Exemplo n.º 1
0
        List<MoveDirection> find_route(NRJPOINT target){

            // Est / west  : 
            if (target.posx < meX) {
                for (int i=0; i<Math.Abs(target.posx) ; i++){
                    route.Add(MoveDirection.East);
                }
            }
            if (target.posx > meX) {
                for (int i=0; i<Math.Abs(target.posx) ; i++){
                    route.Add(MoveDirection.West);
                }
            } 
            if (target.posy < meY) {
                for (int i=0; i<Math.Abs(target.posy) ; i++){
                    route.Add(MoveDirection.North);
                }
            }
            if (target.posy > meY) {
                for (int i=0; i<Math.Abs(target.posy) ; i++){
                    route.Add(MoveDirection.South);
                }
            } 
            return route ;
        }
Exemplo n.º 2
0
        /// <summary>
        /// Résultat du scan
        /// </summary>
        /// <param name="distance">Distance.</param>
        /// <param name="informations">Informations.</param>
        public void AreaInformation(byte distance, byte[] informations)
        {
            if (distance == 0)
            {
                return;
            }

            int             radar_nrj = 0;
            List <NRJPOINT> NRJ_list  = new List <NRJPOINT>();

            Console.WriteLine($"Area: {distance}");
            int index = 0;

            for (int i = 0; i < distance; i++)
            {
                for (int j = 0; j < distance; j++)
                {
                    if (informations[index] == (byte)CaseState.Energy)
                    {
                        radar_nrj++;
                        NRJPOINT n = new NRJPOINT();
                        n.posx = j;
                        n.posy = i;
                        NRJ_list.Add(n);
                    }
                    if (informations[index] == (byte)CaseState.Ennemy)
                    {
                        meX = j;
                        meY = i;
                    }
                    index++;
                }
            }

            // Find route for each nrgpoint :
            List <List <MoveDirection> > routes = new List <List <MoveDirection> >();

            foreach (NRJPOINT p in NRJ_list)
            {
                route = find_route(p);
                if (check_route(route))
                {
                    routes.Add(route);
                }
            }
            //mytarget = find_nearest_energy(NRJ_list);
            //route = find_best_route(mytarget);
        }
Exemplo n.º 3
0
 NRJPOINT find_nearest_energy(List<NRJPOINT> pliste){
     // Let's compute distance & find the nearest Energy point 
     // pour chaque nrjtpoint appelé 'p' de nrj_list : 
     // distance = valeur absolue (meX - nrjpoint.posx)+ abs(meY-nrjpoint.posy)
     NRJPOINT target = new NRJPOINT();
     target.distance= 9999;
     foreach (NRJPOINT p in pliste){
         p.get_distance(meX,meY);
         if (p.distance < target.distance){
             target = p;
             target.posx=target.posx-meX;
             target.posy=target.posy-meY;
         }
       }
     return (target);
 }
Exemplo n.º 4
0
        /// <summary>
        /// Résultat du scan
        /// </summary>
        /// <param name="distance">Distance.</param>
        /// <param name="informations">Informations.</param>
        public void AreaInformation(byte distance, byte[] informations)
        {
            if (distance == 0)
            {
                return;
            }

            int             radar_nrj = 0;
            int             meY       = 0;
            int             meX       = 0;
            List <NRJPOINT> NRJ_list  = new List <NRJPOINT>();

            Console.WriteLine($"Area: {distance}");
            int index = 0;

            for (int i = 0; i < distance; i++)
            {
                for (int j = 0; j < distance; j++)
                {
                    if (informations[index] == (byte)CaseState.Energy)
                    {
                        radar_nrj++;

                        NRJPOINT n = new NRJPOINT();
                        n.posx = j;
                        n.posy = i;
                        NRJ_list.Add(n);
                    }
                    if (informations[index] == (byte)CaseState.Ennemy)
                    {
                        meX = j;
                        meY = i;
                    }
                    Console.Write(informations[index++]);
                }
                Console.WriteLine();
            }
            //pour chaque NRJ point de NRJ list calculer distance
            //distance = valeurs absole(meX - nrjpoint.posX) + abs(meY-nrjpoint.posy)
            NRJPOINT target = new NRJPOINT();

            target.distance = 9999;
            foreach (NRJPOINT p in NRJ_list)
            {
                p.get_distance(meX, meY);
                if (p.distance < target.distance)
                {
                    target      = p;
                    target.posx = target.posx - meX;
                    target.posy = target.posy - meY;
                }
                Console.WriteLine($"{p.posx} {p.posy} = {p.distance}");
                Console.WriteLine($"targetv = { target.posx} {target.posy} = {target.distance}");
            }

            if (target.posx < 0)
            {
                for (int i = 0; i < Math.Abs(target.posx); i++)
                {
                    route.Add(MoveDirection.East);
                }
            }
            if (target.posx > 0)
            {
                for (int i = 0; i < Math.Abs(target.posx); i++)
                {
                    route.Add(MoveDirection.West);
                }
            }
            if (target.posy > 0)
            {
                for (int i = 0; i < Math.Abs(target.posx); i++)
                {
                    route.Add(MoveDirection.South);
                }
            }
            if (target.posy < 0)
            {
                for (int i = 0; i < Math.Abs(target.posx); i++)
                {
                    route.Add(MoveDirection.North);
                }
            }

            Console.WriteLine("ROUTE = ");

            foreach (MoveDirection d in route)
            {
                Console.WriteLine(d);
            }
            //Console.WriteLine($"NRJ : {radar_nrj}");
            //Console.WriteLine($"Me x : {meX}");
            //Console.WriteLine($"Me y : {meY}");
        }