Exemplo n.º 1
0
        private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors)
        {
            string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";

            if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
            {
                string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);

                ubName += "_" + DefaultNames.UniformNamePrefix;

                string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";

                context.AppendLine($"layout (binding = {context.Config.FirstConstantBufferBinding}, std140) uniform {blockName}");
                context.EnterScope();
                context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
                context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
            }
            else
            {
                foreach (var descriptor in descriptors)
                {
                    string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);

                    ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot;

                    context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}");
                    context.EnterScope();
                    context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";");
                    context.LeaveScope(";");
                }
            }
        }
Exemplo n.º 2
0
        private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
        {
            string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";

            if (info.UsesCbIndexing)
            {
                string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);

                ubName += "_" + DefaultNames.UniformNamePrefix;

                string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";

                int maxSlot = 0;

                foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
                {
                    context.CBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{cbufSlot}]", cbufSlot));

                    if (maxSlot < cbufSlot)
                    {
                        maxSlot = cbufSlot;
                    }
                }

                context.AppendLine("layout (std140) uniform " + blockName);

                context.EnterScope();

                context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");

                string arraySize = NumberFormatter.FormatInt(maxSlot + 1);

                context.LeaveScope($" {ubName}[{arraySize}];");
            }
            else
            {
                foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
                {
                    string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);

                    ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;

                    context.CBufferDescriptors.Add(new BufferDescriptor(ubName, cbufSlot));

                    context.AppendLine("layout (std140) uniform " + ubName);

                    context.EnterScope();

                    context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");

                    context.LeaveScope(";");
                }
            }
        }
Exemplo n.º 3
0
        private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
        {
            string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";

            if (info.UsesCbIndexing)
            {
                int count = info.CBuffers.Max() + 1;

                int[] bindings = new int[count];

                for (int i = 0; i < count; i++)
                {
                    bindings[i] = context.Config.Counts.IncrementUniformBuffersCount();
                }

                foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
                {
                    context.CBufferDescriptors.Add(new BufferDescriptor(bindings[cbufSlot], cbufSlot));
                }

                string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);

                ubName += "_" + DefaultNames.UniformNamePrefix;

                string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";

                context.AppendLine($"layout (binding = {bindings[0]}, std140) uniform {blockName}");
                context.EnterScope();
                context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
                context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(count)}];");
            }
            else
            {
                foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
                {
                    int binding = context.Config.Counts.IncrementUniformBuffersCount();

                    context.CBufferDescriptors.Add(new BufferDescriptor(binding, cbufSlot));

                    string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);

                    ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;

                    context.AppendLine($"layout (binding = {binding}, std140) uniform {ubName}");
                    context.EnterScope();
                    context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
                    context.LeaveScope(";");
                }
            }
        }
Exemplo n.º 4
0
        private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
        {
            string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);

            sbName += "_" + DefaultNames.StorageNamePrefix;

            string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";

            int count = info.SBuffers.Max() + 1;

            int[] bindings = new int[count];

            for (int i = 0; i < count; i++)
            {
                bindings[i] = context.Config.Counts.IncrementStorageBuffersCount();
            }

            foreach (int sbufSlot in info.SBuffers)
            {
                context.SBufferDescriptors.Add(new BufferDescriptor(bindings[sbufSlot], sbufSlot));
            }

            context.AppendLine($"layout (binding = {bindings[0]}, std430) buffer {blockName}");
            context.EnterScope();
            context.AppendLine("uint " + DefaultNames.DataName + "[];");
            context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(count)}];");
        }
Exemplo n.º 5
0
        private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
        {
            bool needsSupportBlock = stage == ShaderStage.Fragment ||
                                     (context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable());

            if (!needsSupportBlock && scaleElements == 0)
            {
                return;
            }

            context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}");
            context.EnterScope();

            switch (stage)
            {
            case ShaderStage.Fragment:
            case ShaderStage.Vertex:
                context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
                context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
                context.AppendLine($"vec4 {DefaultNames.SupportBlockViewportInverse};");
                context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};");
                break;

            case ShaderStage.Compute:
                context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];");
                break;
            }

            context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{SupportBuffer.RenderScaleMaxCount}];");

            context.LeaveScope(";");
            context.AppendLine();
        }
Exemplo n.º 6
0
        private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
        {
            bool isFragment = stage == ShaderStage.Fragment;

            if (!isFragment && scaleElements == 0)
            {
                return;
            }

            context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}");
            context.EnterScope();

            switch (stage)
            {
            case ShaderStage.Fragment:
            case ShaderStage.Vertex:
                context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
                context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
                context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};");
                break;

            case ShaderStage.Compute:
                context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];");
                break;
            }

            context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{SupportBuffer.RenderScaleMaxCount}];");

            context.LeaveScope(";");
            context.AppendLine();
        }
Exemplo n.º 7
0
        private static void DeclareSupportUniformBlock(CodeGenContext context, bool isFragment, int scaleElements)
        {
            if (!isFragment && scaleElements == 0)
            {
                return;
            }

            context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}");
            context.EnterScope();

            if (isFragment)
            {
                context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
                context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
            }
            else
            {
                context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];");
            }

            if (scaleElements != 0)
            {
                context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{scaleElements}];");
            }

            context.LeaveScope(";");
            context.AppendLine();
        }
Exemplo n.º 8
0
        private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
        {
            string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);

            sbName += "_" + DefaultNames.StorageNamePrefix;

            string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";

            int maxSlot = 0;

            foreach (int sbufSlot in info.SBuffers)
            {
                context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));

                if (maxSlot < sbufSlot)
                {
                    maxSlot = sbufSlot;
                }
            }

            context.AppendLine("layout (std430) buffer " + blockName);

            context.EnterScope();

            context.AppendLine("uint " + DefaultNames.DataName + "[];");

            string arraySize = NumberFormatter.FormatInt(maxSlot + 1);

            context.LeaveScope($" {sbName}[{arraySize}];");
        }
Exemplo n.º 9
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        public static void Declare(CodeGenContext context, StructuredProgramInfo info)
        {
            context.AppendLine("#version 420 core");

            context.AppendLine();

            context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");

            context.AppendLine();

            if (context.Config.Type == GalShaderType.Geometry)
            {
                context.AppendLine("layout (points) in;");
                context.AppendLine("layout (triangle_strip, max_vertices = 4) out;");

                context.AppendLine();
            }

            context.AppendLine("layout (std140) uniform Extra");

            context.EnterScope();

            context.AppendLine("vec2 flip;");
            context.AppendLine("int instance;");

            context.LeaveScope(";");

            context.AppendLine();

            if (info.CBuffers.Count != 0)
            {
                DeclareUniforms(context, info);

                context.AppendLine();
            }

            if (info.Samplers.Count != 0)
            {
                DeclareSamplers(context, info);

                context.AppendLine();
            }

            if (info.IAttributes.Count != 0)
            {
                DeclareInputAttributes(context, info);

                context.AppendLine();
            }

            if (info.OAttributes.Count != 0)
            {
                DeclareOutputAttributes(context, info);

                context.AppendLine();
            }
        }
Exemplo n.º 10
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        private static void PrintMainBlock(CodeGenContext context, StructuredProgramInfo info)
        {
            context.AppendLine("void main()");

            context.EnterScope();

            Declarations.DeclareLocals(context, info);

            PrintBlock(context, info.MainBlock);

            context.LeaveScope();
        }
Exemplo n.º 11
0
        private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
        {
            context.CurrentFunction = function;

            context.AppendLine(GetFunctionSignature(function, funcName));
            context.EnterScope();

            Declarations.DeclareLocals(context, function);

            if (funcName == MainFunctionName)
            {
                // Some games will leave some elements of gl_Position uninitialized,
                // in those cases, the elements will contain undefined values according
                // to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
                // so we do explicit initialization to avoid UB on non-NVIDIA gpus.
                if (context.Config.Stage == ShaderStage.Vertex)
                {
                    context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
                }

                // Ensure that unused attributes are set, otherwise the downstream
                // compiler may eliminate them.
                // (Not needed for fragment shader as it is the last stage).
                if (context.Config.Stage != ShaderStage.Compute &&
                    context.Config.Stage != ShaderStage.Fragment &&
                    !context.Config.GpPassthrough)
                {
                    for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
                    {
                        if (info.OAttributes.Contains(attr))
                        {
                            continue;
                        }

                        if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
                        {
                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0.0;");
                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0.0;");
                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0.0;");
                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 1.0;");
                        }
                        else
                        {
                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0.0, 0.0, 0.0, 1.0);");
                        }
                    }
                }
            }

            PrintBlock(context, function.MainBlock);

            context.LeaveScope();
        }
Exemplo n.º 12
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        private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
        {
            context.CurrentFunction = function;

            context.AppendLine(GetFunctionSignature(function, funcName));
            context.EnterScope();

            Declarations.DeclareLocals(context, function);

            PrintBlock(context, function.MainBlock);

            context.LeaveScope();
        }
Exemplo n.º 13
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        private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors)
        {
            string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);

            sbName += "_" + DefaultNames.StorageNamePrefix;

            string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";

            context.AppendLine($"layout (binding = {descriptors[0].Binding}, std430) buffer {blockName}");
            context.EnterScope();
            context.AppendLine("uint " + DefaultNames.DataName + "[];");
            context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Length)}];");
        }
Exemplo n.º 14
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        private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors)
        {
            string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);

            sbName += "_" + DefaultNames.StorageNamePrefix;

            string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";

            string layout = context.Config.Options.TargetApi == TargetApi.Vulkan ? ", set = 1" : string.Empty;

            context.AppendLine($"layout (binding = {context.Config.FirstStorageBufferBinding}{layout}, std430) buffer {blockName}");
            context.EnterScope();
            context.AppendLine("uint " + DefaultNames.DataName + "[];");
            context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
        }
Exemplo n.º 15
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        private static void PrintMainBlock(CodeGenContext context, StructuredProgramInfo info)
        {
            context.AppendLine("void main()");

            context.EnterScope();

            Declarations.DeclareLocals(context, info);

            // Some games will leave some elements of gl_Position uninitialized,
            // in those cases, the elements will contain undefined values according
            // to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
            // so we do explicit initialization to avoid UB on non-NVIDIA gpus.
            if (context.Config.Stage == ShaderStage.Vertex)
            {
                context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
            }

            // Ensure that unused attributes are set, otherwise the downstream
            // compiler may eliminate them.
            // (Not needed for fragment shader as it is the last stage).
            if (context.Config.Stage != ShaderStage.Compute &&
                context.Config.Stage != ShaderStage.Fragment)
            {
                for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
                {
                    if (info.OAttributes.Contains(attr))
                    {
                        continue;
                    }

                    context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
                    context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
                    context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
                    context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
                }
            }

            PrintBlock(context, info.MainBlock);

            context.LeaveScope();
        }
Exemplo n.º 16
0
        private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
        {
            foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
            {
                string ubName = OperandManager.GetShaderStagePrefix(context.Config.Type);

                ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;

                context.CBufferDescriptors.Add(new CBufferDescriptor(ubName, cbufSlot));

                context.AppendLine("layout (std140) uniform " + ubName);

                context.EnterScope();

                string ubSize = "[" + NumberFormatter.FormatInt(context.Config.MaxCBufferSize / 16) + "]";

                context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Type, cbufSlot) + ubSize + ";");

                context.LeaveScope(";");
            }
        }
Exemplo n.º 17
0
        private static void PrintBlock(CodeGenContext context, AstBlock block)
        {
            AstBlockVisitor visitor = new AstBlockVisitor(block);

            visitor.BlockEntered += (sender, e) =>
            {
                switch (e.Block.Type)
                {
                case AstBlockType.DoWhile:
                    context.AppendLine("do");
                    break;

                case AstBlockType.Else:
                    context.AppendLine("else");
                    break;

                case AstBlockType.ElseIf:
                    context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})");
                    break;

                case AstBlockType.If:
                    context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})");
                    break;

                default: throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\".");
                }

                context.EnterScope();
            };

            visitor.BlockLeft += (sender, e) =>
            {
                context.LeaveScope();

                if (e.Block.Type == AstBlockType.DoWhile)
                {
                    context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});");
                }
            };

            foreach (IAstNode node in visitor.Visit())
            {
                if (node is AstOperation operation)
                {
                    context.AppendLine(InstGen.GetExpression(context, operation) + ";");
                }
                else if (node is AstAssignment assignment)
                {
                    VariableType srcType = OperandManager.GetNodeDestType(assignment.Source);
                    VariableType dstType = OperandManager.GetNodeDestType(assignment.Destination);

                    string dest;

                    if (assignment.Destination is AstOperand operand && operand.Type == OperandType.Attribute)
                    {
                        dest = OperandManager.GetOutAttributeName(operand, context.Config);
                    }
                    else
                    {
                        dest = InstGen.GetExpression(context, assignment.Destination);
                    }

                    string src = ReinterpretCast(context, assignment.Source, srcType, dstType);

                    context.AppendLine(dest + " = " + src + ";");
                }
Exemplo n.º 18
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        public static void Declare(CodeGenContext context, StructuredProgramInfo info)
        {
            context.AppendLine("#version 450 core");
            context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");

            if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
            {
                context.AppendLine("#extension GL_ARB_shader_ballot : enable");
            }
            else
            {
                context.AppendLine("#extension GL_KHR_shader_subgroup_basic : enable");
                context.AppendLine("#extension GL_KHR_shader_subgroup_ballot : enable");
            }

            context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
            context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
            context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");

            if (context.Config.Stage == ShaderStage.Compute)
            {
                context.AppendLine("#extension GL_ARB_compute_shader : enable");
            }
            else if (context.Config.Stage == ShaderStage.Fragment)
            {
                if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderInterlock())
                {
                    context.AppendLine("#extension GL_ARB_fragment_shader_interlock : enable");
                }
                else if (context.Config.GpuAccessor.QueryHostSupportsFragmentShaderOrderingIntel())
                {
                    context.AppendLine("#extension GL_INTEL_fragment_shader_ordering : enable");
                }
            }

            if (context.Config.GpPassthrough)
            {
                context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
            }

            context.AppendLine("#pragma optionNV(fastmath off)");
            context.AppendLine();

            context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
            context.AppendLine();

            if (context.Config.Stage == ShaderStage.Compute)
            {
                int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);

                if (localMemorySize != 0)
                {
                    string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);

                    context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
                    context.AppendLine();
                }

                int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);

                if (sharedMemorySize != 0)
                {
                    string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);

                    context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
                    context.AppendLine();
                }
            }
            else if (context.Config.LocalMemorySize != 0)
            {
                int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);

                string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);

                context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
                context.AppendLine();
            }

            var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();

            if (cBufferDescriptors.Length != 0)
            {
                DeclareUniforms(context, cBufferDescriptors);

                context.AppendLine();
            }

            var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();

            if (sBufferDescriptors.Length != 0)
            {
                DeclareStorages(context, sBufferDescriptors);

                context.AppendLine();
            }

            var textureDescriptors = context.Config.GetTextureDescriptors();

            if (textureDescriptors.Length != 0)
            {
                DeclareSamplers(context, textureDescriptors);

                context.AppendLine();
            }

            var imageDescriptors = context.Config.GetImageDescriptors();

            if (imageDescriptors.Length != 0)
            {
                DeclareImages(context, imageDescriptors);

                context.AppendLine();
            }

            if (context.Config.Stage != ShaderStage.Compute)
            {
                if (context.Config.Stage == ShaderStage.Geometry)
                {
                    string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();

                    context.AppendLine($"layout ({inPrimitive}) in;");

                    if (context.Config.GpPassthrough)
                    {
                        context.AppendLine($"layout (passthrough) in gl_PerVertex");
                        context.EnterScope();
                        context.AppendLine("vec4 gl_Position;");
                        context.AppendLine("float gl_PointSize;");
                        context.AppendLine("float gl_ClipDistance[];");
                        context.LeaveScope(";");
                    }
                    else
                    {
                        string outPrimitive = context.Config.OutputTopology.ToGlslString();

                        int maxOutputVertices = context.Config.MaxOutputVertices;

                        context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
                    }

                    context.AppendLine();
                }
                else if (context.Config.Stage == ShaderStage.TessellationControl)
                {
                    int threadsPerInputPrimitive = context.Config.ThreadsPerInputPrimitive;

                    context.AppendLine($"layout (vertices = {threadsPerInputPrimitive}) out;");
                    context.AppendLine();
                }
                else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
                {
                    string patchType    = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
                    string spacing      = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
                    string windingOrder = context.Config.GpuAccessor.QueryTessCw() ? "cw" : "ccw";

                    context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
                    context.AppendLine();
                }

                if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough)
                {
                    DeclareInputAttributes(context, info);

                    context.AppendLine();
                }

                if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment)
                {
                    DeclareOutputAttributes(context, info);

                    context.AppendLine();
                }

                if (context.Config.UsedInputAttributesPerPatch != 0)
                {
                    DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);

                    context.AppendLine();
                }

                if (context.Config.UsedOutputAttributesPerPatch != 0)
                {
                    DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);

                    context.AppendLine();
                }
            }
            else
            {
                string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
                string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
                string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());

                context.AppendLine(
                    "layout (" +
                    $"local_size_x = {localSizeX}, " +
                    $"local_size_y = {localSizeY}, " +
                    $"local_size_z = {localSizeZ}) in;");
                context.AppendLine();
            }

            bool isFragment = context.Config.Stage == ShaderStage.Fragment;

            if (isFragment || context.Config.Stage == ShaderStage.Compute || context.Config.Stage == ShaderStage.Vertex)
            {
                if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce())
                {
                    context.AppendLine("layout(early_fragment_tests) in;");
                    context.AppendLine();
                }

                if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
                {
                    string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);

                    int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;

                    if (isFragment)
                    {
                        scaleElements++; // Also includes render target scale, for gl_FragCoord.
                    }

                    DeclareSupportUniformBlock(context, context.Config.Stage, scaleElements);

                    if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
                    {
                        AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
                        context.AppendLine();
                    }
                }
                else if (isFragment)
                {
                    DeclareSupportUniformBlock(context, context.Config.Stage, 0);
                }
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreSharedSmallInt) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreSharedSmallInt.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreStorageSmallInt) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreStorageSmallInt.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
            }
        }
Exemplo n.º 19
0
        public static void Declare(CodeGenContext context, StructuredProgramInfo info)
        {
            context.AppendLine("#version 420 core");
            context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
            context.AppendLine("#extension GL_ARB_shader_ballot : enable");
            context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
            context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable");

            if (context.Config.Stage == ShaderStage.Compute)
            {
                context.AppendLine("#extension GL_ARB_compute_shader : enable");
            }

            context.AppendLine("#pragma optionNV(fastmath off)");

            context.AppendLine();

            context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
            context.AppendLine();

            if (context.Config.Stage == ShaderStage.Geometry)
            {
                string inPrimitive = ((InputTopology)context.Config.QueryInfo(QueryInfoName.PrimitiveTopology)).ToGlslString();

                context.AppendLine($"layout ({inPrimitive}) in;");

                string outPrimitive = context.Config.OutputTopology.ToGlslString();

                int maxOutputVertices = context.Config.MaxOutputVertices;

                context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
                context.AppendLine();
            }

            context.AppendLine("layout (std140) uniform Extra");

            context.EnterScope();

            context.AppendLine("vec2 flip;");
            context.AppendLine("int instance;");

            context.LeaveScope(";");

            context.AppendLine();

            context.AppendLine($"uint {DefaultNames.LocalMemoryName}[0x100];");
            context.AppendLine();

            if (context.Config.Stage == ShaderStage.Compute)
            {
                string size = NumberFormatter.FormatInt(BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4));

                context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{size}];");
                context.AppendLine();
            }

            if (info.CBuffers.Count != 0)
            {
                DeclareUniforms(context, info);

                context.AppendLine();
            }

            if (info.SBuffers.Count != 0)
            {
                DeclareStorages(context, info);

                context.AppendLine();
            }

            if (info.Samplers.Count != 0)
            {
                DeclareSamplers(context, info);

                context.AppendLine();
            }

            if (info.Images.Count != 0)
            {
                DeclareImages(context, info);

                context.AppendLine();
            }

            if (context.Config.Stage != ShaderStage.Compute)
            {
                if (info.IAttributes.Count != 0)
                {
                    DeclareInputAttributes(context, info);

                    context.AppendLine();
                }

                if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
                {
                    DeclareOutputAttributes(context, info);

                    context.AppendLine();
                }
            }
            else
            {
                string localSizeX = NumberFormatter.FormatInt(context.Config.QueryInfo(QueryInfoName.ComputeLocalSizeX));
                string localSizeY = NumberFormatter.FormatInt(context.Config.QueryInfo(QueryInfoName.ComputeLocalSizeY));
                string localSizeZ = NumberFormatter.FormatInt(context.Config.QueryInfo(QueryInfoName.ComputeLocalSizeZ));

                context.AppendLine(
                    "layout (" +
                    $"local_size_x = {localSizeX}, " +
                    $"local_size_y = {localSizeY}, " +
                    $"local_size_z = {localSizeZ}) in;");
                context.AppendLine();
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
            }
        }
Exemplo n.º 20
0
        public static void Declare(CodeGenContext context, StructuredProgramInfo info)
        {
            context.AppendLine("#version 450 core");
            context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
            context.AppendLine("#extension GL_ARB_shader_ballot : enable");
            context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
            context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
            context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");

            if (context.Config.Stage == ShaderStage.Compute)
            {
                context.AppendLine("#extension GL_ARB_compute_shader : enable");
            }

            if (context.Config.GpPassthrough)
            {
                context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
            }

            context.AppendLine("#pragma optionNV(fastmath off)");
            context.AppendLine();

            context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
            context.AppendLine();

            if (context.Config.Stage == ShaderStage.Compute)
            {
                int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);

                if (localMemorySize != 0)
                {
                    string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);

                    context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
                    context.AppendLine();
                }

                int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);

                if (sharedMemorySize != 0)
                {
                    string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);

                    context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
                    context.AppendLine();
                }
            }
            else if (context.Config.LocalMemorySize != 0)
            {
                int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);

                string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);

                context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
                context.AppendLine();
            }

            var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();

            if (cBufferDescriptors.Length != 0)
            {
                DeclareUniforms(context, cBufferDescriptors);

                context.AppendLine();
            }

            var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();

            if (sBufferDescriptors.Length != 0)
            {
                DeclareStorages(context, sBufferDescriptors);

                context.AppendLine();
            }

            var textureDescriptors = context.Config.GetTextureDescriptors();

            if (textureDescriptors.Length != 0)
            {
                DeclareSamplers(context, textureDescriptors);

                context.AppendLine();
            }

            var imageDescriptors = context.Config.GetImageDescriptors();

            if (imageDescriptors.Length != 0)
            {
                DeclareImages(context, imageDescriptors);

                context.AppendLine();
            }

            if (context.Config.Stage != ShaderStage.Compute)
            {
                if (context.Config.Stage == ShaderStage.Geometry)
                {
                    string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();

                    context.AppendLine($"layout ({inPrimitive}) in;");

                    if (context.Config.GpPassthrough)
                    {
                        context.AppendLine($"layout (passthrough) in gl_PerVertex");
                        context.EnterScope();
                        context.AppendLine("vec4 gl_Position;");
                        context.AppendLine("float gl_PointSize;");
                        context.AppendLine("float gl_ClipDistance[];");
                        context.LeaveScope(";");
                    }
                    else
                    {
                        string outPrimitive = context.Config.OutputTopology.ToGlslString();

                        int maxOutputVertices = context.Config.MaxOutputVertices;

                        context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
                    }

                    context.AppendLine();
                }

                if (info.IAttributes.Count != 0 || context.Config.GpPassthrough)
                {
                    DeclareInputAttributes(context, info);

                    context.AppendLine();
                }

                if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
                {
                    DeclareOutputAttributes(context, info);

                    context.AppendLine();
                }
            }
            else
            {
                string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
                string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
                string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());

                context.AppendLine(
                    "layout (" +
                    $"local_size_x = {localSizeX}, " +
                    $"local_size_y = {localSizeY}, " +
                    $"local_size_z = {localSizeZ}) in;");
                context.AppendLine();
            }

            if (context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute)
            {
                if (context.Config.Stage == ShaderStage.Fragment)
                {
                    if (context.Config.GpuAccessor.QueryEarlyZForce())
                    {
                        context.AppendLine("layout(early_fragment_tests) in;");
                        context.AppendLine();
                    }

                    context.AppendLine($"uniform bool {DefaultNames.IsBgraName}[8];");
                    context.AppendLine();
                }

                if (DeclareRenderScale(context))
                {
                    context.AppendLine();
                }
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
            }
        }
Exemplo n.º 21
0
        public static void Declare(CodeGenContext context, StructuredProgramInfo info)
        {
            context.AppendLine(context.Config.Options.TargetApi == TargetApi.Vulkan ? "#version 460 core" : "#version 450 core");
            context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
            context.AppendLine("#extension GL_ARB_shader_ballot : enable");
            context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
            context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
            context.AppendLine("#extension GL_EXT_texture_shadow_lod : enable");

            if (context.Config.Stage == ShaderStage.Compute)
            {
                context.AppendLine("#extension GL_ARB_compute_shader : enable");
            }

            if (context.Config.GpPassthrough)
            {
                context.AppendLine("#extension GL_NV_geometry_shader_passthrough : enable");
            }

            context.AppendLine("#pragma optionNV(fastmath off)");
            context.AppendLine();

            context.AppendLine($"const int {DefaultNames.UndefinedName} = 0;");
            context.AppendLine();

            if (context.Config.Stage == ShaderStage.Compute)
            {
                int localMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeLocalMemorySize(), 4);

                if (localMemorySize != 0)
                {
                    string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);

                    context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
                    context.AppendLine();
                }

                int sharedMemorySize = BitUtils.DivRoundUp(context.Config.GpuAccessor.QueryComputeSharedMemorySize(), 4);

                if (sharedMemorySize != 0)
                {
                    string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize);

                    context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];");
                    context.AppendLine();
                }
            }
            else if (context.Config.LocalMemorySize != 0)
            {
                int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4);

                string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize);

                context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];");
                context.AppendLine();
            }

            var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();

            if (cBufferDescriptors.Length != 0)
            {
                DeclareUniforms(context, cBufferDescriptors);

                context.AppendLine();
            }

            var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();

            if (sBufferDescriptors.Length != 0)
            {
                DeclareStorages(context, sBufferDescriptors);

                context.AppendLine();
            }

            var textureDescriptors = context.Config.GetTextureDescriptors();

            if (textureDescriptors.Length != 0)
            {
                DeclareSamplers(context, textureDescriptors);

                context.AppendLine();
            }

            var imageDescriptors = context.Config.GetImageDescriptors();

            if (imageDescriptors.Length != 0)
            {
                DeclareImages(context, imageDescriptors);

                context.AppendLine();
            }

            if (context.Config.Stage != ShaderStage.Compute)
            {
                if (context.Config.Stage == ShaderStage.Geometry)
                {
                    string inPrimitive = context.Config.GpuAccessor.QueryPrimitiveTopology().ToGlslString();

                    context.AppendLine($"layout ({inPrimitive}) in;");

                    if (context.Config.GpPassthrough)
                    {
                        context.AppendLine($"layout (passthrough) in gl_PerVertex");
                        context.EnterScope();
                        context.AppendLine("vec4 gl_Position;");
                        context.AppendLine("float gl_PointSize;");
                        context.AppendLine("float gl_ClipDistance[];");
                        context.LeaveScope(";");
                    }
                    else
                    {
                        string outPrimitive = context.Config.OutputTopology.ToGlslString();

                        int maxOutputVertices = context.Config.MaxOutputVertices;

                        context.AppendLine($"layout ({outPrimitive}, max_vertices = {maxOutputVertices}) out;");
                    }

                    context.AppendLine();
                }

                if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough)
                {
                    DeclareInputAttributes(context, info);

                    context.AppendLine();
                }

                if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment)
                {
                    DeclareOutputAttributes(context, info);

                    context.AppendLine();
                }

                if (context.Config.Stage != ShaderStage.Compute &&
                    context.Config.Stage != ShaderStage.Fragment &&
                    (context.Config.Options.Flags & TranslationFlags.Feedback) != 0)
                {
                    var tfOutput = context.GetTransformFeedbackOutput(AttributeConsts.PositionX);
                    if (tfOutput.Valid)
                    {
                        context.AppendLine($"layout (xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}) out gl_PerVertex");
                        context.EnterScope();
                        context.AppendLine("vec4 gl_Position;");
                        context.LeaveScope(";");
                    }
                }
            }
            else
            {
                string localSizeX = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeX());
                string localSizeY = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeY());
                string localSizeZ = NumberFormatter.FormatInt(context.Config.GpuAccessor.QueryComputeLocalSizeZ());

                context.AppendLine(
                    "layout (" +
                    $"local_size_x = {localSizeX}, " +
                    $"local_size_y = {localSizeY}, " +
                    $"local_size_z = {localSizeZ}) in;");
                context.AppendLine();
            }

            bool isFragment = context.Config.Stage == ShaderStage.Fragment;

            if (isFragment || context.Config.Stage == ShaderStage.Compute)
            {
                if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce())
                {
                    context.AppendLine("layout(early_fragment_tests) in;");
                    context.AppendLine();
                }

                if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
                {
                    string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);

                    int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;

                    if (isFragment)
                    {
                        scaleElements++; // Also includes render target scale, for gl_FragCoord.
                    }

                    DeclareSupportUniformBlock(context, isFragment, scaleElements);

                    if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling))
                    {
                        AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
                        context.AppendLine();
                    }
                }
                else if (isFragment)
                {
                    DeclareSupportUniformBlock(context, true, 0);
                }
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighU32) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighU32.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.Shuffle) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/Shuffle.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleDown) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleDown.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleUp) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleUp.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.ShuffleXor) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/ShuffleXor.glsl");
            }

            if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
            {
                AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
            }
        }