findNode() private method

private findNode ( string name ) : ModelNode
name string
return ModelNode
Exemplo n.º 1
0
 /// <summary>
 /// Enable this model group; enable on default model, links up models to nodes, upwards-recurse enable children groups
 /// </summary>
 internal void enableGroup()
 {
     if (enabled)
     {
         return;
     }
     enabled   = true;
     modelRoot = new GameObject("Root-" + name);
     if (parent == null)
     {
         MonoBehaviour.print("ERROR: Attempt to enable a group at runtime with no parent defined.  This should never happen.  Bad things are likely to occur soon.");
         //TODO -- yah.. this should be unpossible
     }
     else
     {
         ModelSwitchData model = modelData.Find(m => m.enabled == true);//for cases where data was loaded from persistence
         if (model == null)
         {
             model = enableDefaultModel();//otherwise just enable the default from the config
         }
         ModelNode node = parent.findNode(parentNode);
         if (node == null)
         {
             MonoBehaviour.print("ERROR: Node was null for name: " + parentNode + " for group: " + name);
         }
         modelRoot.transform.NestToParent(node.transform);
         setupNodesForModel(model);
         initializeModels();
     }
 }