public StripedPathSet(SvgParser.SvgPath path, StripeFieldConfig stripeFieldConfig, SCSvgFileData _svgFileData) { this.stripeFieldConfig = stripeFieldConfig; this._svgFileData = _svgFileData; diamondCalculator = new DiamondCalculator(stripeFieldConfig); dbugSettings = UnityEngine.Object.FindObjectOfType <DbugSettings>(); setup(path); }
public DiamondCalculator(StripeFieldConfig stripeFieldConfig) { this.stripeFieldConfig = stripeFieldConfig; dbugSettings = GameObject.FindObjectOfType <DbugSettings>(); }