enable() public method

public enable ( Transform transform ) : void
transform UnityEngine.Transform
return void
Exemplo n.º 1
0
        private void initialize()
        {
            meshes = part.transform.FindChildren(decalMeshName);
            ConfigNode node = SSTUConfigNodeUtils.parseConfigNode(configNodeData);

            ConfigNode[] decalNodes = node.GetNodes("DECAL");
            int          len        = decalNodes.Length;

            possibleDecals = new SSTUDecal[len];
            for (int i = 0; i < len; i++)
            {
                possibleDecals[i] = new SSTUDecal(decalNodes[i]);
            }
            SSTUDecal currentDecalObj = Array.Find(possibleDecals, m => m.name == currentDecal);

            if (currentDecalObj == null && len > 0)
            {
                currentDecalObj = possibleDecals[0];
                currentDecal    = currentDecalObj.name;
            }
            else if (currentDecalObj == null)
            {
                MonoBehaviour.print("ERROR: NO decals found to load for part: " + part.name);
            }
            foreach (Transform mesh in meshes)
            {
                currentDecalObj.enable(mesh);
            }
        }
Exemplo n.º 2
0
        public void nextDecalEvent()
        {
            SSTUDecal next = SSTUUtils.findNext(possibleDecals, m => m.name == currentDecal, false);

            currentDecal = next.name;
            foreach (Transform mesh in meshes)
            {
                next.enable(mesh);
            }
        }