/// <summary>
 /// Allow various platform project generators to generate stub projects if required
 /// </summary>
 /// <param name="InTargetName"></param>
 /// <param name="InTargetFilepath"></param>
 /// <returns></returns>
 public static bool GenerateGameProjectStubs(ProjectFileGenerator InGenerator, string InTargetName, string InTargetFilepath, TargetRules InTargetRules,
     List<STTargetPlatform> InPlatforms, List<STTargetConfiguration> InConfigurations)
 {
     foreach (KeyValuePair<STTargetPlatform, STPlatformProjectGenerator> Entry in ProjectGeneratorDictionary)
     {
         STPlatformProjectGenerator ProjGen = Entry.Value;
         ProjGen.GenerateGameProjectStub(InGenerator, InTargetName, InTargetFilepath, InTargetRules, InPlatforms, InConfigurations);
     }
     return true;
 }
Exemplo n.º 2
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 /// <summary>
 /// Generates project files.  Can also be used to generate projects "in memory", to allow for building
 /// targets without even having project files at all.
 /// </summary>
 /// <param name="Generator">Project generator to use</param>
 /// <param name="Arguments">Command-line arguments</param>
 /// <returns>True if successful</returns>
 public static bool GenerateProjectFiles(ProjectFileGenerator Generator, string[] Arguments)
 {
     bool bSuccess;
     ProjectFileGenerator.bGenerateProjectFiles = true;
     Generator.GenerateProjectFiles(Arguments, out bSuccess);
     ProjectFileGenerator.bGenerateProjectFiles = false;
     return bSuccess;
 }
Exemplo n.º 3
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 /// ProjectFileGenerator interface
 public override MasterProjectFolder AllocateMasterProjectFolder(ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName)
 {
     return new MakefileFolder(InitOwnerProjectFileGenerator, InitFolderName);
 }
Exemplo n.º 4
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 /// <summary>
 /// Constructor
 /// </summary>
 public MakefileFolder(ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName)
     : base(InitOwnerProjectFileGenerator, InitFolderName)
 {
 }
 public virtual void GenerateGameProjectStub(ProjectFileGenerator InGenerator, string InTargetName, string InTargetFilepath, TargetRules InTargetRules,
     List<STTargetPlatform> InPlatforms, List<STTargetConfiguration> InConfigurations)
 {
     // Do nothing
 }
Exemplo n.º 6
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 /// <summary>
 /// Constructor
 /// </summary>
 public VisualStudioSolutionFolder(ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName)
     : base(InitOwnerProjectFileGenerator, InitFolderName)
 {
     // Generate a unique GUID for this folder
     // NOTE: When saving generated project files, we ignore differences in GUIDs if every other part of the file
     //       matches identically with the pre-existing file
     FolderGUID = Guid.NewGuid();
 }
Exemplo n.º 7
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 /// ProjectFileGenerator interface
 public override MasterProjectFolder AllocateMasterProjectFolder(ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName)
 {
     return new VisualStudioSolutionFolder(InitOwnerProjectFileGenerator, InitFolderName);
 }
Exemplo n.º 8
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 /// <summary>
 /// Allocates a generator-specific master project folder object
 /// </summary>
 /// <param name="InitOwnerProjectFileGenerator">Project file generator that owns this object</param>
 /// <param name="InitFolderName">Name for this folder</param>
 /// <returns>The newly allocated project folder object</returns>
 public abstract MasterProjectFolder AllocateMasterProjectFolder(ProjectFileGenerator OwnerProjectFileGenerator, string FolderName);
Exemplo n.º 9
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 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="InitOwnerProjectFileGenerator">Project file generator that owns this object</param>
 /// <param name="InitFolderName">Name for this folder</param>
 public MasterProjectFolder(ProjectFileGenerator InitOwnerProjectFileGenerator, string InitFolderName)
 {
     OwnerProjectFileGenerator = InitOwnerProjectFileGenerator;
     FolderName = InitFolderName;
 }