Exemplo n.º 1
0
        /// 按步骤分解,碰撞检测
        public IEnumerator queryStepByStep(Shape shapeA, Shape shapeB)
        {
            this.shapeA = shapeA;
            this.shapeB = shapeB;

            simplex.clear();
            isCollision = false;
            direction   = Vector2.zero;
            closestOnA  = Vector2.zero;
            closestOnB  = Vector2.zero;
            yield return(null);

            direction = findFirstDirection();
            simplex.add(support(direction));
            simplex.add(support(-direction));
            yield return(null);

            direction = -GJKTool.getClosestPointToOrigin(simplex.get(0), simplex.get(1));
            for (int i = 0; i < maxIterCount; ++i)
            {
                // 方向接近于0,说明原点就在边上
                if (direction.sqrMagnitude < epsilon)
                {
                    isCollision = true;
                    break;
                }

                SupportPoint p = support(direction);
                // 新点与之前的点重合了。也就是沿着dir的方向,已经找不到更近的点了。
                if (GJKTool.sqrDistance(p.point, simplex.get(0)) < epsilon ||
                    GJKTool.sqrDistance(p.point, simplex.get(1)) < epsilon)
                {
                    isCollision = false;
                    break;
                }

                simplex.add(p);
                yield return(null);

                // 单形体包含原点了
                if (simplex.contains(Vector2.zero))
                {
                    isCollision = true;
                    break;
                }

                direction = findNextDirection();
            }

            if (!isCollision)
            {
                ComputeClosetPoint();
            }
        }
Exemplo n.º 2
0
        void ComputeClosetPoint()
        {
            /*
             *  L = AB,是Minkowski差集上的一个边,同时构成A、B两点的顶点也来自各自shape的边。
             *  E1 = Aa - Ba,E2 = Ab - Bb
             *  则求两个凸包的最近距离,就演变成了求E1和E2两个边的最近距离。
             *
             *  设Q点是原点到L的垂点,则有:
             *      L = B - A
             *      Q · L = 0
             *  因为Q是L上的点,可以用r1, r2来表示Q (r1 + r2 = 1),则有: Q = A * r1 + B * r2
             *      (A * r1 + B * r2) · L = 0
             *  用r2代替r1: r1 = 1 - r2
             *      (A - A * r2 + B * r2) · L = 0
             *      (A + (B - A) * r2) · L = 0
             *      L · A + L · L * r2 = 0
             *      r2 = -(L · A) / (L · L)
             */

            SupportPoint A = simplex.getSupport(0);
            SupportPoint B = simplex.getSupport(1);

            Vector2 L            = B.point - A.point;
            float   sqrDistanceL = L.sqrMagnitude;

            // support点重合了
            if (sqrDistanceL < 0.0001f)
            {
                closestOnA = closestOnB = A.point;
            }
            else
            {
                float r2 = -Vector2.Dot(L, A.point) / sqrDistanceL;
                r2 = Mathf.Clamp01(r2);
                float r1 = 1.0f - r2;

                closestOnA = A.fromA * r1 + B.fromA * r2;
                closestOnB = A.fromB * r1 + B.fromB * r2;
            }
        }
Exemplo n.º 3
0
 public void add(SupportPoint point)
 {
     points.Add(point.point);
     fromA.Add(point.fromA);
     fromB.Add(point.fromB);
 }