private void SetGasSource(MyResourceSourceComponent characterSourceComponent)
        {
            foreach (var gasInfo in m_storedGases)
            {
                gasInfo.LastOutputTime = MySession.Static.GameplayFrameCounter;
                if (m_characterGasSource != null)
                {
                    m_characterGasSource.SetRemainingCapacityByType(gasInfo.Id, 0);

                    if(Sync.IsServer)
                        m_characterGasSource.OutputChanged -= Source_CurrentOutputChanged;
                }

                if (characterSourceComponent != null)
                {
                    characterSourceComponent.SetRemainingCapacityByType(gasInfo.Id, gasInfo.FillLevel*gasInfo.MaxCapacity);
                    characterSourceComponent.SetProductionEnabledByType(gasInfo.Id, gasInfo.FillLevel > 0);
                    if(Sync.IsServer)
                        characterSourceComponent.OutputChanged += Source_CurrentOutputChanged;
                }
            }
            m_characterGasSource = characterSourceComponent;
        }
        private void SetGasSource(MyResourceSourceComponent characterSourceComponent)
        {
            m_gasOutputTime = MySandboxGame.TotalGamePlayTimeInMilliseconds;
            foreach (var gasInfo in m_storedGases)
            {
                if (m_characterGasSource != null)
                {
                    m_characterGasSource.SetRemainingCapacityByType(gasInfo.Id, 0);
                    m_characterGasSource.OutputChanged -= Source_CurrentOutputChanged;
                }

                if (characterSourceComponent != null)
                {
                    characterSourceComponent.SetRemainingCapacityByType(gasInfo.Id, gasInfo.FillLevel*gasInfo.MaxCapacity);
                    characterSourceComponent.SetProductionEnabledByType(gasInfo.Id, gasInfo.FillLevel > 0);
                    characterSourceComponent.OutputChanged += Source_CurrentOutputChanged;
                }
            }
            m_characterGasSource = characterSourceComponent;
        }