Exemplo n.º 1
0
        public override bool CheckCondition(StateManager state)
        {
            Collider2D[] collisions = Physics2D.OverlapCircleAll(state.transform.position, radius, LayerMask.GetMask("Pushbox"));

            foreach (Collider2D collision in collisions)
            {
                if (collision.tag == "Player")
                {
                    state.SetNewTarget(collision.gameObject);
                    return(true);
                }
            }

            return(false);
        }