Exemplo n.º 1
0
        /// <summary>
        /// 主线程回调
        /// </summary>
        /// <param name="ev"></param>
        private static void MainRunAction(object ev)
        {
            TheardEvent cache = (TheardEvent)ev;

            try
            {
                if (cache.action == null)
                {
                    DebugMod.Log("theard action is null" + cache.name);
                }
                cache.action();
            }
            catch
            {
                DebugMod.LogError("run thunder cathch" + cache.name);
            }
            finally
            {
                if (cache.callback != null)
                {
                    cache.callback();
                }
                Interlocked.Decrement(ref m_iRunThreadsNum);
            }
        }
Exemplo n.º 2
0
 public void OnInit(string text = null)
 {
     m_Data    = text;
     m_Buttons = new Dictionary <string, LuaFunction>();
     InitAssetBundle();
     InitLua();
     DebugMod.Log("OnInit---->>>" + name + " text:>" + text);
 }
Exemplo n.º 3
0
        protected void OnDestroy()
        {
            if (m_Bundle != null)
            {
                m_Bundle.Release();
            }
            if (LuaScriptMgr.Instance != null)
            {
                LuaScriptMgr.Instance.SafeRelease(ref m_AwakeFunc);
                LuaScriptMgr.Instance.SafeRelease(ref m_UpdateFunc);
                LuaScriptMgr.Instance.SafeRelease(ref m_LateUpdateFunc);
                LuaScriptMgr.Instance.SafeRelease(ref m_FixedUpdateFunc);
                LuaScriptMgr.Instance.SafeRelease(ref m_LevelLoaded);
                LuaScriptMgr.Instance.LuaGC();
            }

            DebugMod.Log("~" + name + "was destory!");
        }
Exemplo n.º 4
0
        /// <summary>
        /// 启动更新下载,这里只是个思路演示,此处可启动线程下载更新
        /// </summary>
        IEnumerator OnUpdateResource()
        {
            m_DownloadFiles.Clear();
            m_CurDownloadNum = 0;
            if (!AppConst.UpdateMode)
            {
                OnResourceInited();
                yield break;
            }

            string dataPath = PathMod.DataPath;  //数据目录
            string url      = AppConst.WebUrl;
            //string random = DateTime.Now.ToString("yyyymmddhhmmss");
            string listUrl = url + "files.txt";//?v=" + random;

            Debug.LogWarning("LoadUpdate---->>>" + listUrl);

            //下载文件列表
            WWW www = new WWW(listUrl); yield return(www);

            if (www.error != null)
            {
                OnUpdateFailed(string.Empty);
                yield break;
            }
            if (!Directory.Exists(dataPath))
            {
                Directory.CreateDirectory(dataPath);
            }
            File.WriteAllBytes(dataPath + "files.txt", www.bytes);

            string filesText = www.text;

            string[] files = filesText.Split('\n');
            string   ver   = "";

            if (files.Length > 0)
            {
                ver = files[0];
            }

            string message = string.Empty;

            for (int i = 0; i < files.Length; i++)
            {
                if (string.IsNullOrEmpty(files[i]))
                {
                    continue;
                }
                string[] keyValue  = files[i].Split('|');
                string   f         = keyValue[0];
                string   localfile = (dataPath + f).Trim();
                string   path      = Path.GetDirectoryName(localfile);
                if (!Directory.Exists(path))
                {
                    Directory.CreateDirectory(path);
                }
                string fileUrl   = url + keyValue[0];// + "?v=" + random;
                bool   canUpdate = !File.Exists(localfile);
                //如果文件存在 md5不一样就重新下载
                if (!canUpdate)
                {
                    string remoteMd5 = keyValue[1].Trim();
                    string localMd5  = Util.md5file(localfile);
                    canUpdate = !remoteMd5.Equals(localMd5);
                    if (canUpdate)
                    {
                        File.Delete(localfile);
                    }
                }
                //本地缺少文件
                if (canUpdate)
                {
                    DebugMod.Log(fileUrl);
                    message = "downloading>>" + fileUrl;
                    //这里都是资源文件,用线程下载
                    while (m_CurDownloadNum > m_MaxDownloadNum)
                    {
                        yield return(new WaitForEndOfFrame());
                    }
                    BeginDownload(fileUrl, localfile);
                    //检查下载文件列表
                    while (!(IsDownOK(localfile)))
                    {
                        yield return(new WaitForEndOfFrame());
                    }
                }
            }
            yield return(new WaitForEndOfFrame());

            message = "更新完成!!";
            //facade.SendMessageCommand(NotiConst.UPDATE_MESSAGE, message);
            //GameMain.GlobalObject.SendMessage("OnShowMessage", message);
            //AssetManager.Instance.Initialize(OnResourceInited);
            OnResourceInited();
        }