public static bool CharacterCreation_PushedButton(CharacterCreation __instance, ButtonHelper myButton)
        {
            bool debug = RogueFramework.IsDebugEnabled(DebugFlags.UnlockMenus);

            if (__instance.selectedSpace == "Load")
            {
                if (debug)
                {
                    RogueFramework.LogDebug("Redirecting the button push to the original method.");
                }
                return(true);
            }

            if (debug)
            {
                RogueFramework.LogDebug($"Pressing \"{myButton.myText.text}\" ({myButton.scrollingButtonNum}, {myButton.scrollingButtonType}) button.");
            }

            string            type        = myButton.scrollingButtonUnlock.unlockType;
            List <ButtonData> buttonsData = type == UnlockTypes.Item ? __instance.buttonsDataItems
                                : type == UnlockTypes.Trait ? __instance.buttonsDataTraits
                                : type == UnlockTypes.Ability ? __instance.buttonsDataAbilities
                                : type == UnlockTypes.BigQuest ? __instance.buttonsDataBigQuests : null;

            ButtonData      buttonData = buttonsData[myButton.scrollingButtonNum];
            DisplayedUnlock du         = (DisplayedUnlock)buttonData.__RogueLibsCustom;

            try { du.OnPushedButton(); }
            catch (Exception e) { RogueFramework.LogError(e, "DisplayedUnlock.OnPushedButton", du, du.Menu); }
            __instance.curSelectedButton    = myButton;
            __instance.curSelectedButtonNum = myButton.scrollingButtonNum;
            return(false);
        }
Exemplo n.º 2
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        public static bool ScrollingMenu_PushedButton(ScrollingMenu __instance, ButtonHelper myButton)
        {
            bool debug = RogueFramework.IsDebugEnabled(DebugFlags.UnlockMenus);

            if (__instance.menuType.EndsWith("Configs"))
            {
                if (debug)
                {
                    RogueFramework.LogDebug("Redirecting the button push to the original method.");
                }
                return(true);
            }

            if (debug)
            {
                RogueFramework.LogDebug($"Pressing \"{myButton.myText.text}\" ({myButton.scrollingButtonNum}, {myButton.scrollingButtonType}) button.");
            }

            ButtonData      buttonData = __instance.buttonsData[myButton.scrollingButtonNum];
            DisplayedUnlock du         = (DisplayedUnlock)buttonData.__RogueLibsCustom;

            try { du.OnPushedButton(); }
            catch (Exception e) { RogueFramework.LogError(e, "DisplayedUnlock.OnPushedButton", du, du.Menu); }
            return(false);
        }
Exemplo n.º 3
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        public static bool ScrollingMenu_ShowDetails(ScrollingMenu __instance, ButtonHelper myButton)
        {
            if (__instance.agent != null && myButton.scrollingButtonUnlock?.unlockType == "Trait" && __instance.agent.addedEndLevelTrait || !string.IsNullOrEmpty(myButton.scrollingButtonLevelFeeling) || !string.IsNullOrEmpty(myButton.scrollingButtonConfigName) || !string.IsNullOrEmpty(myButton.scrollingButtonAgentName))
            {
                return(true);
            }
            DisplayedUnlock du = (DisplayedUnlock)myButton.scrollingButtonUnlock.__RogueLibsCustom;

            __instance.detailsTitle.text   = du.GetName();
            __instance.detailsText.text    = du.GetFancyDescription();
            __instance.detailsImage.sprite = du.GetImage();
            __instance.detailsImage.gameObject.SetActive(__instance.detailsImage.sprite != null);

            return(false);
        }
Exemplo n.º 4
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        public static bool SetupUnlocks(ButtonData myButtonData, Unlock myUnlock)
        {
            DisplayedUnlock du = (DisplayedUnlock)(myButtonData.__RogueLibsCustom = myUnlock.__RogueLibsCustom);

            du.ButtonData = myButtonData;

            myButtonData.scrollingButtonUnlock = myUnlock;
            myButtonData.scrollingButtonType   = myUnlock.unlockName;
            myButtonData.interactable          = true;
            myButtonData.buttonText            = du.GetFancyName();

            du.UpdateUnlock();
            du.UpdateButton();
            return(false);
        }
        public static bool CharacterCreation_ShowDetails(CharacterCreation __instance, ButtonHelper myButton)
        {
            if (__instance.loadMenu.gameObject.activeSelf)
            {
                return(true);
            }

            Image image = null; Text title = null; Text text = null;

            if (myButton.scrollingButtonUnlock.unlockType == UnlockTypes.Item)
            {
                image = __instance.detailsImageItems; title = __instance.detailsTitleItems; text = __instance.detailsTextItems;
            }
            else if (myButton.scrollingButtonUnlock.unlockType == UnlockTypes.Trait)
            {
                image = __instance.detailsImageTraits; title = __instance.detailsTitleTraits; text = __instance.detailsTextTraits;
            }
            else if (myButton.scrollingButtonUnlock.unlockType == UnlockTypes.Ability)
            {
                image = __instance.detailsImageAbilities; title = __instance.detailsTitleAbilities; text = __instance.detailsTextAbilities;
            }
            else if (myButton.scrollingButtonUnlock.unlockType == UnlockTypes.BigQuest)
            {
                image = __instance.detailsImageBigQuests; title = __instance.detailsTitleBigQuests; text = __instance.detailsTextBigQuests;
            }

            if (image != null)
            {
                DisplayedUnlock du = (DisplayedUnlock)myButton.scrollingButtonUnlock.__RogueLibsCustom;

                title.text   = du.GetName();
                text.text    = du.GetFancyDescription();
                image.sprite = du.GetImage();
                image.gameObject.SetActive(image.sprite != null);
            }

            __instance.curSelectedButton    = myButton;
            __instance.curSelectedButtonNum = myButton.scrollingButtonNum;
            return(false);
        }