Exemplo n.º 1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Map"/> class.
        /// Creates an empty array for segmentDefinition, 3 layers each with
        /// room for 64 segments, an array of 16 ledges and a collision grid which is 20x20
        /// then it reads segment definitions - to load a map from a file the Read() method
        /// has to be invoked manually (we do this in the initialize method from the main class)
        /// </summary>
        public Map()
        {
            segDef = new SegmentDefinitions[512];
            mapSegment = new MapSegment[3, 64];
            colisionGrid = new int[20, 20];
            ledges = new Ledge[16];
            for (int i = 0; i < 16; i++)
            {
                ledges[i] = new Ledge();
            }
            GlobalFlags = new MapFlags(64);

            ReadSegmentDefinitions();
        }
Exemplo n.º 2
0
        /// <summary>
        /// Reads the map from file.
        /// </summary>
        public void Read()
        {
            BinaryReader file = new BinaryReader(File.Open(@"Content/data/maps/" + path + ".zmx", FileMode.Open));

            // read ledge information first
            for (int i = 0; i < ledges.Length; i++)
            {
                ledges[i] = new Ledge();
                ledges[i].TotalNodes = file.ReadInt32();
                for (int n = 0; n < ledges[i].TotalNodes; n++)
                {
                    ledges[i].Nodes[n] = new Vector2(
                    file.ReadSingle() * 2f, file.ReadSingle() *2f);
                }
                ledges[i].isHardLedge = file.ReadInt32();
            }
            // read layer / segment information
            for (int l = 0; l < 3; l++)
            {
                for (int i = 0; i < 64; i++)
                {
                    int t = file.ReadInt32();
                    if (t == -1)
                        mapSegment[l, i] = null;
                    else
                    {
                        mapSegment[l, i] = new MapSegment();
                        mapSegment[l, i].Index = t;
                        mapSegment[l, i].location = new Vector2(
                        file.ReadSingle(),
                        file.ReadSingle());
                    }
                }
            }
            // read collision grid information
            for (int x = 0; x < 20; x++)
            {
                for (int y = 0; y < 20; y++)
                {
                    colisionGrid[x, y] = file.ReadInt32();
                }
            }

            mapScript = new MapScript(this);
            for (int i = 0; i < mapScript.Lines.Length; i++)
            {
                String s = file.ReadString();
                if (s.Length > 0)
                    mapScript.Lines[i] = new MapScriptLine(s);
                else
                    mapScript.Lines[i] = null;
            }

            file.Close();

            // turn off fog by default and start reading MapScript
            // if we find the init tag in the first line we process
            // the rest of the script in the update method
            Bucket = null;
            Water = 0f;
            Fog = -1;

            if (mapScript.GotoTag("init"))
                mapScript.IsReading = true;
        }