Exemplo n.º 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            if (doReplay == false)
            {
                loopId += 1;
                Console.WriteLine("Q pressed: " + Keyboard.GetState().IsKeyUp(Keys.Q));
                input.Keys = Keyboard.GetState().GetPressedKeys();
                recordReplay(loopId, input, currentStage.Id);
                currentStage.Update(gameTime, input);
            }
            else
            {
                loopId += 1;
                if (next == null)
                {
                    next = replayEvents.Dequeue();
                }
                if (loopId == next.LoopId)
                {
                    Console.WriteLine(next.ToString());
                    input.Keys = next.Keys;
                    if (replayEvents.Count > 0)
                    {
                        next = replayEvents.Dequeue();
                    }
                }
                else
                {
                    input.Keys = noKeys;
                }
                currentStage.Update(gameTime, input);
            }

            elapsedTime += gameTime.ElapsedGameTime;
            if (elapsedTime > System.TimeSpan.FromSeconds(1))
            {
                elapsedTime -= TimeSpan.FromSeconds(1);
                frameRate    = frameCounter;
                frameCounter = 0;
            }

            base.Update(gameTime);
        }
Exemplo n.º 2
0
        public static Queue <ReplayEvent> Load(string filename)
        {
            //TODO: Determine how to handle file issues (non existent, corrupt) and show the errors appropriately from back to front
            var list = new Queue <ReplayEvent>();

            using (StreamReader sr = new StreamReader(filename))
            {
                string s = "";
                while ((s = sr.ReadLine()) != null)
                {
                    list.Enqueue(ReplayEvent.GetEvent(s));
                }
            }

            return(list);
        }