/// <summary> /// Raises the <see cref="PlayerEditPlayerObject" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="EditPlayerObjectEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerEditPlayerObject(GtaPlayer player, EditPlayerObjectEventArgs e) { if (PlayerEditPlayerObject != null) PlayerEditPlayerObject(player, e); }
/// <summary> /// Raises the <see cref="PlayerEditPlayerObject" /> event. /// </summary> /// <param name="player">The player triggering the event.</param> /// <param name="e">An <see cref="EditPlayerObjectEventArgs" /> that contains the event data. </param> protected virtual void OnPlayerEditPlayerObject(BasePlayer player, EditPlayerObjectEventArgs e) { PlayerEditPlayerObject?.Invoke(player, e); }