Exemplo n.º 1
0
        /// <summary>
        /// Compiles a FragmentShader from a string.
        /// </summary>
        /// <param name="graphics">A handle to the GraphicsContext.</param>
        /// <param name="source">The source of the shader.</param>
        /// <returns></returns>
        public static FragmentShader Compile(GraphicsContext graphics, string source)
        {
            if (source == null)
                throw new ArgumentNullException("source");

            FragmentShader shader = new FragmentShader(graphics);
            Shader.Compile<FragmentShader>(shader, source);
            return shader;
        }
Exemplo n.º 2
0
        public ShaderProgram(GraphicsContext graphics, VertexShader vertexShader, FragmentShader fragmentShader)
            : base(graphics)
        {
            if (vertexShader == null)
                throw new ArgumentNullException("vertexShader");

            if (fragmentShader == null)
                throw new ArgumentNullException("fragmentShader");

            this.Handle = this.Graphics.GL.CreateProgram();

            this.vertexShader = vertexShader;
            this.Graphics.GL.AttachShader(this.Handle, this.vertexShader.Handle);

            this.fragmentShader = fragmentShader;
            this.Graphics.GL.AttachShader(this.Handle, this.fragmentShader.Handle);

            this.Graphics.GL.LinkProgram(this.Handle);

            this.uniformLocations = new Dictionary<string, int>();
        }