public override void Launch() { //base.Launch(); //Debug.Log("近战击中,计算伤害"); // 检测,播放受击动作 Vector2d pos = CCreatureMgr.Get(m_curSkillCmd.m_casterUid).GetPos(); Vector2d dir = m_curSkillCmd.m_dir; List <long> list = CCreatureMgr.GetCreatureList(); for (int i = 0; i < list.Count; i++) { CCreature creature = CCreatureMgr.Get(list[i]); if (GetCaster().bCamp(creature) || creature.IsDie()) { continue; } Vector2d focusPos = creature.GetPos(); FPSector sec = new FPSector(); sec.pos = pos; sec.dir = dir; sec.angle = new FixedPoint(m_skillInfo.width); sec.r = new FixedPoint(m_skillInfo.length); if (FPCollide.bSectorInside(sec, focusPos)) { //Debug.Log("近战检测:" + item.GetUid()); //OnHit(creature, i++); OnCasterAddBuff(GetCaster(), creature); } } }
public int GetTarget(int lookDis) { int targetUid = 0; FixedPoint m_minDis2 = new FixedPoint(999999); List <long> list = CCreatureMgr.GetCreatureList(); for (int i = 0; i < list.Count; i++) { CCreature cc = CCreatureMgr.Get(list[i]); FixedPoint abDis2 = FPCollide.GetDis2(GetPos(), cc.GetPos()); if (abDis2 > new FixedPoint(lookDis * lookDis)) { continue; } if (cc.IsDie() || cc.GetUid() == GetUid()) { continue; } if (abDis2 < new FixedPoint(lookDis * lookDis)) // 如果目标在视线范围内 { if (abDis2 < m_minDis2) { m_minDis2 = abDis2; targetUid = (int)cc.GetUid(); } } } return(targetUid); }
public void OnHitTarget() { FixedPoint m_minDis2 = new FixedPoint(999999); CCreature target = null; List <long> list = CCreatureMgr.GetCreatureList(); for (int i = 0; i < list.Count; i++) { CCreature creature = CCreatureMgr.Get(list[i]); if (m_listHited != null && m_listHited.Contains((int)list[i])) { continue; } if (m_caster == creature || m_caster.bCamp(creature) || creature.IsDie() || creature == m_rec) { continue; } FixedPoint abDis2 = FPCollide.GetDis2(m_rec.GetPos(), creature.GetPos()); if (abDis2 < new FixedPoint(m_triggerData.Length * m_triggerData.Length)) { if (abDis2 < m_minDis2) { target = creature; m_minDis2 = abDis2; } } } if (target != null) { if (m_listHited == null) { m_listHited = new List <int>(); } Debug.Log("添加单位:" + target.GetUid()); m_listHited.Add((int)target.GetUid()); OnHitAddBuff(m_caster, target, m_listHited); VTrigger vTri = GetVTrigger(); if (vTri != null && m_rec != null && m_rec.GetVObject() != null) { Vector3 sh = m_rec.GetVObject().GetHitHeight(); Vector3 th = target.GetVObject().GetHitHeight(); vTri.SetLineStartPos(GetPos().ToVector3() + sh); vTri.SetLineTargetPos(target.GetPos().ToVector3() + th); } } else { Destory(); } }
// 矩形检测,获取最近的单位,进行激光链接 public override void Trigger() { FixedPoint minDis = new FixedPoint(999999); CCreature minCC = null; List <long> list = CCreatureMgr.GetCreatureList(); for (int i = 0; i < list.Count; i++) { CCreature creature = CCreatureMgr.Get(list[i]); if (m_caster.bCamp(creature) || creature.IsDie()) { continue; } FPSphere playerS = new FPSphere(); playerS.c = creature.GetPos(); playerS.r = creature.GetR(); Vector2d pos = m_caster.GetPos() + GetDir().normalized *new FixedPoint((m_triggerData.Length + m_triggerData.vBulletDeltaPos.z) * 0.5f); int angle = (int)FPCollide.GetAngle(GetDir()).value; FPObb obb = new FPObb(pos, new Vector2d(m_triggerData.Width, m_triggerData.Length), angle); if (FPCollide.bSphereOBB(playerS, obb)) { FixedPoint dis = Vector2d.Distance(creature.GetPos(), GetPos()); if (dis < minDis) { minDis = dis; minCC = creature; } } } if (minCC != null) { OnHitAddBuff(m_caster, minCC); Vector2d targetPos = GetPos() + GetDir().normalized *minDis; if (m_vCreature != null) { Vector3 tH = minCC.GetVObject().GetHitHeight(); GetVTrigger().SetLineTargetPos(targetPos.ToVector3() + tH); } } else { _CheckObstacle(); } }
/// <summary> /// 通过BUFF区域检测触发 /// </summary> public virtual void Trigger() { if (m_triggerData.ShapeType == (int)eBuffTriggerShapeType.Circle) { FPSphere tSphere = new FPSphere(); tSphere.c = GetPos(); tSphere.r = new FixedPoint(m_triggerData.Length); List <long> list = CCreatureMgr.GetCreatureList(); for (int i = 0; i < list.Count; i++) { CCreature creature = CCreatureMgr.Get(list[i]); if (m_caster.bCamp(creature) || creature.IsDie()) { continue; } FPSphere playerS = new FPSphere(); playerS.c = creature.GetPos(); playerS.r = creature.GetR(); if (FPCollide.bSphereSphere(tSphere, playerS)) { OnHitAddBuff(m_caster, creature); } } } else if (m_triggerData.ShapeType == (int)eBuffTriggerShapeType.Sector) { List <long> list = CCreatureMgr.GetCreatureList(); for (int i = 0; i < list.Count; i++) { CCreature creature = CCreatureMgr.Get(list[i]); if (m_caster.bCamp(creature) || creature.IsDie()) { continue; } FPSphere playerS = new FPSphere(); playerS.c = creature.GetPos(); playerS.r = creature.GetR(); FPSector sec = new FPSector(); sec.pos = GetPos(); sec.dir = GetDir(); sec.angle = new FixedPoint(m_triggerData.Width); sec.r = new FixedPoint(m_triggerData.Length); if (FPCollide.bSectorInside(sec, creature.GetPos())) { OnHitAddBuff(m_caster, creature); } } } else if (m_triggerData.ShapeType == (int)eBuffTriggerShapeType.Rect) { List <long> list = CCreatureMgr.GetCreatureList(); for (int i = 0; i < list.Count; i++) { CCreature creature = CCreatureMgr.Get(list[i]); if (m_caster.bCamp(creature) || creature.IsDie()) { continue; } FPSphere playerS = new FPSphere(); playerS.c = creature.GetPos(); playerS.r = creature.GetR(); Vector2d pos = GetPos(); int angle = (int)FPCollide.GetAngle(GetDir()).value; FPObb obb = new FPObb(pos, new Vector2d(m_triggerData.Width, m_triggerData.Length), angle); if (FPCollide.bSphereOBB(playerS, obb)) { OnHitAddBuff(m_caster, creature); } } } if (m_triggerData.PosType == (int)eBuffTriggerPosType.CasterStartPos_SkillDir) { // 障碍碰撞 if (CMapMgr.m_map.IsblockNotAirWal((int)m_curPos.x.value, (int)m_curPos.y.value)) { Destory(); return; } if (PhysicsManager.Inst.IsblockNotAirWal((int)m_curPos.x, (int)m_curPos.y)) { Destory(); return; } // 子弹碰撞 FPSphere cur = new FPSphere(); cur.c = GetPos(); cur.r = GetR(); foreach (KeyValuePair <long, CBuffTrigger> item in CBuffTriggerMgr.m_dicSkill) { CBuffTrigger tri = item.Value; if (tri.m_triggerData.PosType == (int)eBuffTriggerPosType.CasterStartPos_SkillDir && tri != this && tri.m_caster != m_caster) { FPSphere triItem = new FPSphere(); triItem.c = tri.GetPos(); triItem.r = tri.GetR(); if (FPCollide.bSphereSphere(cur, triItem)) { Destory(); tri.Destory(); } } } } }