Exemplo n.º 1
0
 public Session(SessionSettings settings, SessionCallbacks <TGameState, TInputState> callbacks)
 {
     _settings      = settings;
     _callbacks     = callbacks;
     _rollbackMutex = new Mutex();
     _players       = new List <Player <TInputState> >();
     _savedStates   = new RingBuffer <GameState>(_settings.RollbackWindow);
 }
Exemplo n.º 2
0
 internal Player(PlayerType playerType, SessionSettings settings)
 {
     _settings         = settings;
     PlayerHandle      = new PlayerHandle(Guid.NewGuid().GetHashCode(), playerType);
     _savedStates      = new RingBuffer <InputState>(_settings.RollbackWindow);
     LastConfirmedStep = Constants.NULL_STEP;
     _lastAddedStep    = Constants.NULL_STEP;
 }