public static IEnumerable<Vector3> NewBezier(EaseType easeType, ControlPoint[] nodes, int slices)
        {
            Vector3[] points = new Vector3[nodes.Length];
            for (int i = 0; i < nodes.Length; i++)
            {
                points[i] = nodes[i].position;
            }

            return Interpolate.NewBezier( Ease(easeType), points, slices);
        }