public static bool OpenEnchantmentTable(Player a, BCS b)
 {
     a.OpenWindow(WindowType.EnchantmentTable, b.pos);
     return false;
 }
 public static bool OpenFurnace(Player a, BCS b)
 {
     a.OpenWindow(WindowType.Furnace, b.pos);
     return false;
 }
 public static bool OpenDispenser(Player a, BCS b)
 {
     a.OpenWindow(WindowType.Dispenser, b.pos);
     return false;
 }
 public static bool OpenCraftingTable(Player a, BCS b)
 {
     a.OpenWindow(WindowType.Workbench, b.pos);
     return false;
 }
 public static bool OpenChest(Player a, BCS b)
 {
     a.OpenWindow(WindowType.Chest, b.pos);
     return false;
 }
 public static bool OpenBrewingStand(Player a, BCS b)
 {
     a.OpenWindow(WindowType.BrewingStand, b.pos);
     return false;
 }
Exemplo n.º 7
0
 public static bool OpenChest(Player a, BCS b)
 {
     if (!BlockData.IsOpaqueCube(a.level.GetBlock((int)b.pos.x, (int)b.pos.y + 1, (int)b.pos.z)))
         a.OpenWindow(WindowType.Chest, b.pos);
     return false;
 }