private void receiveServerData(object obj)
        {
            TcpModel tcp = obj as TcpModel;

            try
            {
                while (true)
                {
                    string data = tcp.tcpClient.receiveData();
                    tcp.player.sendData(data);
                }
            }
            catch
            {
                if (tcp.tcpClient.port == 8080)
                {
                    isRunning1 = false;
                    tcp.player.sendData("Error");
                    tcp.player.closeConnection();
                }
                else
                {
                    isRunning2 = false;
                    tcp.player.sendData("Error");
                    tcp.player.closeConnection();
                }
            }
        }
        private void reciveClientData(object obj)
        {
            TcpModel tcp = obj as TcpModel;

            try
            {
                while (true)
                {
                    string data = tcp.player.receiveData();
                    tcp.tcpClient.sendData(data);
                }
            }
            catch (Exception)
            {
                tcp.player.closeConnection();
            }
        }
        private void listenThread()
        {
            while (true)
            {
                Socket socket = tcpServer.listen();
                Player player = new Player(socket);

                numOfPlayer++;
                Console.WriteLine("Accept socket from user ");
                int            port   = choosePort(numOfPlayer - 1);
                TcpModelClient client = new TcpModelClient("127.0.0.1", port);

                TcpModel newTcp = new TcpModel(player, client);
                tcps.Add(newTcp);

                Thread thread1 = new Thread(reciveClientData);
                thread1.Start(newTcp);

                Thread thread2 = new Thread(receiveServerData);
                thread2.Start(newTcp);
            }
        }