventArgs args = new GameEventArgs();
     args.Source = p;
     Game.CurrentGame.Emit(GameEvent.PlayerSkillSetChanged, args);
     _ResetCards(p);
 }
Exemplo n.º 5
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 void Run(Player Owner, GameEvent gameEvent, GameEventArgs eventArgs)
 {
     if (acquiredSkill != null)
         Owner.LoseAdditionalSkill(acquiredSkill);
     List<List<Card>> answer;
     if (!Game.CurrentGame.UiProxies[Owner].AskForCardChoice(
         new CardChoicePrompt("HuaShen"),
         new List<DeckPlace>() { new DeckPlace(Owner, HuaShenDeck) },
         new List<string>() { "HuaShen" },
         new List<int>() { 1 },
         new RequireOneCardChoiceVerifier(),
         out answer))
     {
         Trace.TraceInformation("Invalid answer, choosing for you");
         answer = new List<List<Card>>();
         answer.Add(new List<Card>());
         answer[0].Add(Game.CurrentGame.Decks[Owner, HuaShenDeck][0]);
     }
     Game.CurrentGame.SyncImmutableCardAll(answer[0][0]);
     Trace.Assert(answer[0][0].Type is HeroCardHandler);
     var handler = answer[0][0].Type as HeroCardHandler;
     List<ISkill> skills = new List<ISkill>();
     List<string> hsOptions = new List<string>();
     foreach (var sk in handler.Hero.Skills)
     {
         if (sk.IsAwakening || sk.IsRulerOnly || sk.IsSingleUse) continue;
         skills.Add(sk);
         hsOptions.Add(string.Format("Skill.{0}.Name", sk.GetType().Name));
     }
     int skanswer;
     Game.CurrentGame.UiProxies[Owner].AskForMultipleChoice(new MultipleChoicePrompt("HuaShen"), hsOptions, out skanswer);
     acquiredSkill = skills[skanswer];
     Owner.AcquireAdditionalSkill(acquiredSkill);
     Owner.Allegiance = handler.Hero.Allegiance;
     Owner.IsMale = handler.Hero.IsMale;
     Owner.IsFemale = !handler.Hero.IsMale;
     Game.CurrentGame.NotificationProxy.NotifyImpersonation(Owner, handler.Hero, acquiredSkill);
     Game.CurrentGame.Emit(GameEvent.PlayerChangedAllegiance, new GameEventArgs() { Source = Owner });
     return;
 }
Exemplo n.º 6
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 public void PlayerAcquireSkill(Player p, ISkill skill)
 {
     p.AcquireAdditionalSkill(skill);
     _ResetCards(p);
 }