A start at refactoring two similar, but different classes to use some shared code. 1. InnerLabeledMultiStringView is a RootSiteControl 2. InnerLabeledMultiStringControl is a SimpleRootSite but which is wrapped in a LabeledMultiStringControl (used in InsertEntryDlg), which is a UserControl.
Exemplo n.º 1
0
        private void SetupSoundControls()
        {
            if (m_innerView.WritingSystemsToDisplay == null)
            {
                return;                 // should get called again when it is set up.
            }
            if (m_innerView.RootBox == null)
            {
                return;                 // called again in MakeRoot, when information more complete.
            }
            int index = -1;

            foreach (var ws in m_innerView.WritingSystemsToDisplay)
            {
                index++;
                var pws = ws as WritingSystemDefinition;
                if (pws == null || !pws.IsVoice ||
                    MultiStringSelectionUtils.GetSelAtStartOfWs(m_innerView.RootBox, m_innerView.Flid, index, ws) == null)
                {
                    continue;
                }
                var soundFieldControl = new ShortSoundFieldControl();
                m_soundControls.Add(soundFieldControl);                 // todo: one for each audio one
                soundFieldControl.Visible  = true;
                soundFieldControl.PlayOnly = false;
                var    filename = m_innerView.Cache.DomainDataByFlid.get_MultiStringAlt(m_innerView.HvoObj, m_innerView.Flid, ws.Handle).Text ?? "";
                string path;
                if (String.IsNullOrEmpty(filename))
                {
                    // Provide a filename for copying an existing file to.
                    CreateNewSoundFilename(out path);
                }
                else
                {
                    var mediaDir = FdoFileHelper.GetMediaDir(m_innerView.Cache.LangProject.LinkedFilesRootDir);
                    Directory.CreateDirectory(mediaDir);                     // Palaso media library does not cope if it does not exist.
                    path = Path.Combine(mediaDir, filename.Normalize(NormalizationForm.FormC));

                    // Windows in total defiance of the Unicode standard does not consider alternate normalizations
                    // of file names equal. The name in our string will always be NFD. From 7.2.2 we are saving files
                    // in NFC, but files from older versions could be NFD, so we need to check both. This is not
                    // foolproof...don't know any way to look for all files that might exist with supposedly equivalent
                    // names not normalized at all.
                    if (!File.Exists(path))
                    {
                        var tryPath = path.Normalize(NormalizationForm.FormD);
                        if (File.Exists(tryPath))
                        {
                            path = tryPath;
                        }
                    }
                }
                soundFieldControl.Path = path;
                soundFieldControl.BeforeStartingToRecord += soundFieldControl_BeforeStartingToRecord;
                soundFieldControl.SoundRecorded          += soundFieldControl_SoundRecorded;
                soundFieldControl.SoundDeleted           += soundFieldControl_SoundDeleted;
                Controls.Add(soundFieldControl);
            }
        }
Exemplo n.º 2
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 /// <summary>
 /// Override to handle KeyUp/KeyDown within a multi-string field -- LT-13334
 /// </summary>
 protected override void OnKeyDown(KeyEventArgs e)
 {
     base.OnKeyDown(e);
     if (!e.Handled && (e.KeyCode == Keys.Up || e.KeyCode == Keys.Down))
     {
         MultiStringSelectionUtils.HandleUpDownArrows(e, m_rootb, RootSiteEditingHelper.CurrentSelection,
                                                      WritingSystemsToDisplay, m_flid);
     }
 }
Exemplo n.º 3
0
 /// <summary>
 /// User pressed a key.
 /// </summary>
 protected override void OnKeyDown(KeyEventArgs e)
 {
     if (!m_editingHelper.HandleOnKeyDown(e))
     {
         base.OnKeyDown(e);
     }
     if (!e.Handled && (e.KeyCode == Keys.Up || e.KeyCode == Keys.Down))
     {
         MultiStringSelectionUtils.HandleUpDownArrows(e, RootBox, EditingHelper.CurrentSelection, WritingSystems, kflid);
     }
 }
Exemplo n.º 4
0
        /// <summary>
        /// Arrange our sound controls if any.
        /// </summary>
        protected override void OnLayout(LayoutEventArgs levent)
        {
            base.OnLayout(levent);
            if (m_innerView.VC == null || m_innerView.RootBox == null)             // We can come in with no rootb from a dispose call.
            {
                return;
            }
            if (Visible)
            {
                m_innerView.RefreshDisplayIfPending();                 // Reconstruct the innerView's RootBox only if it is pending.
            }
            int dpiX;

            using (var graphics = CreateGraphics())
            {
                dpiX = (int)graphics.DpiX;
            }
            int indent = m_innerView.VC.m_mDxmpLabelWidth * dpiX / 72000 + 5;             // 72000 millipoints/inch

            if (m_soundControls.Count == 0)
            {
                SetupSoundControls();
            }
            foreach (var control in m_soundControls)
            {
                int wsIndex;
                var ws = WsForSoundField(control, out wsIndex);
                if (ws != null)
                {
                    control.Left  = indent;
                    control.Width = Width - indent;
                    control.Top   = Height - indent + 5;
                    var sel = MultiStringSelectionUtils.GetSelAtStartOfWs(m_innerView.RootBox, m_innerView.Flid, wsIndex, ws);
                    if (sel != null)
                    {
                        // not sure how it could be null, but see LT-13984. Most likely we are doing it too
                        // soon, perhaps before the root box is even constructed.
                        // Leave control.Top zero and hope layout gets called again when we can make
                        // the selection successfully.
                        Rectangle selRect;
                        if (m_innerView.GetSoundControlRectangle(sel, out selRect))
                        {
                            control.Top = selRect.Top;
                        }
                    }
                    // Don't crash trying to bring to front if control is not a child control on Linux (FWNX-1348).
                    // If control.Parent is null, don't crash, and bring to front anyway on Windows (LT-15148).
                    if (control.Parent == null || control.Parent.Controls.Contains(control))
                    {
                        control.BringToFront();
                    }
                }
            }
        }