InnerFwTextBox implements the main body of an FwTextBox. Has to be public so combo box can return its text box.
Inheritance: SIL.FieldWorks.Common.RootSites.SimpleRootSite, IVwNotifyChange, IWritingSystemAndStylesheet
Exemplo n.º 1
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		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Default Constructor
		/// </summary>
		/// ------------------------------------------------------------------------------------
		public FwLabel()
		{
			m_innerFwTextBox = new InnerFwTextBox();
			m_innerFwTextBox.ReadOnlyView = true;

			Padding = new Padding(1, 2, 1, 1);
			Controls.Add(m_innerFwTextBox);

			// This causes us to get a notification when the string gets changed,
			// so we can fire our TextChanged event.
			m_sda = m_innerFwTextBox.DataAccess;
			m_sda.AddNotification(this);
			m_innerFwTextBox.AdjustStringHeight = false;
		}
Exemplo n.º 2
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		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Default Constructor
		/// </summary>
		/// ------------------------------------------------------------------------------------
		public FwTextBox()
		{
			m_innerFwTextBox = new InnerFwTextBox();

			if (Application.RenderWithVisualStyles)
				DoubleBuffered = true;

			HasBorder = true;
			Padding = Application.RenderWithVisualStyles ? new Padding(2) : new Padding(1, 2, 1, 1);
			m_innerFwTextBox.Dock = DockStyle.Fill;
			Controls.Add(m_innerFwTextBox);
			// This causes us to get a notification when the string gets changed,
			// so we can fire our TextChanged event.
			m_sda = m_innerFwTextBox.DataAccess;
			m_sda.AddNotification(this);

			m_innerFwTextBox.LostFocus += OnInnerTextBoxLostFocus;
			m_innerFwTextBox.GotFocus += m_innerFwTextBox_GotFocus;
			m_innerFwTextBox.MouseEnter += m_innerFwTextBox_MouseEnter;
			m_innerFwTextBox.MouseLeave += m_innerFwTextBox_MouseLeave;

			// This makes it, by default if the container's initialization doesn't change it,
			// the same default size as a standard text box.
			Size = new Size(100, 22);

			// And, if not changed, it's background color is white.
			BackColor = SystemColors.Window;
			// Since the TE team put a limit on the text height based on the control's Font,
			// we want a default font size that is big enough never to limit things.
			Font = new Font(Font.Name, 100.0f);

			// We don't want to auto scale because that messes up selections. You can see this
			// by commenting this line. If FwFindReplaceDlg.AutoScaleMode is set to Font the test
			// SIL.FieldWorks.FwCoreDlgs.FwFindReplaceDlgTests.ApplyWS_ToSelectedString will
			// fail because it didn't make a range selection.
			AutoScaleMode = AutoScaleMode.None;
		}
Exemplo n.º 3
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		/// <summary>
		/// Executes in two distinct scenarios.
		///
		/// 1. If disposing is true, the method has been called directly
		/// or indirectly by a user's code via the Dispose method.
		/// Both managed and unmanaged resources can be disposed.
		///
		/// 2. If disposing is false, the method has been called by the
		/// runtime from inside the finalizer and you should not reference (access)
		/// other managed objects, as they already have been garbage collected.
		/// Only unmanaged resources can be disposed.
		/// </summary>
		/// <param name="disposing"></param>
		/// <remarks>
		/// If any exceptions are thrown, that is fine.
		/// If the method is being done in a finalizer, it will be ignored.
		/// If it is thrown by client code calling Dispose,
		/// it needs to be handled by fixing the bug.
		///
		/// If subclasses override this method, they should call the base implementation.
		/// </remarks>
		protected override void Dispose(bool disposing)
		{
			Debug.WriteLineIf(!disposing, "****************** Missing Dispose() call for " + GetType().Name + " ******************");
			// Must not be run more than once.
			if (IsDisposed)
				return;

			// m_sda COM object block removed due to crash in Finializer thread LT-6124

			if (disposing)
			{
				// Dispose managed resources here.
				if (m_sda != null)
					m_sda.RemoveNotification(this);

				if (m_innerFwTextBox != null)
				{
					Controls.Remove(m_innerFwTextBox);
					m_innerFwTextBox.LostFocus -= OnInnerTextBoxLostFocus;
					m_innerFwTextBox.GotFocus -= m_innerFwTextBox_GotFocus;
					m_innerFwTextBox.MouseEnter -= m_innerFwTextBox_MouseEnter;
					m_innerFwTextBox.MouseLeave -= m_innerFwTextBox_MouseLeave;
					m_innerFwTextBox.Dispose();
				}
			}

			// Dispose unmanaged resources here, whether disposing is true or false.
			m_innerFwTextBox = null;
			m_sda = null;

			base.Dispose(disposing);
		}
Exemplo n.º 4
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		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Construct one. Must be part of an InnerFwTextBox.
		/// </summary>
		/// ------------------------------------------------------------------------------------
		internal TextBoxVc(InnerFwTextBox innerTextBox)
		{
			m_innerTextBox = innerTextBox;
		}
Exemplo n.º 5
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		/// <summary>
		/// Executes in two distinct scenarios.
		///
		/// 1. If disposing is true, the method has been called directly
		/// or indirectly by a user's code via the Dispose method.
		/// Both managed and unmanaged resources can be disposed.
		///
		/// 2. If disposing is false, the method has been called by the
		/// runtime from inside the finalizer and you should not reference (access)
		/// other managed objects, as they already have been garbage collected.
		/// Only unmanaged resources can be disposed.
		/// </summary>
		/// <param name="disposing"></param>
		/// <remarks>
		/// If any exceptions are thrown, that is fine.
		/// If the method is being done in a finalizer, it will be ignored.
		/// If it is thrown by client code calling Dispose,
		/// it needs to be handled by fixing the bug.
		///
		/// If subclasses override this method, they should call the base implementation.
		/// </remarks>
		protected override void Dispose(bool disposing)
		{
			Debug.WriteLineIf(!disposing, "****************** Missing Dispose() call for " + GetType().Name + " ******************");
			// Must not be run more than once.
			if (IsDisposed)
				return;

			if (disposing)
			{
				// Dispose managed resources here.
			}

			// Dispose unmanaged resources here, whether disposing is true or false.
			m_innerFwTextBox = null;

			base.Dispose(disposing);
		}
Exemplo n.º 6
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		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Initializes a new instance of the <see cref="TextBoxEditingHelper"/> class.
		/// </summary>
		/// <param name="innerFwTextBox">The inner fw text box.</param>
		/// ------------------------------------------------------------------------------------
		public TextBoxEditingHelper(InnerFwTextBox innerFwTextBox) :
			base(innerFwTextBox)
		{
			m_innerFwTextBox = innerFwTextBox;
		}
Exemplo n.º 7
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		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Default Constructor
		/// </summary>
		/// ------------------------------------------------------------------------------------
		public FwTextBox()
		{
			HasBorder = true;
			Padding = Application.RenderWithVisualStyles ? new Padding(2) : new Padding(1, 2, 1, 1);
			m_innerFwTextBox = new InnerFwTextBox();
			m_innerFwTextBox.Dock = DockStyle.Fill;
			this.Controls.Add(m_innerFwTextBox);
			// This causes us to get a notification when the string gets changed,
			// so we can fire our TextChanged event.
			m_sda = m_innerFwTextBox.DataAccess;
			m_sda.AddNotification(this);

			m_innerFwTextBox.LostFocus += new EventHandler(OnInnerTextBoxLostFocus);
			m_innerFwTextBox.GotFocus += new EventHandler(m_innerFwTextBox_GotFocus);
			m_innerFwTextBox.MouseEnter += new EventHandler(m_innerFwTextBox_MouseEnter);
			m_innerFwTextBox.MouseLeave += new EventHandler(m_innerFwTextBox_MouseLeave);

			// This makes it, by default if the container's initialization doesn't change it,
			// the same default size as a standard text box.
			this.Size = new Size(100,22);
			// And, if not changed, it's background color is white.
			this.BackColor = SystemColors.Window;
			// Since the TE team put a limit on the text height based on the control's Font,
			// we want a default font size that is big enough never to limit things.
			this.Font = new Font(Font.Name, 100.0f);
		}
Exemplo n.º 8
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Executes in two distinct scenarios.
		/// 1. If disposing is true, the method has been called directly
		/// or indirectly by a user's code via the Dispose method.
		/// Both managed and unmanaged resources can be disposed.
		/// 2. If disposing is false, the method has been called by the
		/// runtime from inside the finalizer and you should not reference (access)
		/// other managed objects, as they already have been garbage collected.
		/// Only unmanaged resources can be disposed.
		/// </summary>
		/// <param name="disposing">true to release both managed and unmanaged resources; false
		/// to release only unmanaged resources.</param>
		/// <remarks>
		/// If any exceptions are thrown, that is fine.
		/// If the method is being done in a finalizer, it will be ignored.
		/// If it is thrown by client code calling Dispose,
		/// it needs to be handled by fixing the bug.
		/// If subclasses override this method, they should call the base implementation.
		/// </remarks>
		/// ------------------------------------------------------------------------------------
		protected override void Dispose(bool disposing)
		{
			// Must not be run more than once.
			if (IsDisposed)
				return;

			if (disposing)
			{
				// Dispose managed resources here.
				if (m_sda != null)
					m_sda.RemoveNotification(this);

				// m_innerFwTextBox is part of Controls collection and will be disposed there.
			}

			// Dispose unmanaged resources here, whether disposing is true or false.
			m_innerFwTextBox = null;
			m_sda = null;

			base.Dispose(disposing);
		}
Exemplo n.º 9
0
		/// ------------------------------------------------------------------------------------
		/// <summary>
		/// Executes in two distinct scenarios.
		/// 1. If disposing is true, the method has been called directly
		/// or indirectly by a user's code via the Dispose method.
		/// Both managed and unmanaged resources can be disposed.
		/// 2. If disposing is false, the method has been called by the
		/// runtime from inside the finalizer and you should not reference (access)
		/// other managed objects, as they already have been garbage collected.
		/// Only unmanaged resources can be disposed.
		/// </summary>
		/// <param name="disposing">true to release both managed and unmanaged resources; false
		/// to release only unmanaged resources.</param>
		/// <remarks>
		/// If any exceptions are thrown, that is fine.
		/// If the method is being done in a finalizer, it will be ignored.
		/// If it is thrown by client code calling Dispose,
		/// it needs to be handled by fixing the bug.
		/// If subclasses override this method, they should call the base implementation.
		/// </remarks>
		/// ------------------------------------------------------------------------------------
		protected override void Dispose(bool disposing)
		{
			System.Diagnostics.Debug.WriteLineIf(!disposing, "****************** Missing Dispose() call for " + GetType().Name + " ******************");
			// Must not be run more than once.
			if (IsDisposed)
				return;

			if (disposing)
			{
				// Dispose managed resources here.
				if (m_sda != null)
					m_sda.RemoveNotification(this);

				// m_innerFwTextBox is part of Controls collection and will be disposed there.
			}

			// Dispose unmanaged resources here, whether disposing is true or false.
			m_innerFwTextBox = null;
			m_sda = null;

			base.Dispose(disposing);
		}