Exemplo n.º 1
0
        void OnModelSet()
        {
            ActorModel model = this.Model;

            m_Doll  = new Doll(model.DollBody);
            m_Sheet = new ActorSheet(model.StartingSheet);

            // starting points maxed.
            m_ActionPoints  = m_Doll.Body.Speed;
            m_HitPoints     = m_previousHitPoints = m_Sheet.BaseHitPoints;
            m_StaminaPoints = m_previousStamina = m_Sheet.BaseStaminaPoints;
            m_FoodPoints    = m_previousFoodPoints = m_Sheet.BaseFoodPoints;
            m_SleepPoints   = m_previousSleepPoints = m_Sheet.BaseSleepPoints;
            m_Sanity        = m_previousSanity = m_Sheet.BaseSanity;

            // create inventory.
            if (model.Abilities.HasInventory)
            {
                m_Inventory = new Inventory(model.StartingSheet.BaseInventoryCapacity);
            }

            // starting attacks.
            m_CurrentMeleeAttack  = model.StartingSheet.UnarmedAttack;
            m_CurrentDefence      = model.StartingSheet.BaseDefence;
            m_CurrentRangedAttack = Attack.BLANK;
        }
Exemplo n.º 2
0
 public ActorSheet(int baseHitPoints, int baseStaminaPoints,
                   int baseFoodPoints, int baseSleepPoints, int baseSanity,
                   Attack unarmedAttack, Defence baseDefence,
                   int baseViewRange, int baseAudioRange, int smellRating,
                   int inventoryCapacity)
 {
     this.BaseHitPoints         = baseHitPoints;
     this.BaseStaminaPoints     = baseStaminaPoints;
     this.BaseFoodPoints        = baseFoodPoints;
     this.BaseSleepPoints       = baseSleepPoints;
     this.BaseSanity            = baseSanity;
     this.UnarmedAttack         = unarmedAttack;
     this.BaseDefence           = baseDefence;
     this.BaseViewRange         = baseViewRange;
     this.BaseAudioRange        = baseAudioRange;
     this.BaseSmellRating       = smellRating / 100.0f;
     this.BaseInventoryCapacity = inventoryCapacity;
 }