Exemplo n.º 1
0
        public static Material paint(ushort shirt, ushort pants, bool isMega)
        {
            Texture2D texture2D = Object.Instantiate <Texture2D>((!isMega) ? ZombieClothing.zombieTexture : ZombieClothing.megaTexture);

            texture2D.name = string.Concat(new object[]
            {
                "Zombie_",
                (!isMega) ? "Normal" : "Mega",
                "_",
                shirt,
                "_",
                pants
            });
            texture2D.hideFlags = 61;
            if (shirt != 0)
            {
                ItemShirtAsset itemShirtAsset = (ItemShirtAsset)Assets.find(EAssetType.ITEM, shirt);
                if (itemShirtAsset != null)
                {
                    for (int i = 0; i < itemShirtAsset.shirt.width; i++)
                    {
                        for (int j = 0; j < itemShirtAsset.shirt.height; j++)
                        {
                            if (itemShirtAsset.shirt.GetPixel(i, j).a > 0f)
                            {
                                texture2D.SetPixel(i, j, itemShirtAsset.shirt.GetPixel(i, j));
                            }
                        }
                    }
                }
            }
            if (pants != 0)
            {
                ItemPantsAsset itemPantsAsset = (ItemPantsAsset)Assets.find(EAssetType.ITEM, pants);
                if (itemPantsAsset != null)
                {
                    for (int k = 0; k < itemPantsAsset.pants.width; k++)
                    {
                        for (int l = 0; l < itemPantsAsset.pants.height; l++)
                        {
                            if (itemPantsAsset.pants.GetPixel(k, l).a > 0f)
                            {
                                texture2D.SetPixel(k, l, itemPantsAsset.pants.GetPixel(k, l));
                            }
                        }
                    }
                }
            }
            texture2D.Apply();
            Material material = new Material(ZombieClothing.shader);

            material.name = string.Concat(new object[]
            {
                "Zombie_",
                (!isMega) ? "Normal" : "Mega",
                "_",
                shirt,
                "_",
                pants
            });
            material.hideFlags   = 61;
            material.mainTexture = texture2D;
            material.SetFloat("_Glossiness", 0f);
            return(material);
        }
Exemplo n.º 2
0
        public void apply()
        {
            if (Dedicator.isDedicated)
            {
                return;
            }
            ItemShirtAsset itemShirtAsset = (this.visualShirtAsset == null || !this.isVisual) ? this.shirtAsset : this.visualShirtAsset;
            ItemPantsAsset itemPantsAsset = (this.visualPantsAsset == null || !this.isVisual) ? this.pantsAsset : this.visualPantsAsset;

            if (this.needsClothesUpdate || this.needsShirtUpdate || this.needsPantsUpdate)
            {
                this.clothing.shirt         = null;
                this.clothing.shirtEmission = null;
                this.clothing.shirtMetallic = null;
                this.clothing.flipShirt     = false;
                if (itemShirtAsset != null)
                {
                    this.clothing.shirt         = itemShirtAsset.shirt;
                    this.clothing.shirtEmission = itemShirtAsset.emission;
                    this.clothing.shirtMetallic = itemShirtAsset.metallic;
                    this.clothing.flipShirt     = (this.hand && itemShirtAsset.ignoreHand);
                }
                this.clothing.pants         = null;
                this.clothing.pantsEmission = null;
                this.clothing.pantsMetallic = null;
                if (itemPantsAsset != null)
                {
                    this.clothing.pants         = itemPantsAsset.pants;
                    this.clothing.pantsEmission = itemPantsAsset.emission;
                    this.clothing.pantsMetallic = itemPantsAsset.metallic;
                }
                this.clothing.apply();
                if (this.materialClothing != null)
                {
                    this.materialClothing.mainTexture = this.clothing.texture;
                    this.materialClothing.SetTexture("_EmissionMap", this.clothing.emission);
                    this.materialClothing.SetTexture("_MetallicGlossMap", this.clothing.metallic);
                }
            }
            if (!this.isMine)
            {
                if (this.needsShirtUpdate)
                {
                    if (this.isUpper && this.upperSystems != null)
                    {
                        for (int i = 0; i < this.upperSystems.Length; i++)
                        {
                            Transform transform = this.upperSystems[i];
                            if (transform != null)
                            {
                                Object.Destroy(transform.gameObject);
                            }
                        }
                        this.isUpper = false;
                    }
                    if (this.isVisual && this.isMythic && this.visualShirt != 0)
                    {
                        ushort inventoryMythicID = Provider.provider.economyService.getInventoryMythicID(this.visualShirt);
                        if (inventoryMythicID != 0)
                        {
                            ItemTool.applyEffect(this.upperBones, this.upperSystems, inventoryMythicID, EEffectType.AREA);
                            this.isUpper = true;
                        }
                    }
                }
                if (this.needsPantsUpdate)
                {
                    if (this.isLower && this.lowerSystems != null)
                    {
                        for (int j = 0; j < this.lowerSystems.Length; j++)
                        {
                            Transform transform2 = this.lowerSystems[j];
                            if (transform2 != null)
                            {
                                Object.Destroy(transform2.gameObject);
                            }
                        }
                        this.isLower = false;
                    }
                    if (this.isVisual && this.isMythic && this.visualPants != 0)
                    {
                        ushort inventoryMythicID2 = Provider.provider.economyService.getInventoryMythicID(this.visualPants);
                        if (inventoryMythicID2 != 0)
                        {
                            ItemTool.applyEffect(this.lowerBones, this.lowerSystems, inventoryMythicID2, EEffectType.AREA);
                            this.isLower = true;
                        }
                    }
                }
                ItemHatAsset      itemHatAsset      = (this.visualHatAsset == null || !this.isVisual) ? this.hatAsset : this.visualHatAsset;
                ItemBackpackAsset itemBackpackAsset = (this.visualBackpackAsset == null || !this.isVisual) ? this.backpackAsset : this.visualBackpackAsset;
                ItemVestAsset     itemVestAsset     = (this.visualVestAsset == null || !this.isVisual) ? this.vestAsset : this.visualVestAsset;
                ItemMaskAsset     itemMaskAsset     = (this.visualMaskAsset == null || !this.isVisual) ? this.maskAsset : this.visualMaskAsset;
                ItemGlassesAsset  itemGlassesAsset  = (this.visualGlassesAsset == null || !this.isVisual || (this.glassesAsset != null && (this.glassesAsset.vision != ELightingVision.NONE || this.glassesAsset.isBlindfold))) ? this.glassesAsset : this.visualGlassesAsset;
                bool flag  = true;
                bool flag2 = true;
                if (this.needsHatUpdate)
                {
                    if (this.hatModel != null)
                    {
                        Object.Destroy(this.hatModel.gameObject);
                    }
                    if (itemHatAsset != null && itemHatAsset.hat != null)
                    {
                        this.hatModel                         = Object.Instantiate <GameObject>(itemHatAsset.hat).transform;
                        this.hatModel.name                    = "Hat";
                        this.hatModel.transform.parent        = this.skull;
                        this.hatModel.transform.localPosition = Vector3.zero;
                        this.hatModel.transform.localRotation = Quaternion.identity;
                        this.hatModel.transform.localScale    = Vector3.one;
                        if (!this.isView)
                        {
                            Object.Destroy(this.hatModel.GetComponent <Collider>());
                        }
                        if (this.isVisual && this.isMythic && this.visualHat != 0)
                        {
                            ushort inventoryMythicID3 = Provider.provider.economyService.getInventoryMythicID(this.visualHat);
                            if (inventoryMythicID3 != 0)
                            {
                                ItemTool.applyEffect(this.hatModel, inventoryMythicID3, EEffectType.HOOK);
                            }
                        }
                    }
                }
                if (itemHatAsset != null && itemHatAsset.hat != null)
                {
                    if (!itemHatAsset.hasHair)
                    {
                        flag = false;
                    }
                    if (!itemHatAsset.hasBeard)
                    {
                        flag2 = false;
                    }
                }
                if (this.needsBackpackUpdate)
                {
                    if (this.backpackModel != null)
                    {
                        Object.Destroy(this.backpackModel.gameObject);
                    }
                    if (itemBackpackAsset != null && itemBackpackAsset.backpack != null)
                    {
                        this.backpackModel                         = Object.Instantiate <GameObject>(itemBackpackAsset.backpack).transform;
                        this.backpackModel.name                    = "Backpack";
                        this.backpackModel.transform.parent        = this.spine;
                        this.backpackModel.transform.localPosition = Vector3.zero;
                        this.backpackModel.transform.localRotation = Quaternion.identity;
                        this.backpackModel.transform.localScale    = Vector3.one;
                        if (!this.isView)
                        {
                            Object.Destroy(this.backpackModel.GetComponent <Collider>());
                        }
                        if (this.isVisual && this.isMythic && this.visualBackpack != 0)
                        {
                            ushort inventoryMythicID4 = Provider.provider.economyService.getInventoryMythicID(this.visualBackpack);
                            if (inventoryMythicID4 != 0)
                            {
                                ItemTool.applyEffect(this.backpackModel, inventoryMythicID4, EEffectType.HOOK);
                            }
                        }
                        this.backpackModel.gameObject.SetActive(this.hasBackpack);
                    }
                }
                if (this.needsVestUpdate)
                {
                    if (this.vestModel != null)
                    {
                        Object.Destroy(this.vestModel.gameObject);
                    }
                    if (itemVestAsset != null && itemVestAsset.vest != null)
                    {
                        this.vestModel                         = Object.Instantiate <GameObject>(itemVestAsset.vest).transform;
                        this.vestModel.name                    = "Vest";
                        this.vestModel.transform.parent        = this.spine;
                        this.vestModel.transform.localPosition = Vector3.zero;
                        this.vestModel.transform.localRotation = Quaternion.identity;
                        this.vestModel.transform.localScale    = Vector3.one;
                        if (!this.isView)
                        {
                            Object.Destroy(this.vestModel.GetComponent <Collider>());
                        }
                        if (this.isVisual && this.isMythic && this.visualVest != 0)
                        {
                            ushort inventoryMythicID5 = Provider.provider.economyService.getInventoryMythicID(this.visualVest);
                            if (inventoryMythicID5 != 0)
                            {
                                ItemTool.applyEffect(this.vestModel, inventoryMythicID5, EEffectType.HOOK);
                            }
                        }
                    }
                }
                if (this.needsMaskUpdate)
                {
                    if (this.maskModel != null)
                    {
                        Object.Destroy(this.maskModel.gameObject);
                    }
                    if (itemMaskAsset != null && itemMaskAsset.mask != null)
                    {
                        this.maskModel                         = Object.Instantiate <GameObject>(itemMaskAsset.mask).transform;
                        this.maskModel.name                    = "Mask";
                        this.maskModel.transform.parent        = this.skull;
                        this.maskModel.transform.localPosition = Vector3.zero;
                        this.maskModel.transform.localRotation = Quaternion.identity;
                        this.maskModel.transform.localScale    = Vector3.one;
                        if (!this.isView)
                        {
                            Object.Destroy(this.maskModel.GetComponent <Collider>());
                        }
                        if (this.isVisual && this.isMythic && this.visualMask != 0)
                        {
                            ushort inventoryMythicID6 = Provider.provider.economyService.getInventoryMythicID(this.visualMask);
                            if (inventoryMythicID6 != 0)
                            {
                                ItemTool.applyEffect(this.maskModel, inventoryMythicID6, EEffectType.HOOK);
                            }
                        }
                    }
                }
                if (itemMaskAsset != null && itemMaskAsset.mask != null)
                {
                    if (!itemMaskAsset.hasHair)
                    {
                        flag = false;
                    }
                    if (!itemMaskAsset.hasBeard)
                    {
                        flag2 = false;
                    }
                }
                if (this.needsGlassesUpdate)
                {
                    if (this.glassesModel != null)
                    {
                        Object.Destroy(this.glassesModel.gameObject);
                    }
                    if (itemGlassesAsset != null && itemGlassesAsset.glasses != null)
                    {
                        this.glassesModel                         = Object.Instantiate <GameObject>(itemGlassesAsset.glasses).transform;
                        this.glassesModel.name                    = "Glasses";
                        this.glassesModel.transform.parent        = this.skull;
                        this.glassesModel.transform.localPosition = Vector3.zero;
                        this.glassesModel.transform.localRotation = Quaternion.identity;
                        this.glassesModel.localScale              = Vector3.one;
                        if (!this.isView)
                        {
                            Object.Destroy(this.glassesModel.GetComponent <Collider>());
                        }
                        if (this.isVisual && this.isMythic && this.visualGlasses != 0)
                        {
                            ushort inventoryMythicID7 = Provider.provider.economyService.getInventoryMythicID(this.visualGlasses);
                            if (inventoryMythicID7 != 0)
                            {
                                ItemTool.applyEffect(this.glassesModel, inventoryMythicID7, EEffectType.HOOK);
                            }
                        }
                    }
                }
                if (itemGlassesAsset != null && itemGlassesAsset.glasses != null)
                {
                    if (!itemGlassesAsset.hasHair)
                    {
                        flag = false;
                    }
                    if (!itemGlassesAsset.hasBeard)
                    {
                        flag2 = false;
                    }
                }
                if (this.materialHair != null)
                {
                    this.materialHair.color = this.color;
                }
                if (this.hasHair != flag)
                {
                    this.hasHair         = flag;
                    this.needsHairUpdate = true;
                }
                if (this.needsHairUpdate)
                {
                    if (this.hairModel != null)
                    {
                        Object.Destroy(this.hairModel.gameObject);
                    }
                    if (this.hasHair)
                    {
                        Object @object = Resources.Load("Hairs/" + this.hair + "/Hair");
                        if (@object != null)
                        {
                            this.hairModel                         = ((GameObject)Object.Instantiate(@object)).transform;
                            this.hairModel.name                    = "Hair";
                            this.hairModel.transform.parent        = this.skull;
                            this.hairModel.transform.localPosition = Vector3.zero;
                            this.hairModel.transform.localRotation = Quaternion.identity;
                            this.hairModel.transform.localScale    = Vector3.one;
                            if (this.hairModel.FindChild("Model_0") != null)
                            {
                                this.hairModel.FindChild("Model_0").GetComponent <Renderer>().sharedMaterial = this.materialHair;
                            }
                        }
                    }
                }
                if (this.hasBeard != flag2)
                {
                    this.hasBeard         = flag2;
                    this.needsBeardUpdate = true;
                }
                if (this.needsBeardUpdate)
                {
                    if (this.beardModel != null)
                    {
                        Object.Destroy(this.beardModel.gameObject);
                    }
                    if (this.hasBeard)
                    {
                        Object object2 = Resources.Load("Beards/" + this.beard + "/Beard");
                        if (object2 != null)
                        {
                            this.beardModel                         = ((GameObject)Object.Instantiate(object2)).transform;
                            this.beardModel.name                    = "Beard";
                            this.beardModel.transform.parent        = this.skull;
                            this.beardModel.transform.localPosition = Vector3.zero;
                            this.beardModel.transform.localRotation = Quaternion.identity;
                            this.beardModel.localScale              = Vector3.one;
                            if (this.beardModel.FindChild("Model_0") != null)
                            {
                                this.beardModel.FindChild("Model_0").GetComponent <Renderer>().sharedMaterial = this.materialHair;
                            }
                        }
                    }
                }
            }
            this.updateAll(false);
        }