static extern void sfString_SetBlendMode(IntPtr This, BlendMode Mode);
static extern void sfSprite_SetBlendMode(IntPtr This, BlendMode Mode);
//////////////////////////////////////////////////////////// /// <summary> /// Construct a default set of render states with a custom blend mode /// </summary> /// <param name="blendMode">Blend mode to use</param> //////////////////////////////////////////////////////////// public RenderStates(BlendMode blendMode) : this(blendMode, Transform.Identity, null, null) { }