internal PapAnimation(PapFile file, byte[] buffer, ref int offset) { Parent = file; Name = buffer.ReadString(offset); offset += 0x20; Unknown20 = BitConverter.ToInt16(buffer, offset); offset += 0x02; Index = BitConverter.ToInt32(buffer, offset); offset += 0x04; Unknown26 = BitConverter.ToInt16(buffer, offset); offset += 0x02; }
internal PapAnimation(PapFile file, byte[] buffer, ref int offset) { Parent = file; Name = buffer.ReadString(offset); offset += 0x20; Unknown20 = BitConverter.ToInt16(buffer, offset); offset += 0x02; Index = BitConverter.ToInt32(buffer, offset); offset += 0x04; Unknown26 = BitConverter.ToInt16(buffer, offset); offset += 0x02; }